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Following in the vein of the previous feature spotlight, we’ll be looking at some skills that got some changes!
Skill Adjustment |
|||
Blademaster Change |
ΔValkyrie's Might |
None |
Damage increased from 10% to 20% every time |
Barbarian Change |
ΨCornered Beast |
Sanguine Glyph |
Ailment Immune Glyph is increased from max 25s to max 90s. |
ΨStomp of the Beast King |
Argent Glyph |
At Lv1 Glyph, dealt damage equal to 320% of cost HP is increased to 500% of cost HP. |
|
ΨMighty Swing |
Ethereal Glyph |
At Lv1 Glyph, dealt damage equal to 320% of cost HP is increased to 500% of cost HP. |
|
ΨBerserker's Wrath |
Ethereal Glyph |
At Lv1 Glyph, dealt damage equal to 320% of cost HP is increased to 500% of cost HP. |
|
ΨFlesh Ream |
Sanguine Glyph |
At Lv1 Glyph, dealt damage equal to 320% of cost HP is increased to 500% of cost HP. |
|
ΨDevour |
Verdant Glyph |
At Lv1 Glyph, dealt damage equal to 320% of cost HP is increased to 500% of cost HP. |
|
ΨDevour |
Argent Glyph |
At Lv1 Glyph, dealt damage equal to 320% of cost HP is increased to 500% of cost HP. |
|
Mystic Change |
ΔVoidbringer |
None |
HP and Attack of Voidbringer doubled and damage it wards off for the owner is increased from 80% to 100%. When Voidbringer exists, the owner dodges negative status with direct damage. |
Cleric Change |
ΣPantheon's Blessing |
None |
MP Regen speed is reduced to 10/second and HP Regen speed is increased by 10/second. |
What do you think of the new Glyph Skills as well as the new skill adjustments that will be made in the next expansion? Head on over to our official forums to discuss them!