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Thank you to the whole community for your help in getting these changes ready for live. We enjoyed the discussions and appreciated all of the feedback and bug reports on preview to help us make this a great update for Neverwinter.
We’ll keep an eye on the live server, and aim to release a build in a week for further feedback and fixes.
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Highlights
This is the official release of the Combat Rework, as described in the Combat Rework news post. Following is a summary of its goals and features, with a couple changes from the news post to match the changes we made while it was in public testing.
Additional Changes Since Preview
What You Will See On Login
You’ll see the following things:
Combat Rework Goals
Combat Rework Changes
Ratings
Total Item Level
Stat Percentages
Equipment
Companions
Mounts
Boons
Racial Bonuses
Player Power Magnitudes
Stats
Total Item Level (TIL): Combined item level from all sources.
Maximum Hit Points: Base is TIL * 10. Tanks get a 20% bonus to base, Healers get 10% bonus. Other sources add on top of this value.
Damage: Base it TIL / 10. DPS get a 20% bonus to base, Healers get a 10% bonus.
Ratings:
Rating cap = TIL
Power: Works as it did before, now capped like other ratings.
Defense: Works as in the most recent Preview build.
Armor Penetration: This rating has been removed from the game. Most sources now give Critical Severity instead.
Critical Strike: Works as it did before
Critical Severity: Is now a rating. Most sources of Armor Penetration were swapped to add Critical Severity.
Critical Avoidance: This now reduces Critical Severity instead of Critical Strike.
Deflect: Works as in the most recent Preview build.
Deflect Severity: A new rating which increases how much damage is reduced when deflecting. This previously existed behind the scenes for the most part.
Accuracy: Now reduces Deflect Severity
Awareness: Works as it did before
Combat Advantage: Works as it did before, now capped at the same value as other ratings
Incoming Healing: Is now a rating, but the end result works as it did before
Outgoing Healing: Is now a rating, but the end result works as it did before
Control Bonus: Is now a rating, but the end result works as it did before
Control Resistance: Is now a rating, but the end result works as it did before
Forte: New stat, which will be covered below
Utility:
All of the listed Utility Ratings work as they did before. Included here for completeness of the character stat list.
Action Point Gain
Recharge Speed
Movement Speed
Stamina Regeneration
Magical Damage Boost
Physical Damage Boost
XP Bonus
Gold Bonus
Glory Bonus
Note: Companion Influence sources were changed; check specific items for the stats but enchantments were changed to grant Forte.
Forte:
Forte is a new stat which works different for each Paragon Path. It is a stat which reflects the strength of your particular paragon path and applies to different stats for each path. The total percentage amount of Forte is split across the stats.
Paragon |
50% Stat |
25% Stat 1 |
25% Stat 2 |
---|---|---|---|
Assassin |
Power |
Combat Advantage |
Deflect Severity |
Whisperknife |
Power |
Combat Advantage |
Deflect Severity |
Arcanist |
Power |
Combat Advantage |
Critical Avoidance |
Thaumaturge |
Power |
Combat Advantage |
Critical Avoidance |
Hunter |
Power |
Accuracy |
Deflect |
Warden |
Power |
Accuracy |
Deflect |
Hellbringer |
Power |
Critical Strike |
Awareness |
SoulWeaver |
Soulweave Regen |
Critical Strike |
Awareness |
Devout |
Divinity Regen |
Critical Severity |
Deflect |
Arbiter |
Power |
Critical Severity |
Deflect |
Justicar |
Defense |
Critical Strike |
Deflect Severity |
Oathkeeper |
Divinity Regen |
Critical Strike |
Deflect Severity |
Blademaster |
Power |
Critical Severity |
Awareness |
Sentinel |
Defense |
Critical Severity |
Awareness |
Dreadnought |
Power |
Accuracy |
Critical Avoidance |
Vanguard |
Defense |
Accuracy |
Critical Avoidance |
Other Release Notes
General
Content and Environment
Protector’s Enclave