This site uses cookies to improve your browsing experience. By continuing to browse Arc Games you are agreeing to use our cookies. Get more information Dismiss
You're using an unsupported web browser. Some features may not work correctly. Please check out our list of supported browsers for the best experience. Dismiss

Star Trek Online

PC Patch Notes for 2/23/17

By Ambassador Kael
Wed 22 Feb 2017 06:00:22 PM PST

General:

  • “Of Signs and Portents” has been moved to the New Frontier in the mission journal as a level 60 level episode.
  • Resolved some graphics related crashes.
  • Tangled Webs: Resolved an issue where the "Activate your EV Suit" objective did not resolve when the EV suit was activated.
  • Tzenkethi Front: Enemies now clean up after the queue has been completed.
  • Lukari Marks have been added to Mark Choice reward packs.
  • Unlocked the Klingon knife for players as a uniform piece.
  • Researcher Rescue: Can now be replayed by 23rd Century Captains.
  • Improved all of the female Klingon pauldrons with similar improvements that the males received earlier.
  • Resolved lighting issues on numerous bridge maps.
  • Resolved an issue where the new items were missing from the Winter store.
  • Resolved an issue where the Cherry Epohhs and Extreme Lime Rare Epohh were not able to be turned in for marks.
  • Added VO from Kuumaarke for the tier missions in the Lukari Restoration Reputation.
  • Resolved a few issues with ship separation powers.
  • Technophile Trait now has an icon.
  • Resolved an issue where listed rewards on a reward window pop up would turn black when the mouse pointer was placed on them.

Powers:

  • Captains Powers:
    • All Ground Captain Powers now have a minimum recharge time below which they cannot be reduced. The unmodified cooldowns of these abilities have not changed.
      • Cover Shield cannot be reduced below 30 seconds
      • Orbital Strike cannot be reduced below 60 second
      • Reroute Power to Shields cannot be reduced below 20 seconds
      • Engineering Proficiency cannot be reduced below 150 seconds
      • Support Drone cannot be reduced below 60 seconds
      • Nanoprobe Infestation cannot be reduced below 90 seconds
      • Dampening Field cannot be reduced below 60 seconds
      • Neural Neutralizer cannot be reduced below 30 seconds
      • Scientific Aptitude cannot be reduced below 150 seconds
      • Tricoder Scan cannot be reduced below 10 seconds
      • Fire on My Mark (ground) cannot be reduced below 30 seconds
      • Security Escort cannot be reduced below 90 seconds
      • Strike Team cannot be reduced below 150 seconds
      • Target Optics cannot be reduced below 20 seconds
      • Tactical Initiative (ground) cannot be reduced below 120 seconds
    • Summoning Security Escorts now de-summons your previous security escorts
    • Security Escorts do more damage, especially with their grenades, and run faster
    • Tactical Initiative (ground) now lasts 30 seconds, but only affects your own kit modules.
    • Tactical Initiative and Chroniton Jolt now indicate that they don't affect each other.
    • Tactical Initiative (ground) no longer puts you into combat on activation
  • Stealth Module has been re-designed:
    • Players can now attack when under the effect of stealth module after a period of initial time.
    • Attacking will break the stealth aspect of the buff.
    • Is now a duration based click ability with a 60 second cooldown, which will start when pressed
    • Buff is now Bonus Damage when attacking from behind.
    • Buff starts when the skill is activated but remains regardless of whether the stealth aspect of the buff is lost.
    • Stealth aspect of Stealth Module no longer scales outside of Kit Module Rank.
    • Strength of damage buff scales slightly with Kit Performance and Kit Mark.
    • Duration is still improved by Stealth Module Armory Duty Officers. 
  • Overload Integrity Field can no longer trigger Expedient Repairs each time it heals an ally.
  • Radiant Nanite Cloud no longer always shows a buff icon while slotted.
  • Electro-Magnetic Pulse Probe is now always treated as a control ability.
  • Kligat:
    • No longer always critically strikes
    • The Range is now 20 meters
    • The damage and cooldown have been reduced
  • Photonic Overcharge
    • Resolved an issue where re-activating Photonic Overcharge while it was active would provide no benefit.
    • The damage Photonic Overcharge deals is now either 15% of the attack or 100 damage, whichever is lower.
    • Photonic Overcharge's Critical Severity buff is now 50% Critical Severity.
    • Photonic Overcharge's base duration is now 6 seconds, but more consistently scales with Kit Mark. 
  • Electrostatic Field's reflection damage can no longer be scaled.
    • Its DoT damage has been increased to compensate.
  • Players can no longer be affected by multiple Medical Generators, Shield Generators, Force Field Domes, Protomatter Generator Drones, or Photonic Barrier Generators at the same time.
    • Players can still be affected by one of each.
    • Their descriptions have been updated.  
  • Command kits that previously affected an area near the player now instead affect the players team
  • Fabrications can no longer buff or heal fabrications. 
  • Paradox Bomb now deals less damage at all ranks. 
  • Summoning Security Teams now de-summons previously summoned security teams.
  • Security Escorts do more damage, especially with their grenades, and run faster.
  • Resolved an issue where the Engineering Ultimate could be used while cloaked. 
  • Resolved an issue where the [CtrlX] mod from secondary deflectors could provide an excessive benefit.
  • Resolved an issue where Distributed Targeting was not working consistently with torpedoes. 
  • Concussive Tachyon Emission now drains targets' shields instead taking their shields offline and dealing kinetic damage. 
  • The Motion Accelerator Kit Module base duration has been buffed but is now fixed.
    • Bonus Physical damage is now specific to Melee Physical attacks. 
  • Resolved an issue where the 23rd Century Medical tricorder was not available for use after upgrading. 
  • Resolved an issue where hull regeneration rate would fluctuate excessively when entering or leaving combat. 
  • The [Pow] mod on Impulse Engines now has a clearer description. 
  • The following Bridge Officer Powers now have clearer descriptions:
    • Tractor Beam Repulsors
    • Attack Pattern Delta
    • Jam Sensors
    • Photonic Shockwave
    • Tyken's Rift
    • Photonic Shockwave
    • Extend Shields
    • Gravity Well
    • Feedback Pulse
  • Resolved an issue where the description of the Duty Officer which provides a chance to create additional Gravity Wells was not consistent in referring to "Gravity Wells".
  • Deadly Intent now scales its duration less with your Kit Performance
    • The delay with Deadly Intent resetting your Secondary Fire has been increased slightly. 
  • Ground Shields:
    • Resolved an issue where Damage to Temporary Hitpoints and Shield Drains would not stop ground shield regeneration
    • Resolved an issue where your ground shields would not regenerate consistently after you stopped taking damage.
    • The description of ground shield regeneration is now more accurate as to the delay 
  • Resolved an issue where Invasive Control Programming could be triggered more than once per 30 seconds in some cases.
    • Invasive Control Programming now shows up on the tooltips of powers that it affects. 
  • The Gravimetric Photon Torpedo Launcher and Particle Emission Plasma Torpedo Launcher now more accurately describe their special effects on their tooltips, especially under the various firing modes.
  • Resolved an issue where the duration of Gravimetric Rifts from High-Yield Gravimetric Photon Torpedoes was not scaling properly with your control expertise. 
  • Resolved an issue where Thoron-Infused Polaron Single Cannons were dealing less damage than intended during Surgical Strikes 3.
  • Resolved an issue where some physical buffs that were intended to be melee specific were affecting some non melee sources of physical damage.
  • Resolved an issue where some Disruptor Turrets were doing less damage than intended during Surgical Strikes 3. 
  • Causal Entanglement's debuff values have been significantly decreased.
  • Resolved an issue where Biotech Siphon could heal the user from non-melee damage.
    • Its tooltip has been updated to be clearer.  
  • Armor Procs that give the player Critical Hit Chance or Severity no longer attempt to scale with the player’s Armor stat. 
  • Secondary Deflectors:
    • Updated the description of Deteriorating Secondary Deflectors
    • Updated the description of Inhibiting Secondary Deflectors
    • Resolved an issue where the damage caused by Inhibiting Secondary Deflectors were not scaling properly with the player’s damage buffs. 
  • Most Engineering and Science kit modules have shorter cooldowns
  • Engineering fabrications have had their hitpoints and shields increased
  • Engineering Mortars now shoot faster and have more accurate descriptions on them
  • Engineering Turrets and Drones deal increased damage
  • Ground mines now arm in 4 seconds, from 5, and have a more accurate description
  • Cold Fusion Flash's base duration has been increased, but no longer scales with Kit Performance (the damage still does)
  • Cold Fusion Flash's hold is now half duration vs players
  • Cold Fusion Flash's damage is now treated as a DoT
  • Transphasic Bombs now have a better description
  • The duration of Hyperonic and Neutronic Radiation no longer scales with Kit Performance (the damage still does)
  • Hyperonic and Neutronic Radiation's damage has been significantly increased
  • Seismic Agitation now deals more damage
  • Endothermic Induction only lasts 15 seconds, but has had its initial damage increased and the "Hazard" damage has been significantly increased
  • The damage of Anti-Time Entanglement Field has been significantly increased
  • Pistols do more damage
  • Fixed an issue that caused some of the effects of the Subspace Rift kit module to be unresistable
  • Resolved an issue that allowed several engineering fabrications to be knocked or pulled.
  • Nanomolecular Architect :
    • Resolved an issue where the resistance this trait provided to your fabrications would be increased by your damage buffs
    • The resistance buff has been increased to 25
    • The regeneration buff has been increased to 200%/minute
  • Reroute Power to Shields (ground) now heals more and grants a significant amount of Bonus Shield Drain Resistance for the duration.
  • Resolved an issue where the 23c Torpedo Spread 2 and 3 had excessively long cooldowns.
  • Resolved an issue where the Harghpeng Adaptation proc on some Shields described itself as Phaser Resistance when mousing over the buff icon.
  • Resolved a typo in the Polaron Adaption proc on some shields when mousing over the buff icon.
  • Resolved a typo in Fluidic Cocoon's description.
  • Resolved a typo in Resonant Tachyon Stream IV's description.
  • Updated the short description of Battle Strategies to be more accurate to the kit's functionality. 
  • Resolved a typo in the Heavy Phaser Assault Platform console's description
  • Resolved an issue where Graviton Spike would not trigger if the shot killed the target.

Known Issues:

  • There is sometimes a 20 – 30 second delay in between the rounds in the Arena.

sto-news, sto-launcher, star-trek-onlinw, star-trek-online,

Most Recent More

How on earth did the Alliance get it's hands on secret Son'a technology? Find out where the Dreadnought's plans came from in our latest fiction blog.
Read more
As a special surprise, the Son’a Dreadnought R&D promo that begins today has been modified, to include all of the promo ships of the past!
Read more
Captains on PC can save on R&D Packs this weekend - and Packs bought during this promotion might grant a Son'a Dreadnought!
Read more

hover media query supported