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As exploration efforts reveal new dangers, the Alliance is expanding its research and development focus to meet and overcome these challenges. These scientific efforts often go beyond studies of the tech used by Alliance member states. Researchers are actively studying the tech of non-member groups and cultures, such as the Miradorn. Even the tech of a species long thought lost – the Husnock - has been examined in detail. As new developments and advancements are discovered, the results are made available to the captains of ships on the frontier.
There are a lot of gadgets and tools in Star Trek: The Next Generation that belong to no particular faction, but nevertheless are very intriguing. The new Privateer Lock Box embodies a core universal, factionless theme that contains ships, weapons, kit modules, and traits. We felt that grouping together a lock box around non-faction and one-off tech from The Next Generation would make for some interesting new gadgets for players to use. With the 30 year anniversary of Star Trek: The Next Generation approaching, the timing for the Privateer Lock Box couldn’t have been better.
The Privateer Lock Box’s Grand Prize is a Miradorn Theta Class Heavy Raider [T6]. The Miradorn specialize in nimble, fast-striking starships. This small vessel can stand up to other, larger ships in battle thanks to a potent weapon suite and proprietary electronic baffling technology that can blind enemy sensors and knock their engines offline.
This starship features a Commander Tactical/Pilot Specialist Bridge Officer seat and a Lieutenant Universal/Intel Specialist Bridge Officer seat.
Pilot ships are highly agile craft designed to perform advanced maneuvers that can give them a deadly edge in combat. Your starship can perform a sudden maneuver in each horizontal direction: Forward, Backward, Left or Right. Executing each maneuver will rapidly reposition your starship while granting very brief damage immunity, but costs all available thruster fuel which takes several seconds to recover.
This starship comes equipped with a Dual Warhead Launcher in its Heavy Weapon slot. This weapon will fire warheads at your target. Each warhead will explode upon impact dealing heavy kinetic damage. It may be upgraded like a standard weapon, swapped out for another Heavy Weapon and placed in any other starship's Heavy Weapon Slot.
The Miradorn Theta Class Heavy Raider comes equipped with the Miradorn Sensor Baffler. When this console's ability is activated, your starship will release a powerful electromagnetic pulse that will placate nearby foes, preventing them from being able to attack you, as well as knocking their engines offline. Also, you will gain a Critical Hit Chance and Critical Hit Severity bonus for a short time. Additionally, any flanking damage buffs you receive from Intel Flanking or Raider Flanking is increased.
This console also provides a passive boost to Critical Hit Chance and Defense.
This console may be equipped in any console slot, but may only be equipped on either the Miradorn Theta Class Heavy Raider or the Husnock Warship. You may only have one of these consoles equipped at a time.
After achieving Level 5 in your Miradorn Theta Class Heavy Raider [T6], you will unlock the Advantageous Positioning Starship Trait. While this starship trait is slotted, your weapons gain a small amount of Armor Penetration while attacking your target's rear arc.
Admiralty Ship Stats
Captains may also purchase the Husnock Warship [T6] from the Lobi Store. Though the Husnock were eradicated as a species in 2366, their home planet and star system remained – along with everything in it, even starships. Alliance engineers have taken recovered Husnock warships and restored them to operational capacity. These massive vessels are well-armed, and can withstand a great deal of punishment in combat engagements.
This starship features a Commander Tactical/Temporal Operative Specialist Bridge Officer seat and a Lieutenant Science/Command Specialist Bridge Officer seat.
Husnock Warships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.
The Husnock Warship [T6] comes equipped with the Heavy Particle Emitter Array Universal Console. When this ability is activated, it will fire a burst of particle beams which deal electrical damage and bypass a portion of the target's shields. The Heavy Particle Emitter Array will gain 1 charge every 30 seconds (for a maximum of 4 charges). Activating this ability will consume all charges and fire a number of beams at the target based on the number of charges consumed. Additionally, particle beam damage increases with each charge consumed.
This console also provides a passive boost to Directed Energy Weapon damage and All Energy Damage Resistance Rating.
This console may be equipped in any console slot, but may only be equipped on either the Miradorn Theta Class Heavy Raider or the Husnock Warship. You may only have one of these consoles equipped at a time.
After achieving Level 5 in your Husnock Warship [T6], you will unlock the Directed Energy Flux Starship Trait. While slotted, activating any Temporal Operative Bridge Officer Ability or the Directed Energy Modulation Ability will boost the damage of Cannon: Rapid Fire and Beam: Overload for a short time.
A special console can be acquired from the Privateer Lock Box as well: The Defensive Drone Guardians Universal Console. When activated, 4 Guardian drones will follow the player’s ship for 60 seconds, actively shooting Disruptor Weapons at any enemy within 5 kilometers. These drones are specially built to utilize Fire At Will for the entirety of their life-span before burning out. It also features a passive Cooldown reduction on all Bridge Officer Abilities, and an increase to flight speed and maneuverability.
There are many other prizes within the Privateer Lock Box for players to acquire, such as R&D Packs, Boosts, and other assorted items.
Captains may also find Privateer Kit Module packs. These Kit Modules are universal, and can be used by any class.
Additionally, the Privateer Lock Box has new Ground and Space weapons within the Privateer Disruptor Weapons Pack. This box contains weapons that utilize advanced Disruptor technology powered by Krieger Waves. Ground Weapons use a special converter that has a chance to transfer its excess power to your kit modules to increase Kit Readiness and Performance. Space Disruptors are powered from a Krieger Wave Converter, resulting in a unique disruptor that has the potential to enhance a ship's systems involved in Drain and Control capabilities. Opening this pack will give a choice between a random Beam, Cannon, or Ground Weapon.
New Starship Traits are also available within the Privateer Lock Box.
New Captain’s Traits are also available within the Privateer Lock Box. They are universal and available to all species.
The Lobi Store also has a new set of Space equipment available for purchase: The Saboteur's Gambits 3-piece set.
Privateer's Combat Armor is also available in the Lobi Store. It provides the wearer with a small amount of resistance in exchange for increased Dodge capabilities and Kit Module utility. It comes equipped with a Holographic Distraction Device that emulates the wearer's appearance, which, when activated, relocates the wearer and creates a distracting holographic clone.
Finally, the Privateer Outfit is available for Captains to purchase and wear. This attire was modeled after the outfit worn by the notorious artifact smuggler Galen during 2370.
The Privateer Lock Box, as well as the additional Lobi Store entries, will be coming to Xbox One and Playstation 4 in the near future.
Robert “CrypticRidi” Hrouda
Systems Designer
Star Trek Online