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There is a constant need for sturdy shoulders to carry the burden of responsibility in trying times. The Command Officer specialization exemplifies those few proud officers who are willing and able to accept such a burden and lead their allies to victory. Training to become a Command Officer is an important step in the career of many fine officers, but not one to be undertaken lightly. The abilities and maneuvers available to Command Officers include tactics for many different situations, but remain primarily intended to improve the effectiveness of one’s team in combat scenarios. For those that focus on coordinated multi-captain scenarios however, these new abilities are likely to be desirable additions to their strategic arsenals. Training a Command Officer
Once granted the Command Officer specialization, Training Manuals for Rank I and Rank II Command abilities will be available for purchase from any Bridge Officer Training store. Rank III abilities can be unlocked by advancing in the Command Officer Captain Specialization tree, and then created using the new Officer Training R&D School. For additional information on how Bridge Officer Training is being updated, please see our previous Dev Blog on the subject. Command Officer Abilities
The following section will give a brief explanation of each of the abilities offered to Command Officer Specialists. Please be aware that the details of each ability are subject to change, as we continue to review and tune them based on both internal testing, and player experience and feedback gathered from the Tribble Test Server. (Note: Unless otherwise noted, all effects described as “team-wide” or “all nearby allies” will benefit Bridge Officers during ground combat scenarios, but are not currently planned to propagate to Hangar Pets in space. Players on your team will benefit in either region, as applicable.) |
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Ability Display Name | ENS | LT | LTC | CDR |
Take Cover | I | II | III | |
Hammer and Anvil | I | II | III | |
Overwhelm Shields | I | II | III | |
Shock and Awe | I | II | III | |
Strategic Analysis | I | II | III | |
Delegated Devastation | I | II | III | |
Timely Intervention | I | II | III | |
Coordinate Bombing Strike | I | II/III | ||
Return Fire | I | II/III | ||
Sanctuary Bunker | I | II/III | ||
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Ability Display Name | ENS | LT | LTC | CDR |
Overwhelm Emitters | I | II | III | |
Concentrate Firepower | I | II | III | |
Reroute Power - Life Support | I | II | III | |
Rally Point | I | II | III | |
Subspace Inerception | I | II | III | |
Needs of the Many | I | II | III | |
Ambush Marker | I | II | III | |
Phalanx Formation | I | II/III | ||
Call Emergency Artillery | I | II/III | ||
Suppression Barrage | I | II/III |
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