Patch Notes: Version: NW.95.20180306e.2
Von Julia (nitocris83) | Mi 21 Mär 2018 20:23:59 PDT
Release Notes
Content and Environment
Soshenstar River and Omu
- Repeatable adventure quests now use more consistent visual language for campfires in interior locations.
- Repeatable adventure quest doors now have vines over them if they're inaccessible.
- Repeatable adventure quests now properly override the Quest Tracker UI when inside their instances.
- Templar's Journal: This object should now be much more considerate of quest cooldowns when deciding whether it reveals itself to a player character.
- Various minor text issues have been addressed.
Omu Heroic Encounters
- Acererak's Heroic Encounter in Omu should no longer tank framerates quite as much.
- The number of enemies in this HE has been reduced.
- Tyrant Heroic Encounter: Enemies per wave have been reduced to 14, down from 21 in the first wave, and 24 in the second.
- However, some stronger enemies have been thrown into the mix.
- Tyrant Heroic Encounter: Enemies can no longer summon more enemies during this encounter.
General
- The Tier V Alchemy Masterwork quest can now correctly be accepted while the player is on another Masterwork quest.
- The quest "Amulet You Finish (Jewelcrafting)" is now properly still available while the player has another uncompleted Masterwork quest in their journal.
Future Events
- Challenge of the Gods: Items gained through the Gift of the Gods will no longer automatically bind to account regardless of Bind on Equip status.
- Summer Festival: Jadeite now costs 12 Silver Tickets, down from 23.
Combat and Powers
General
- Animation-cancelling Artifact casts should no longer trigger bonuses from effects such as Artificer's Influence, Shepherd's Devotion, and Cavalry's Warning.
- This also affects the Survivor's Wraps arm slot gear.
- Pilgrim weapons no longer continually trigger combat.
Companions
- Alpha Compy now properly grants its damage increase in the Merchant Prince's Folly.
Enemies and Allies
- Raptors in Chult now strike at the endpoint of their Ambush attack, rather than automatically hitting their target.
- Raptors in Chult now also have a separate version of their Ambush attack that does automatically hit their target, but does not knock them down.
Cradle of the Death God
- A logout delay has been enabled in Cradle of the Death God. If a player logs out while in the Cradle of the Death God, their character will remain present for a short time.
- During that time it will be impossible to log back in and powers may continue to affect the character.
- The Atropal will now become immune to damage and untargetable upon reaching certain health thresholds. Acererak was not pleased with adventurers skipping phases.
- The achievement for killing the Atropal is once again properly given to players with kill credit.
Items and Economy
General
- Chult campaign currencies no longer "incorrectly" have "quotation" "marks" around their "tooltips."
- Masterwork Neck set items now have a proper set name.
- Overflow XP rewards now have a lower chance to drop Rough Astral Diamonds, due to the increased rate of Overflow XP rewards popping.
- Primal Equipment can no longer get into a state where it cannot be Restored.
- Seals now state where they can be traded in.
- Treasure maps now consistently open a window without additionally using the lava-style borders at the top and bottom of the screen.
- Various item-based buffs have been updated to remove variance. They'll give the stats they state on their tooltip, rather than slightly differing values.
- Various lootable items found in the world should now generate per-character.
- Example: If Character A takes two of three items out of a chest, and Character B opens it, Character B should have their own set of loot from that chest.
- If Character A loots after that, the one remaining item should be in their loot dialog.
User Interface
General
- Inspect Companion now properly shows the companion's actual stats.
Home Page
- The content on the Home Page has been cleaned up. The Kenku Archer has started advertising their skills elsewhere.
- The Reward Claims Agent can now be accessed from the Home Page ("L" key by default). The character must have completed the tutorial to access this option.
HUD
- Item Received notifications should now properly show the count of items gained.
- Name plates no longer incorrectly show an enemy's name after taking damage if a player set them not to do so.
- The Experience bar tooltip now shows relative XP values within your level. For example, if a character has just hit level 42, the tooltip should have close to 0 XP, along with the remaining XP to the next level.
- The Report Player option is once again properly in the context menu that appears when interacting with a character in-world.
Inventory
- Protected Items now pop a message when one attempts to donate them to the Stronghold coffer.
- When refining and upgrading an item from a stack, if the resulting item can stack with other items in the inventory, it will.
Journal
- There is now a "Collapse All" / "Expand All" action.
Map
- If a single waypoint (such as a map transition) is used for lots of quests, the numbers corresponding to quest entries will no longer stretch across the screen.
Refinement
- If upgrading an item would cause it to be bound, there is now a warning prompt to say so.
Utilities
- CombatLog and ExportGuildMemberList are now actually CSV-compliant, instead of just looking like it.
Art, Effects, and Audio
Audio
- Gelatinous Cube mounts are no longer quite as bloopy and blorbly.
Character Art
- Chultan Merchant's Headwear now properly changes color when dyed.
- There is no longer an unexpected gap in the mid-back of the Stalkwrapped Armor.
Localization
General
- Another set of localization fixes has been made for French, German, Italian, and Russian locales.
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