Exciting changes are coming to wizard in Neverwinter: Undermountain. If you haven’t already, take a look at the Introduction to Classes developer blog which discusses the class changes overall as well as high level adjustments to healing and tanking.
Wizard may have dropped “Control” from its name but it retains many control powers as well as many other magical forces in Undermountain. The changes wizard will see is mainly to bring them into alignment with the new combat changes as well as to better differentiate the paragon paths.
The wizard paragon path Arcanist utilizes arcane and electrical magic to power their attacks. Whether they are summoning arcane bolts from the sky, unleashing electrical storms upon their foes, or stealing time from their enemies to empower themselves, Arcanists have a variety of options on how to fight. While some Arcanists may focus on building up their arcane powers to maximum potential, others may choose to spell weave their different types of magics to keep their enemies on their toes, or flat on their backs.
The Thaumaturge is a wizard who focuses on the duality of fire and ice magics. This is most noticeable in their ability to apply both chill and smolder to their targets which can combine into rimefire that gives the best of both worlds. Did we mention Fireball? Well we certainly should as the Thaumaturge now has the iconic spell Fireball as their final encounter power to blast groups of enemies and apply smolder.
The wizard is a master of many types of magic, as for which ones to use is up to you. Whether fire or lightning, arcane or cold, wizards are formidable adventurers worthy to take on the most challenging content.
We look forward to you trying out the new changes to Wizard. Neverwinter: Undermountain is currently live on preview so jump on in to see the changes for yourself and let us know what you think.
Lead Systems Designer