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Gigantic: Rampage Edition

Gigantic: Rampage Edition - Launch Patch Notes

By Fero | Tue 09 Apr 2024 06:00:00 AM PDT

We’re incredibly excited to be launching Gigantic: Rampage Edition today and we can’t wait to jump into some matches with you all! You’ve submitted a lot of feedback and bug reports during our Closed Beta back in February, thank you very much for your continued support and dedication. Below is a list of fixes and changes we’ve made since then, and we’re not done there: We invite you all to report any bugs you encounter and send in any feedback you have over on our Discord. We’ll see you on the airship!
 

-- Known Issues --


- Asia Server Issues: We're aware that there are currently issues with the Asia Region servers. We are working to address this as wuickly as possible.
- Unkillable Bots: Bots who replace players in matchmaking become unkillable and will try to attack both teams. This issue is addressed and will be fixed in a future hotfix
- Custom matches: Currently, there is no option to manually quit out of custom matches. While we’re working on a solution, please quit by closing the game application.
- In some cases, players might still encounter "waiting for unknown match" while queueing. Please leave the queue and re-queue when this happens.
 

-- Bug Fixes --


- Fixed UI resetting during hero select when an ally locks in their hero.
- Fixed a way too lenient dodge input leading to lots of unintentional dodges.
- Fixed T-Mat's fire cracker upgrade applying cracked armor on non-burning targets.
- Fixed Aisling summoning Sir Cador underground.
- Fixed Oru's hat visually being pulled into the sky.
- Added back the green arrow on Uncle Sven's and Voden's jump boost areas.
- Fixed Margrave's leap jumping weirdly high.
- Fixed Tripp teleporting far away when using her focus skill on Grenn's weak spot.
- and many more…
 

-- Balancing --


General:
- Jump attacks: Reduced stamina cost: 25 > 15

Beckett:
- Skill 2 - Smart Grenade: Removed push
- Skill 2 - Tear Gas: Added Cancel on direct hit
- Skill 2 - Lingering Fumes: Dazes 1 sec on direct hit

Imani:
- Skill 2 - Slightly reduced damage fall-off distance
- Skill 2 - Combat Sniper: Reduced attack speed bonus: 20% > 10%
- Skill 3 - Reduced daze duration: 1 > 0.5 sec
- Skill 3 - Talent: Reduced damage reduction: 50% > 30%

HK-206:
- Skill 3 - Cooldown: 12 sec > 13 sec

Wu:
- Skill 3 - Talent: Now changes pull into 1 sec Daze (instead of extending the range)

Zandora:
- Skill 2 & 3 & 4: Increased aura range 5m > 7m
- Skill 2 & 3 & 4: Increased aura duration 3s > 4s
- Increased focus gain by 20%

Tyto the Swift:
- Focus: Added cancel on hit

Tripp:
- Skill 3 - Added cancel on hit

Xenobia:
- Skill 3 - Added cancel on hit

T-MAT:
- Skill 1 - Increased damage fall-off (max distance 50m > 40m, damage at max distance 50% > 25%)
- Skill 1 - Fire Cracker: Reduced cracked armor duration: 2s > 1s
- Skill 2 - Slightly reduced homing of missiles (making it a bit easier to avoid them)
- Skill 3 - Booster Pack: Reduced move speed buff: 15% > 10%
- Skill 3 - Defense Boost: Reduced armor buff: 10 > 5
- Focus: Reduced damage by ~20%
 

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