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Hey guys, my name is Nicolas Garilhe, I'm a character artist and I started working with Tuque Games more than a year ago.
What are some of your biggest influences developing Livelock?
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I really enjoy sci-fi universe, with robotics, so I've had a blast working on Livelock. I'm particularly fond of the Ghost in the Shell movies, and the Front Mission game series. |
What are some of your favorite games from the last five years. |
I'm a big fan of the games from Platinum, especially Bayonetta and Vanquish. I really admire their mastery at making dynamic and demanding gameplay. |
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I have been working as a character artist for 6 years now. Before Tuque Games, I was freelance artist and helped on projects like Halo 5, Rise of the Tomb Raider and Prodigy. |
What can players see or engage with in Livelock that you are directly responsible for? |
For Livelock, I had the chance to be involved with the making of some enemies from the game. I did the modeling of most of the robots for the Abbadon cluster. I also did the modeling, and helped on the design of one of the 3 playable characters. |
Making a new title with a great studio, what has been the most exciting or terrifying moment? |
That's one of the main reason why I want to work here at Tuque games; we are not only developing a game, we are also developing a game studio. It's really exciting and motivating to be able to say we were there from the beginning. |