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Star Trek Online has been live for just over seven years at this point, during which time we have been adding and updating new content to play, new systems to interact with, and new mechanics to utilize. Now, we are excited to announce that one major project going on is a re-balancing of a great number of the abilities and items that players use in combat.
Given the opportunity to make such drastic changes to Star Trek Online’s experience, it was important to setup some guiding principles to ensure that the game, as much as possible, only gets better.
The goals boil down to these:
One of the great strengths of Star Trek Online’s combat system is how expansive it is, and the freedom it gives players to choose the combinations of items and abilities that gives them the playstyle that they want. The vast number of choices already in-game means that as we re-visit the utility and strength of various options, players will have the opportunity to re-discover a lot of abilities and items they may have cast aside, and some things that you already use should become a lot more fun and enjoyable to use.
The immediate changes being made are to ground combat, with a bigger set of space changes coming to Tribble in the near future. As a preview, some of the changes coming to ground include:
This is just a short list of some of the changes being made to ground – a Tribble patch shortly will have the full list and details. Keep your eyes peeled for that patch, and a blog talking about some of the bigger changes to space balance that will be coming soon!
John “CrypticSpartan” Leavens
Associate Systems Designer
Star Trek Online