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Dialing Up the Difficulty & Complexity in Magic: Legends

Par Cryptic_Yaviey
mar. 02 mars 2021 08:00:00 PST

During your adventures across the Multiverse, expect to encounter numerous enemies ranging in size from small to large, each with different power levels and special abilities -offering varying degrees of effort to overcome. We designed the difficulty systems in Magic: Legends so that you can choose your path and make the game as challenging or straightforward as you’d like.

Difficulty in Magic: Legends

Magic: Legends has four difficulty levels to choose from: Normal, Hard, Expert, and Master. Planeswalkers will start their journey at Normal difficulty by default. Hard, Expert, and Master become unlocked through reaching different level milestones through gameplay. Hard unlocks upon completing the full tutorial. Then, Expert and Master difficulties unlock as soon as you’ve gotten a character to class level 30. By increasing the difficulty level, you face more potent and demanding enemies in terms of health pools and damage output. You can further augment your missions and ordeals through Regional and World Enchantments as well. These changes and the challenges they introduce will encourage the experimentation with and assembly of new Loadout builds to adjust moment-to-moment gameplay on the battlefield. Of course, with higher difficulty comes more and better rewards!

Regional Enchantments

Beginning at the ‘Hard’ difficulty and harder, each of the game’s regions and their corresponding overworld and mission maps can have a Regional Enchantment. While on Hard or Expert difficulties, Regional Enchantments are optional, whereas, on Master difficulties, these enchantments are automatically applied. Regional Enchantments modify combat in that region in various ways, and the active enchantment(s) rotate every few weeks. For example: Burning covers enemies in that region in mystical flames, dealing damage over time to you and your nearby allies. Final Explosion causes the deaths of enemies to trigger massive, damage-dealing blasts. Below, you will find a table for all the Regional Enchantments that will be in rotation beginning with Open Beta:

Regional Enchantment Name Description
Color Alliance Your base mana regen is 50% lower. Whenever you cast a spell, gain 1 mana of any of that spell's allied colors that you have in your deck.
Burning Nearby enemies do damage over time to you and your allies.
Celerity Enemies move X% faster and use their special attacks Y% more often.
Final Explosion Enemies explode after death.
Unnatural Dangers Hazards do 100% more damage [to everyone].
Mana Overload Take extra damage (up to 100% more) based on how much mana you're missing.
Necromantic Aura Enemies have an X% chance to resurrect with 50% Hit Points.
Poison Enemies poison you when they attack, doing X damage over Y seconds.
Reflect Enemies reflect 20% of the damage they take.
Unearthly Durability Enemies take 50% less damage from player-summoned creatures.
Attenuation You and your allies do half damage with ranged attacks.
Rakdos Resistance Enemies take 50% less damage from Black and Red Sorcery spells.
Sorcerous Overdrive Your Sorceries do 20% more damage, but you take damage equal to 10% of your max HP whenever you cast one.
Mana Feedback Whenever you cast a spell, take damage equal to 20% of your max HP.
Volatility Enemies do 25% more damage, but take 50% more damage from Red Sorceries.
 

World Enchantments

In addition to the four base difficulties and the above-listed Regional Enchantments, World Enchantments add powerful, world-altering effects that can add further depth to the gameplay. They are consumable, single-use items that attach to story and ordeal mission maps. The World Enchantments system is in the Prophetic Quill structure of each Planeswalker’s Meditation Realm or through the Guide menu once you’ve completed missions in the Overworld. You can craft these World Enchantments with earned materials gathered through gameplay or purchase them at the Broker, an auction-house style system that we’ll detail soon. There are three different tiers of World Enchantments as well, with each tier increasing raw enemy and map difficulty, while the enchantment enhances the complexity of your encounters. These effects stack with difficulty level and Regional Enchantment selections, resulting in a series of augmentations that up the ante for plenty of challenge. Below, you will find a table for all the World Enchantments that will be in rotation beginning with Open Beta:

World Enchantment Name Description
Overarching Magic You and your summoned creatures do half damage unless you have an Enchantment spell active.
Betraying Ground Every few seconds a damaging hazard spawns beneath your feet.
Focused Magic You do 50% less damage, but you gain a 10s +10% damage buff every time you cast a spell of the same color
as the spell you previously cast (max +60%).
Deliberate Tempo Whenever you cast a spell, you can't cast another for 3s.
Rotating Shield Enemies occasionally gain invulnerability shields, which will pass from one enemy to another before expiring.
Healing Spheres Magical spheres appear and travel across the map, healing your enemies.
Air Support High-flying dragons appear occasionally to strafe your position.
Paranoia Enemies target you in preference to your creatures.
Spell Burst You do -70% damage unless you have cast a spell within the last 5 seconds.
Scholar's Benefit You don't heal out of combat. Heal for 5% of your max health whenever you draw a card.
Mana Brawl You don't regain mana normally. Whenever you use a class ability, you gain a small amount of mana.
Arachnophobia Hostile spiders spawn on dead enemies.
Final Strike Enemies shoot a final bolt of energy when they die.
Death's Servant A slow-moving but indestructible enemy pursues you. A single touch means death.
Azorius Resistance Drastically reduce damage enemies take from white and blue Sorceries.
Dimir Resistance Drastically reduce damage enemies take from blue and black Sorceries.
Rakdos Resistance Drastically reduce damage enemies take from black and red Sorceries.
Gruul Resistance Drastically reduce damage enemies take from red and green Sorceries.
Selesnya Resistance Drastically reduce damage enemies take from green and white Sorceries.
Affliction 50% of the damage done to your critters is also done to you.
Sorcery Suppression Your Sorceries do 50% less damage.
Nature's Way All your non-Green creatures have 60% less Health.
Abstract Ideals Your non-Blue spells cost 50% more mana.
Magical Purity Whenever you cast a non-White spell, you gain Greater Snare for 5s.
Dark Devotion Whenever you cast a non-Black spell, lose 40% of your maximum health.
Volatility Enemies do 25% more damage, but take 50% more damage from Red Sorceries (being used as an RE).

 

Rewards and Progression

Naturally, increasing the difficulty and complexity of missions and overworld activities in Magic: Legends results in reward bonuses to make completing them worthwhile. The benefits of increasing difficulty and applying enchantments include: a higher quantity of drops such as Spell Pages and Relic Fragments, Equipment rewards with more effective Mods, and more significant XP gains. You should choose the difficulty that makes sense for you, based on how strong your Planeswalker is. Prior to taking on these greater challenges, consider a combination of your Class level, Planeswalker level, Spell and Artifact ranks, Equipment, and overall build synergies. With thousands of combinations at launch, you can consider a variety of playstyles, classes, deck themes, and more to survive. For example, with the Attenuation Regional Enchantment that reduces ranged damage, you likely want to select the Geomancer or Beastcaller class, and make sure that any creatures in your deck are also melee attackers. Using the Overarching Magic World Enchantment for another example, you may want to include 3 or 4 enchantments across your deck color(s) so that you have a higher likelihood of drawing one, and being able to deal full damage while it’s active.  If Attenuation is on-rotation as the Regional Enchantment, and you apply Overarching Magic to a mission, you will have to consider both of these modifiers and their ramifications at once.


Open Beta is right around the corner, but we still have lots more to share, so make sure to follow us on Twitter and Facebook for all the latest news and updates on Magic: Legends. You can also join our official Discord server to chat with the devs and other Planeswalkers like you! Then, get ready to ignite your Spark, and we’ll see you in the Multiverse! 

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