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Better handling of the end of loading between levels (less visible freezes), and less performance issues at a start of a level (used to have poor performances a few seconds after the player spawn on some levels)
Changed bundle organization (delete duplicate references) to reduce build size from 2go to 1.5go, and reduce loading times between levels (10% on average)
FIXES
In Department of Inevitable Time, players were able to go to the last hidden boss when they should not.
Players were not able to rebind the inputs the first time he plugs a new controller.
Minor level design fixes in all worlds.
Players could be blocked after the Game over screen if they die after restarting a run (with pause menu).
The game could crash during a fight in an arena with two Tempus (Department of Inevitable Time).