April 15, 2021 - UPDATE NOTES
Von SoFech
Do 15 Apr 2021 06:55:00 PDT
There were some inaccuracies in the original notes posted earlier today. These have been updated and the final notes for today are reflected below. Apologies for the confusion:
General:
- Resolved the issue where Spell Packs of a specific color could be used even if you did not have that color
- Resolved the missing health floaters
- Creature's and enemies are now more responsive in engagements
- Planeswalker collision removed
- This should resolve the issue where other Planeswalkers could block your path
- General dialogue and voice over improvements throughout the game
- Pathing improvements
- Navmesh improvements throughout the game
- Collision improvements throughout the game
- Resolved an issue where Spell Pages were being referred to as Spell Shards in some areas
- Low quality graphics settings disable shadows
- Initial graphics quality setting for new Planeswalkers determined by automated test of GPU.
- Resolved an issue with Reflect
- Reflect region enchantment was scaling incorrect causing it to deal an insane amount of damage
- Adjusted the reliquary ping sound
- Improved server stability when controlling large numbers of creatures
- Currency Multipliers now are correctly counted towards currency caps.
- The first class unlock on the realm is now free
- If you've already unlocked a class, your next one will be free
Content:
- Tutorial:
- General improvements to the initial cutscene
- Removed the Reward Screen displaying at the end of the tutorial
- Event
- Mana Rig Mayhem:
- Resolved an issue that was causing decrease server performance
- Resolved an issue where the reset for the daily would be at random times
- Realm:
- Added class decks to class unlocks
- Unlocking an additional class will now come with its deck.
- Anyone who has unlocked additional classes already either through the realm, or store will automatically be granted their respective starter deck.
- General polish for the lands in your Realm
- General visual effects adjustments to your Realm.
- Library general tooltip fix ups
- Resolved the issue with being stuck in combat while in the realm due to the training dummies
- The Mana Vault now requires the Workshop first
- The lands art has been updated
- Resolved an issue where repeatable projects had a misleading "collect" button
- Sanctum:
- Resolved some misspellings on different interacts throughout the sanctum
- Benalia:
- Benalia World intro:
- Resolved an issue where Danitha's head in their mini contact box was invisible
- Benalia Overworld:
- Benalia respawn points names have been adjusted to better match the neighborhood name
- Resolved the landslide blocking a portion of the road
- Benalia Ordeal 2: Purge the Darkness
- Resolved the gold waypoint objective marker vanishing
- Benalia Story 2: The Battle of Korlich Pass
- Resolved an issue where some of the land would have no textures
- Gavony:
- Gavony Overworld:
- Adjusted Skirmish ranks to display properly
- Resolved an issue where Planeswalkers were unlocking the wrong fast travel points
- Resolved Nani Oila's Hut respawn
- Skirmishes:
- Wrath of Volomir:
- Resolved an issue where "Challenge the Werewolf that Killed Volomir in Moorland" would spawn an allied empowered enemy.
- Corpse Cart Calamity:
- Resolved an issue where the fire was missing
- Gavony Story 1: Curse of Crussbourg
- General UI improvements to the objective for a more clear understanding on the objective
- Resolved an issue where the waypoint to enter the boss arena would point to the start of story.
- Resolved an issue where certain enemies would spawn in unreachable areas
- Gavony Story 3: Self-Preservation
- Resolved an issue where Self-Preservation would have different naming conventions in the guide and on the map.
- Nani Oula:
- Resolved an issue where Nani Oula was missing her portrait
- Tazeem:
- General:
- Resolved an issue where waypoints would disappear after disconnecting
- Tazeem Overworld:
- Resolved an issue where Planeswalkers could get stuck in a certain spot
- Added wind to the Merfolk tents
- Tazeem Story 1: Wild Energies
- Decreased the boss event shield
- Tazeem Story 2: Divisive Rumblings
- Decreased the time it takes for Noyan Dar to lower his shield
- Resolved an issue where certain trees could potentially block the camera
- Tazeem Ordeal 2: Surface Tensions
- Resolved an issue where Planeswalkers were unable to complete the Ordeal if they did not defeat any Lullmages at Camp Clearings.
- Tolaria:
- Tolaria World Intro:
- Environment improvements
- Resolved an issue where two stage targeting indicator would not be visible
- Removed the player "pog" visual during the intro cutscene
- Tolaria Overworld:
- Resolved an issue where enemies would sometimes stop spawning
- Resolved an issue where the the Tolaria Overworld Tailor was not interactable
- Resolved an issue where two stage targeting indicator would not be visible
- Resolved multiple areas where fading didn't happen depending on the camera angle
- Resolved an issue where upon death you'd spawn in a reliquary or the banished place
- Resolved an issue where the ocean would sometimes have an off color
- Skirmishes:
- General:
- Resolved an issue where special skirmishes would not function properly once completed the first time
- Resolved an issue where the Academy Instruments border visual would still appear, even after the skirmish is completed
- Invasive Experiment Major Skirmish:
- General environment improvements
- Campus Tour:
- Resolved an issue where the skirmish could not be completed due to an unreachable opponent.
- Tolaria Story 1: The Forbidden Vault
- The breach in the wall now has fire to indicate the Planeswalker cannot progress yet
- Barrier collision has been reworked to better match the effects
- General collision pass throughout the environment
- Resolved an issue where Valda interrupts Khalia's contact
- Adjusted the camarid eggs to not be floating
- Added missing Mist FX
- Tolaria Ordeal 1: Dreadnaught Defense
- Dreadnaught defense balance pass
- Resolved an issue where Tolaria: Dreadnought Defense would have different naming conventions on the map, and in the guide
- Resolved an issue where contacts where playing repeatedly for each Planeswalker
- Adjusted the AI Director spawns
- Tolaria Story 2: Social Artifice
- Resolved an issue where completing this story the first time would grant the incorrect spell
- Adjusted the boss Hedron height
- Adjusted the Hedron beams to be the correct height
- Adjusted the Hedrom beams fx
- Adjusted the amount of enemies that spawn when a pylon is deactivated
- Tolaria Story 3: Like Minds
- Metal hedrons deaths inconsistency has been improved
- Khalila:
- Khalila is now invulnerable to the surrounding fire
- Resolved an issue where the boss would sometimes reset
- Resolved an issue where the boss would sometimes not aggro
- Shiv:
- Shiv Overworld:
- Resolved an issue where dying in Shiv Overworld could potentially bring you to a place with no spawn points
- Shiv World Intro:
- The intro cutscene to Shiv has been adjusted and polished
- Shiv Story 2: Dragon in Chains
- Resolved an issue where Darigaaz wouldn't properly jump out of the hole at the end of the mission
- Shiv Ordeal 2: Hunt for Vengeance
- Resolved an issue where there were long stretches with no spawns
- Shiv Story 3: Mana Rig
- Resolved an issue where Gavon Deniz teleport would not sync up properly with his actions
Systems:
- General:
- Resolved archer summons holding their weapons incorrectly
- Benalish Archer, Angel Archer , Fallen Skeleton Archers, Elf Archers
- General improvement to the physics on enemy weapons
- The camera when you enter boss arenas has been adjusted
- Mana Whisp information bar now only shows the color they represent
- Master Difficulty now rewards a consistent number of Eternal Echoes and Chromatic Mana
- Modifiers:
- Resolved an issue with Hypnotic Modifier - the stun timer will match the visual
- Artifacts:
- Benalish Heirloom:
- Resolved an issue where this artifact was granting swiftness at the same time as the added spawn instead of after
- Bloodsoaked Altar:
- Starting Life Loss increased from 15% to 20%
- Demon Token duration decreased from 60 seconds to 20 seconds
- Developer Note: This allows people to get a good burst of demons, but they have to work harder/create a build to keep them
- Gilded Lotus:
- Corrected the chance of the Petal dropping. It will now only drop from Champions+
- Whip of Erebos
- General visual improvements when creatures are being revived
- Resolved an issue where creatures were not invulnerable and could be attacked before being on their feet again to attack.
- Often this would cause them to die before they were battle ready
- Classes:
- Beastcaller:
- Resolved an issue with the Beastcaller Trait Primal Rage, where the effect was triggering for each target hit by a Sorcery rather than each cast of a Sorcery. Additionally, the description has been updatedl to use the keyword "Retaliate", this is only a text update as it was already uisng "Retaliate" mechanically.
- Dimir Assassin:
- General:
- Mana Surge now has a visual
- Necromancer:
- Spark Power:
- Resolved an issue where the utility would display debug text
- Resolved an issue with the Necromancer class unlock, Aether Absorption, where it was applying healing per target hit by a Sorcery spell rather than per cast of a Sorcery spell.
- Spells:
- General:
- Updated the art for certain spells
- Resolved an issue where the follow spells were not being treated as Hazards:
- Wailing Souls
- Abyssal Flame
- Shadow Barrage
- Elemental Shatter
- Green:
- Greenwarden:
- Adjusted the Greenwarden to no longer stun bosses
- Red Spells:
- Earth Spike:
- Resolved an issue where Earth Spike did not respect terrain height
- Improved visual of Earth Spike
- Magma Burst:
- Resolved an issue where Magma Burst did not respect terrain height
- Improved visual of Magma Burst
- Seismic Grasp:
- Resolved an issue where Seismic Grasp did not respect terrain height
- Earth Elemental:
- Resolved an issue where they would sometimes use the incorrect animations
- Slag Strike:
- Spell progression visuals added
- White Spells:
- Revenge:
- Visuals timing adjusted to match the animations
- Lightshield Barrie:
- Spell progression visuals added
- Heavenly Assault:
- Spell progression visuals added
- Black & Blue:
- Nightveil stalker stance and summon visual effects have been adjusted
- Blue:
- Glint:
- Resolved a bug where Glint was drawing 8 spells. It will now only draw 1.
- Telestrike:
- Telestrike will now only land where you can path to
- Spell Storm
- Resolved an issue where Spell Storm would result in infinite mana. As a result the spell had to be reworked and the effect changed.
- Rework:
- "For X seconds, Sorceries you cast cost 25% less mana for each spell missing from your hand."
- Black:
- Desecrate:
- Resolved an issue where Desecrates sound would continually play until you'd teleport out of the map
- Resolved an issue where the extra initial damage from sacrificing a create was applying exponentially based on number of targets hit by the hazard
- Volatile Thrull:
- Volatile Thrull no longer stand up after they die
- Grim Revival:
- Resolved an issue where the visual for resurrected creatures would not display
- Enemies:
- Cabal Cleric:
- Resolved an issue where the Cabal Cleric was missing their weapons
- Necromancer:
- Resolved an issue where the Necromancer was missing their weapons.
- Gear:
- Amulet of Flourishing Darkness
- Resolved an issue where the ring icon would overlap the text
- Adjudicator's Greaves
- The custom Adaptive Mod for the Equipment piece "Adjudicator's Greaves" has been rebalanced such that the max trigger chance is now 25% from 100% due to the prevalance of healing sources and the inclusion of teammates as targets. Additionally, an issue was addressed with the mod that could sometimes cause server instability.
UI:
- General:
- Planeswalkers can now view their health value by hovering over their health bar.
- Resolved an issue where when you'd click toward the left side while in the party you'd select the party member and bring up the Planeswalker menu
- Small Spell Page Packs now properly show they have 360 spell pages, not 720.
- Resolved an issue where the Spark Power activation on UI would say "NOT BOUND"
- Resolved an issue in party/friends menu where once they swap classes the icon would not update properly
- Resolved the filtering buttons in the library tab to no longer lose their icon if you click through them rapidly
- Resolved an issue where the battlepass level up numbers indicator would be different sizes
- Resolved an issue where tooltip numeric were incorrect on the join match screen
- Resolved an issue where waypoints could vanish randomly
- Resolved an issue where the spell pages would display incorrect upgrade progress
- Loading screens general improvements
- Removed the "Back" button tooltips
- Resolved an issue where the overlay map would display lines
- Spell Page Packs should now display the correct number of common pages it grants
- Resolved an issue where loadout score buff would display decimals
- Resolved an issue where the map would display multiple points for the same Planeswalker
- Resolved an issue where completing an ordeal with 0 score would display the incorrect rewards screen.
- Resolved an issue where mana towers and major skirmishes were using the minor skirmish icon on the map overlay
- Resolved an issue where creature icons on the overlay map were large white dots
- Resolved an issue where certain creature icons did not have any icon, or displayed default
- One noticeable one was the Aether fox
- Updated the Social Panel((Esc) menu) to allow better access to the following:
- Options
- Map
- Guide
- Loadout
- Library
- Store
- Wallet
- Buy Zen
- Help
- Main Menu
- Broker:
- The broker now sorts the spell page similarly to the library
- World Enchantment sliders now account for tiers
- Trade tokens tooltip now describe which transactions use them
- Correct amount of Trade Tokens consumed will show for each transaction
- Trade Tokens are now required for Packs and Unlocks tab
- Chat:
- Adjusted Party chat to now be properly aligned in the brackets
- Controller:
- Resolved an issue where you couldn't fast travel to a waypoint if a Planeswalker was on it
- Resolved an issue where Loadout and Deck Slots purchasable item preview would cause the controller buttons to not be centered around the item
- Resolved an issue where controller buttons were not centered for the battlepass
- Resolved an issue where controller buttons were not centered when previewing Boost & Services items
- Resolved an issue where those on controllers could not access party options from the options menu
- Resolved an issue where salvaging a World Enchantment would cause the controller to lose the ability to scroll
- Library:
- Creating a new deck sets that deck as active
- Glossary:
- Added a glossary button in the loadout class tab
- This should give clarity on most buffs and debuffs in the game
- Infusions:
- Cabal Knight display icon resolved
- Broodwidow icon resolved
- Party:
- Leave Party button is no longer displayed while in a match
- Reporting:
- Reporting now gives you feedback that they're now ignored
- Wallet:
- Relic Fragments should now appear in the wallet
- Tailor:
- Pressing the Zen button on the tailor should now bring up the Zen purchase menu
- Removed debug text on certain outfits
- Resolved missing items from the Tailor
- Empyrean Store:
- Resolved an issue where interrogate was listed twice
Store:
- Battlepass:
- Resolved an issue where killing a single enemy for the weekly objective for "Defeat enemies with sorceries of the color they are vulnerable to" was counting twice
- The count tracker for “Defeat enemies with sorceries of the color they are vulnerable to” weekly objective should now track group kills with the correct effect
- The count tracker for “Defeat enemies with damage over time effects and hazards” weekly objective should now track group kills with the correct effect
- Resolved an issue where "Cast a spell of a specific color" was counting twice
- Unlocking a creature skin from the battlepass now requires no reload/map change.
- Resolved an issue where the Shivan Dragon "On Summon" effect was not counting towards the Battlepass Weekly "Defeat or damage enemies using "On Summon" creature abilities.
- Boosterpack:
- General UI improvements to the reward tier information
- Classes and Packs:
- All classes purchased will now come with their deck
- Anyone who has unlocked additional classes already either through the realm, or store will automatically be granted their respective starter deck.
Known Issues:
- Vindictive is still scaling incorrect making it deal insane amount of damage at higher difficulties
- Spark Power Bar can sometimes give incorrect information immediately after usage
- It does resolve itself after a certain time
- Dimir Assassins cooldowns are currently not displaying for the Spark Power
- Icicle does not hit some targets
- Some skirmishes do not have music
- World Enchantments do not list their effect rewards in tooltips or mission modifiers
- Overworld difficulty map is currently missing its Region Enchantment information
- Minicontacts can sometimes drop frames
mtg-featured, mtg-frontpage, mtg-launcher, mtg-patch-notes, mtg-news, mtg-update