Ring of Air and Ring of Darkness should no longer deal much more damage than intended.
Dev Note: The damage from these rings was meant to do magnitude damage, which means it takes damage and adds a multiplier to that value to get the final damage. What was instead happening with these rings is they were grabbing the damage of the attack that triggered it and multiplying off of that which is a significantly greater value in the end. They have been fixed to look at damage with this patch.
The original Dev Note was written using internal terminology as Damage is still Weapon Damage in the data.