Este site usa cookies para melhorar a sua experiência de navegação. Ao continuar a navegar Arc você está concordando em usar nossos cookies. Obtenha mais informações Dispensar
Você está usando um navegador não suportado. Alguns recursos podem não funcionar corretamente. Por favor, consulte a nossalista de navegadores suportadospara a melhor experiência. Dispensar

Neverwinter

Neverwinter: Showing Progress - Dev Blog

Por Andy (StrumSlinger)
Sex 10 Jul 2015 13:00:00 PDT

Hello everyone, Sean “Commander Ander” McCann here to give you another look at Strongholds. Today, we’re talking about how the Stronghold changes as the guild ranks it up.

When you first arrive, the Stronghold is overrun by enemies and barely populated. As it ranks up, more workers, civilians, and guards begin to arrive at the Stronghold, and the interior of your Stronghold begins to grow and change.

One example of this improvement is the marketplace. When the guild first arrives, the marketplace is abandoned and boarded up.

Once the marketplace is built, four merchants move in to sell their wares. These merchants will offer different things, so be sure to look through their goods when they arrive. One of these merchants is an armorer who will sell item level 125 gear, along with new best-in-slot items.

(One of the stores, before and after it is constructed.)

The marketplace also has a restaurant where players can buy food that will grant them various buffs when eaten. The restaurant is fairly empty when first built, but as the guild upgrades the marketplace and the guildhall, more townsfolk will begin to arrive to partake in the fine cuisine. Keep your eyes open for a future blog where we’ll talk more in depth about all Stronghold rewards.

The rest of your Stronghold will also continue to visually improve it ranks up. For example, piles of rubble will become well-polished statues or small gathering spots for the townsfolk of your Stronghold. Outside of the Stronghold, players will see the lands becoming more civilized as areas that were once ruins are replaced by farms, barracks, towers, and other structures that the guild chooses to build.

We’re looking forward to seeing how guilds interact with the Stronghold environment and seeing all of the changes that happen as your guild ranks everything up! Stay tuned for more information on Strongholds, coming soon.

Sean “Commander Ander” McCann

Staff Content Designer

Discuss in the official forums

nw-news, nw-launcher, nw-strongholds,

Mais recentes Mais

Confira este dev blog e veja duas das novas áreas que virão para Neverwinter: o Fosso Ardente e Colina da Vigilância Espiral!
Leia mais
Confira este dev blog dev para saber a história por trás das novas áreas Costa do Afogado e Pedra da Reclamação, que chegam com o Módulo 6: Mal Elemental!
Leia mais
Impressionada com a coragem dos aventureiros de Neverwinter, a deusa Tymora decidiu abençoar seus esforços concedendo-lhes uma manifestação de sua boa vontade!
Leia mais

hover media query supported