In the ongoing battle to safeguard the sanctity of the timelines, talented officers from all different disciplines are undergoing specialized training to understand and manipulate the flow of time itself, and the occasionally malleable relationship between cause and effect.
Although these officers’ understanding of temporal mechanics could be applied to time travel in a broader sense, the Temporal Accords prevent them undertaking from large-scale incursions of this nature. Instead, the Temporal Operative uses this knowledge to cause more subtle fluctuations in localized causality, primarily manifesting in the form of a mechanic known as “Entropy” which they generate on foes, then consume to improve subsequent effects. By properly applying and consuming this unique resource, Temporal Operatives can cause enemy technology to essentially rot from the inside out, causing damage and limiting their ability to raise an effective defense.
Training a Temporal Operative
Upon the release of Agents of Yesterday, existing Bridge Officers will now have the ability to train in this new Specialization through the use of Specialization Qualifications.
The availability of new Bridge Officers that have Temporal Operative training will be limited, but the Temporal Agent Bundle contains six (6) Temporal Operative Specialization Qualifications to get your existing Bridge Crew into the habit of manipulating space-time in no-time!
Once granted the Temporal Operative specialization, Training Manuals for Rank I and Rank II Temporal Operative abilities will be available for purchase from any Bridge Officer Training store. Rank III abilities can be unlocked by advancing in the Temporal Operative Captain Specialization tree, and then created using the new Officer Training R&D School.
Temporal Operative Abilities
Localized tricks of causality, glimpses into alternative quantum realities, the speeding and slowing of time itself – these are the tools and tricks that the Temporal Operative brings to aid you in combat. This specialization presents a strong emphasis on science-leaning tactics with a focus on dealing exotic damage, controlling foes’ movements and stripping their defenses.
The new Entropy mechanic is unique to Temporal Operative Bridge Officers. Many of their abilities will be classified as either a Builder or a Consumer, with Builders adding one or more application of Entropy to the foe(s) affected, while a Consumer will remove Entropy on a target in order to enhance its effects in one or more ways. Entropy is source-specific, meaning that your Consumers cannot benefit from the Entropy applied by to your foe by a teammate. A new UI element will prominently display the amount of Entropy currently applied to your foe(s) in all times. Each foe may have up to a maximum of five (5) applications of Entropy present, per source.
The damage dealt by Temporal Operative abilities is classified as Physical, since it deals with the destruction of matter at a sub-atomic level through processes such as decay and rot. This damage, unless specifically designed to influence shields, will instead ignore them entirely. For this reason, the actual damage dealt by a Temporal Operative ability may at first glance appear lower than other alternatives, but may actually end up out-performing those alternatives.
The following section will give a brief explanation of each of the abilities offered to Temporal Operative Specialists. Please be aware that the details of each ability are subject to change, as we continue to review and tune them based on both internal testing, and player experience and feedback gathered from the Tribble Test Server.
|Chronometric Inversion Field||B||I||II||III|
*These powers scale up with Entropy, but do not remove it from Foes.
Q: What ships/seats allow the use of Temporal Operative abilities in Space?
A: In order to utilize the Temporal Operative space abilities, you must be flying a starship that has a Hybrid Temporal Operative Bridge Officer seat. They are not usable in “Universal” Profession seats, or existing Specialist Bridge Officer seats. Many of the starships that will have these new seats have already been announced as part of the Temporal Agent Bundle, but we have not yet released their stats. Keep your eyes on our website for those announcements!
Q: I need more details about these abilities! These blurbs don’t explain their full functionality!
A: This Dev Blog is purposefully designed to be only a high-level review of the concept for each ability, as they are still in the midst of tuning and iteration. Specific details for each can be reviewed on the Tribble Test Server, once this feature is ready for public testing. We will endeavor to respond to feedback regarding each ability, including potential balance concerns, throughout the coming weeks leading up to the release of this feature on Holodeck.
Q: Will you be adding Temporal Operative Bridge Officer Seats to any existing Starships?
A: We have no plans to do so at this time.
Q: Why can’t my Temporal Operatives just use Time Travel to solve (insert every problem imaginable)?
A: Because that wouldn’t be very fun! ;)
Jeremy “BorticusCryptic” Randall
Staff Systems Designer
Star Trek Online
|The life of a Temporal Agent will take you across time and space to strange frontiers and deadly battlegrounds with the Temporal Agent Pack.|