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Rebuild the 23rd Century Starbase K-13, found after being lost in time for over 140 years.
Restoring K-13 will allow the development of interesting retrofitted technology and exotic xenobiological advances for a fleet.
Advancing this new Fleet Holding through to its completion will also grant many incredible new options for equipping a player’s ship and crew, as well as improving some of the core options available to Captain and fleet mates.
Improved the reflection and lighting quality of many maps throughout the game.
Resolved an issue in numerous maps where lighting was too dark or too bright.
Resolved an issue where the Vaporize animation was not playing when the proper conditions were met.
Resolved an issue where on ground maps, placing the camera near a wall could cause the screen to shake.
Content:
Fleet Holdings:
The various item requirements, such as torpedoes, devices, etc, and Commodity requirements, except for Contraband have been converted into a single Energy Credit entry.
Any partially completed projects will have their commodity/item requirements removed and replaced with an Energy Credit requirement and the associated progress will be lost.
Contraband will remain a unique entry.
Removed any Duty Officer input requirements on all Reputation Projects and increased the Dilithium input requirements by 100 per Duty Officer that was previously required.
Resolved an issue where when reaching level 5 on a KDF captain, the player would receive an incorrect hail about high command wanting to speak to the captain.
Resolved an issue where choosing to Return to Sector Space in the Fleet Spire returned the player to Allied Sphere Space.
"Return to Babel":
Resolved an issue that caused Bridge Officers to follow player out of the Enterprise armory when they were supposed to stay.
Daniels should now be wearing the correct uniform when he first contacts the captain upon taking this mission.
Corrected Lt. Palmer's name among the bridge crew of the Enterprise.
"Painful Omens":
The beam fired by the station at the end of the mission is now correctly aligned with the station.
T'Met's minicontact about the unusual soldiers in the station command center now plays after the cutscene of the command center plays, instead of during that cutscene.
Added auto travel option to the mission "Nukara Strike Force Resources".
Resolved an issue where sometimes the intro cutscene to the 23rd Century tutorial played twice.
Battle of Caleb IV: Addressed an issue that could cause the player to vanish during the final cutscene.
Systems:
Resolved an issue where the invincible trait would fail to activate and leave the player unkillable for longer than intended in some cases.
Resolved an issue where Delphic Antiproton Beam Arrays would not fire Beam Overload 1's.
Resolved an issue that could cause the Energy Web Starship Trait to be triggered on multiple targets before going on cooldown
Continuity can no longer trigger while the player is in the resurrect state from Blaze of Glory.
Resolved an issue that was causing the Defensive Configuration option on Temporal Starships to list that it applied the "Control Amplification" debuff to the player if the player had purchased the Control Amplification skill.
Resolved an issue where Anti-Time Entanglement Singularity could be used while the player’s Auxiliary systems were offline.
Resolved an issue where Molecular Deconstruction Beam, Anti-Time Entanglement Singularity, and Polymorphic Probe Array could be used while cloaked or phase-shifted.
Resolved an issue that was causing some shield heals and shield drains not to convey their magnitude as damage floaters, in the combat tab, or in the combat log.
Resolved an issue that was causing some shield heals and shield drains not to convey their magnitude as damage floaters, in the combat tab, or in the combat log.
Team Combat Module - Health and Shields Booster and Team Combat Module - Health and Weapons Booster now additionally remove holds and stuns from you and your team for 3 seconds on activation.
Tactical Initiative (Space) now has a more accurate description of its functionality.
This is a tooltip change only.
Resolved an issue where duplicate items were available in the Dyson Reputation Science Console store.
This will not affect any items players currently have.
Resolved an issue where Recursive Affliction's damage did not increase at higher ranks.
Resolved an issue that was causing the power to refer to Hull instead of Hitpoints.
Resolved an issue that could cause Team Combat Modules to fail to affect all teammates in some cases.
Resolved an issue with a typo on the Nadeon Detonator that stated the player needs a photon torpedo to use it.
Updated Romulan Reputation T3/T4 ground and space Defensive Reputation Traits to better describe what they do.
They now say "heal shields for {magnitude}" instead of "apply {magnitude} to shields).
Standardized the wording on powers that give Armor Penetration to consistently state that they give a value, not a percent, of Armor Penetration.
This is a tooltip change only.
Resolved an issue where the Assimilated Engines referred to Driver Coil instead of Sector Space Speed.
Known Issues:
The Temporal Agent Reward system is temporarily not available.
When a 23rd Century Captain becomes a full Temporal Agent at level 10, they will receive a Temporal Transponder in their inventory.
The function of this Transponder for claiming the rewards is not functioning at this time.
Progress for these rewards will still be tracked so when the system becomes available, captains will receive the rewards they have earned by playing through content as a 23rd Century captain.
The Temporal Transponder can be moved into the bank of the captains if players wish to not have it take inventory space for the time being.