You're using an unsupported web browser. Some features may not work correctly. Please check out our list of supported browsers for the best experience. Dismiss

Neverwinter

Class Balance: Hunter Ranger Changes

By Andy (StrumSlinger) | Wed 21 Sep 2016 08:00:00 AM PDT

  • Aimed Shot
    • Charge time further reduced by 0.5s, down to 1s at Rank 4. Damage of the actual hit reduced slightly, but damage per cast time increased ~23%.
    • Charging this power is no longer interrupted by taking damage.
    • It should now be easier to chain other powers after casting Aimed Shot.
    • Aimed Strike: Reapplying the DoT will no longer start the tick timer over. This will prevent clipping the DoT, ensuring the same overall DPS, instead of allowing DPS to be reduced by accidentally clipping the DoT.
    • Aimed Shot: No longer displays "Aimed Shot" on screen every time you fire the power.
  • Ambush
    • Increased damage bonus for Encounter powers to 15%, up from 10%.
    • No longer rapidly triggers the proc effect of Swiftness of the Fox while Ambush is active.
    • Now has less of a reduction when applying bonus damage to an AoE power. It now deals half of the normal bonus, instead of a third.
    • Recharge time reduced to 15s, down from 18s.
    • Should now always consume the on-next-hit damage when the next time a power deals damage.
    • Targets damaged by your Ambush now take additional damage from your Encounter powers for 5 seconds.
    • The Ambush effect is no longer cancelled by movement.
    • The bonus damage caused by this power has had its base damage increased by ~67%. This means players with low-quality gear will see as much as a 10% damage increase, while players with high-quality gear will see a much smaller increase.
    • The bonus damage caused by this power no longer groups into the same damage floater as the power that triggers it.
    • No longer falls off immediately if you have a DoT on someone.
  • Artifact Class Feature: Aimed Shot/Aimed Strike: Now properly grants the bonus when using Aimed Shot Rank 4.
  • Aspect of the Falcon: Now also increases your Ranged powers damage based on the distance to your target. Damage is increased by 1% for every 5'away you are from your target.
  • Aspect of the Falcon: Rank 4 now properly increases your range by an additional 3'.
  • Aspect of the Pack: Rank 4 now properly increases the range of the power, instead of decreasing it.
  • Aspect of the Serpent: Stacks will only be consumed by powers that actually deal damage. This means powers such as Stag Heart or Hawk Eye will build stacks, but not consume them.
  • Aspect of the Serpent: The triggered effect of Careful Attack will no longer grant a stack of Aspect of the Serpent.
  • Battle Crazed feat: Now grants bonus melee damage with every stack as well. Duration increased to 6s, up from 3s.
  • Battle Crazed feat: Now grants Deflection Chance instead of Life Steal Chance.
  • Bear Trap
    • Activation time reduced to 0.67s, down from 0.75s.
    • Now causes the target to bleed for 5 seconds. The total damage of this bleed is equivalent to the initial damage. The Feat, Advanced Stalking, now increases the damage of this bleed.
    • Now slows the target for 5 seconds, in addition to the momentary stun. The Feat, Advanced Stalking, no longer provides a slow effect to this power.
    • No longer has 2 charges that replenish every 15s. Instead, now has a 10s recharge time.
    • No longer locks you in place during activation.
    • Range reduced to 30', down from 80'.
  • Binding Arrow
    • Activation time reduced to 0.7s, down from 1s.
    • Damage dealt to secondary targets now receive full damage bonuses from the caster. This includes critical hit damage, however, the secondary hit will not be considered a separate critical hit.
    • Increased the base damage of this power by ~67%. This means players with low-quality gear will see as much as a 10% DPS increase, while players with high-quality gear will see a much smaller increase.
    • Damage increased ~10%.
    • Recharge time reduced to 18s, down from 22s.
  • Blade Storm: Damage dealt by this Power no longer receives double benefit from damage buffs.
  • Careful Attack: The damage procs based by this power will no longer interrupt Ambush."
  • Careful Attack: Will now only trigger Swiftness of the Fox on the initial hit.
  • Clear The Ground:
    • Activate time of the third strike reduced from 0.6s to 0.5s. Increased damage of second and third strikes of this combo. These changes have increased the overall DPS of the combo by ~35%.
    • Damage increased ~50%.
    • This powers activation is no longer cancelled by all other power activations.
  • Cold Steel Hurricane
    • Increased the base damage of this power by ~67%. This means players with low-quality gear will see as much as a 10% DPS increase, while players with high-quality gear will see a much smaller increase.
    • Now properly reports that it has a 60' range. Previously, the UI reported 40'.
    • Overall damage further increased by ~33%.
    • This power will now dissipate if it hits 10 total targets along its path.
    • Total activation time reduced to 1.5s, down from 2s. This allows you to move much more quickly after the power has fired.
  • Commanding Shot
    • In addition to the base damage increase, damage further increased ~300%.
    • Increased the base damage of this power by ~67%. This means players with low-quality gear will see as much as a 9% DPS increase, while players with high-quality gear will see a much smaller increase.
    • Recharge time reduced to 15s, down from 18s.
    • Reworked the debuff this power applies, and reduced its duration. Reduced the damage debuff component to 10%, down from 15%. Changed the defense component from lowering their defenses by 15% to increasing the damage they take by 10%. This changes where in the formula the damage increase takes place, and this power can cause the target to take increased damage even if you have enough Armor Penetration to completely ignore their Damage Resistance.
    • The debuff should no longer fail to work in certain situations.
    • The rank up effect now only grants the debuff +1s, down from +2s.
  • Constricting Arrow: Increased the base damage of this power by ~67%. This means players with low-quality gear will see as much as a 10% DPS increase, while players with high-quality gear will see a much smaller increase.
  • Constricting Arrow: Recharge time reduced to 15s, down from 18s.
  • Cordon of Arrows: Now generates an appropriate amount of AP, instead of a very small amount.
  • Crushing Roots: The Daze effect can no longer be deflected.
  • Disruptive Shot: The Daze component of this power can no longer be deflected.
  • Electric Shot:
    • Increased the base damage of this power by ~67%. This means players with low-quality gear will see as much as a 10% DPS increase, while players with high-quality gear will see a much smaller increase.
    • Reduced the activation time of each shot by 0.3s. This has increased the overall DPS of the combo by ~33%.
    • Damage increased ~33%.
  • Feats
    • Advanced Stalking: No longer causes Bear Trap to slow the target. Instead, it increases the damage of the bleed that Bear Trap now applies.
    • Biting Snares: The Master Trapper effect can no longer proc multiple times by rapidly switching stances.
    • Blade Hurricane: Now lasts 2 seconds, instead of just 1 At-Will attack.
    • Blade Hurricane: Now triggers off using any melee Encounter power, instead of dealing damage with a melee Encounter power. This means every melee Encounter power should now trigger this Feat.
    • Fluid Hunter: Now also increases your Crit Chance by the same amount as it increases your Deflect Chance.
    • Forestbond: When used in conjunction with Thorned Roots, the recharge reduction granted would be doubled. This has been fixed, and Forestbond will now always grant a 5% reduction, regardless of whether you are using Strong Grasping Roots or Thorned Roots.
    • Hasty Retreat: Now also increases your movement speed by a small amount at all times, in addition to the existing proc effect.
    • Longshot: Damage dealt by this feat increased to 20/40/60/80/100% of Weapon Damage, up from 10/20/30/40/50%. In addition, this is now actually piercing damage, instead of having an undocumented feature of behaving somewhat like Piercing damage.
    • Lucky Blades: Tooltip properly reports a 6s duration, instead of listing 4s.
    • Lucky Blades: When Lucky Blades is triggered, it now also increases your Encounter power damage by 3/6/9/12/15%.
    • Piercing Blades: Now deals 10/20/30/40/50% bonus damage as Piercing Damage, up from 8/16/24/32/40%.
    • Plant Growth: The first hit of damage this power deals is now considered melee damage, instead of a DoT. This means it can now proc Blade Storm, and is affected by various Feats that only affect melee damage.
    • Predator: Now increases damage against your Prey by 50%, up from 40%.
    • Predator: This Feat is no longer half as effective against players.
    • Scoundrel Training: No longer affects the damage displayed on the tooltips of your At-Will powers.
    • Scything Blade: Now causes you to deal an additional 1/2/3/4/5% more melee damage at all times, in addition to the existing bonus damage based on nearby foes.
    • Swiftness of the Fox: No longer triggers multiple times when hitting multiple targets.
    • Swiftness of the Fox: Now triggers from more powers. Ranged Encounter and At-Will powers reduce the cooldown of your Melee Encounter powers, and vice versa. Daily powers reduce the cooldown of all of your Encounter powers.
    • Thorned Roots: After upgrading to Thorned Roots, there would be a slight delay before they would apply compared to Strong Grasping Roots. This has been remedied, and Thorned Roots now applies just as quickly as Strong Grasping Roots.
    • Thorned Roots: When striking a target that is immune to control, Thorned Roots stated that it would deal a bonus 250% Weapon Damage up front. However, it was actually dealing 2 ticks of damage, one at 175% of Weapon Damage, and one at 50% of Weapon Damage per rank of Thorned Roots, for a maximum total of 425% Weapon Damage at Rank 5. This has been changed to now do 1 tick of damage for 200% + 50% per rank, for a maximum of 450% at Rank 5. The tooltip has been updated with these numbers, and has been clarified to state that this is in addition to the DoT.
    • Thorned Roots: When used in conjunction with the Class Feature Crushing Roots, Thorned Roots would apply the Daze twice. In most cases, this would manifest as just causing the Daze to last about 0.1s longer. This has been fixed.
    • Unflinching Aim: Aimed Shot now reduces the cooldown of your currently recharging Encounter powers (no longer just Ranged powers) by 0.2/0.4/0.6/0.8/1.0s (up from 0.1/0.2/0.3/0.4/0.5s).
    • Unflinching Aim: In addition to its current functionality of increasing your Ranged Damage, this Feat now causes your hits from Aimed Shot to reduce the recharge time of your currently recharging Ranged Powers.
    • Warden's Courage: Now also reduces the damage resistance penalty of Throw Caution by 1/2/3/4/5%.
    • Wilds Medicine: No longer affected by healing depression twice in PvP, just once.
  • Forest Ghost: Can now strike the same target once per second, instead of only once per activation.
  • Forest Meditation: Base recharge time reduced to 40s, down from 45s. This means at Rank 4, the Recharge time is 30s, down from 35s.
  • Forest Meditation: This power can now be deactivated by pressing the button again. Has a slight delay at activation to prevent accidentally deactivating it via button mashing.
  • Fox Shift: The speed debuffs and buffs caused by this power no longer have a slight variance to their duration.
  • Grasping Roots (Weak & Strong), Thorned Roots: The Root effect can no longer be deflected.
  • Gushing Wound
    • Fixed an issue where, if the target was able to quickly move away or get out of line of sight immediately after taking the initial hit, the bleed would not apply. The bleed should now be applied if the target takes the initial hit.
    • Initial hit damage increased ~200%. Bleed damage increased ~10%.
    • Now requires a target to activate, which should prevent activating it near a target, but not actually hitting anyone.
    • Now triggers the proc effect of Blade Hurricane when the damage is dealt, instead of ~1s too early.
    • Ranged decreased to 15', down from 16'.
  • Hawk Shot: Damage further increased by ~37%.
  • Hawkeye: Damage dealt by this Power no longer receives double benefit from damage buffs.
  • Hindering Shot: Charge refill time reduced to 12s, down from 15s.
  • Hindering Shot: Now generates an appropriate amount of AP, instead of a very small amount.
  • Longstrider Shot: Buff no longer stacks if rapidly reapplied.
  • Longstrider Shot: Damage further increased by ~45%.
  • Oak Skin: The tooltip now properly reports the total amount this power heals you for over the duration of the buff.
  • Pathfinder's Action: Now grants 5% Deflection Chance per rank as stated, instead of only granting 13% at Rank 4.
  • Piercing Blades feat: Now truly deals piercing damage again, meaning the additional damage is determined based on the unmitigated damage of the attack.
  • Rain of Swords: No longer procs Blade Hurricane/Flurry on every tick of damage, just the initial hit.
  • Rapid Strike: Increased the damage of the first 3 hits of the combo by ~30%, increasing the overall damage of the combo by ~20%.
  • Split Shot
    • The Area of Effect targeting FX now more accurately represent the area that will be hit.
    • Decreased the amount of time required to reach maximum charge by 0.25s.
    • Split Shot: Increased the damage dealt at minimum charge by ~10%.
  • Split Strike: Damage increased ~40%.
  • Split the Sky: Activation time reduced to 1.5s, down from 2s.
  • Split the Sky: Reduced base recharge time to 18s, down from 22s.
  • Steel Breeze: Recharge time reduced to 14s, down from 16s.
  • Strong Grasping Roots, Thorned Roots: The spiral roots/vines VFX should now display the entire duration of the Root, instead of ending early.
  • Thorn Strike: Damage increased ~33%. Damage reduction for striking more than 1 target reduced to 5% per target, down from 7.5%.
  • Thorn Strike: Recharge time reduced to 8s, down from 14s.
  • Thorned Roots: The damage over time component of this power no longer has its duration reduced by control resistances, nor is its duration increased by control bonuses. If you apply Thorned Roots to a target, then all of the ticks of damage will apply to them, even if the Root effect is removed earlier. Targets that are completely immune to Roots still get the individual burst of damage instead of the DoT.
  • Thorned Roots: Updated the tooltip to make it clear that it deals damage based on your Main Hand weapon.
  • Throw Caution
    • Damage resistance debuff reduced by 10% (now 15% at Rank 4, down from 25%).
    • Now deals damage to a single target in addition to its existing effects. Animation/FX updated to match this new functionality.
    • Recharge time reduced to 12s, down from 20s.
  • Weak Grasping Roots: Now plays one of the standard immobilized/rooted VFX on the target while they are affected.

 

For our notes on balancing the Hunter Ranger, head to our original blog here.

nw-playstation, nw-xbox,

hover media query supported