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Livelock: Meet Tuque - Marc-Antoine Brisson

Автор: Jayson
Птн 15 Апр 2016 09:00:00

Hello World,


My name is I’m Marc-Antoine Brisson, and I'm a 3D Artist on Livelock.

Growing up, what were you favorite games?

Wow! Where to start. I was a huge gamer as a kid. Huge! Of course when I saw Super Mario Bros. on the NES for the first time, I almost passed out! I cried for weeks to my parents that I wanted a Nintendo. (And, well, my plan worked… Yessss!) My favorite games as a kid were The Legend of Zelda, Punch out!!, Star Tropics, Final Fantasy, Castlevania II: Simon’s Quest, Kid Icarus, DuckTales, Mega Man II, Dragon Warrior, Double Dragon, Rygar, Metroid and I can go on forever. I’ve always had a thing for RPGs so on the later consoles, I’ve been playing them extensively! Building your character and getting stronger is something I really enjoy in games and it keeps me playing them for a long time!

What made you want to become a game developer?

I remember playing Super Mario Bros. at home and saying that one day, I would make a game. I totally remember that. I was always stunned by the visuals of a game. I’m still super excited today when a game with amazing graphics comes out. I have to play it even if the game is not well rated. So yeah, I took a very long path before I become a 3d artist. I was a graphic designer for almost 10 years before I took the jump in gaming. And damn, it’s so much fun! Sure it’s hard work but the reward is so great that I don’t see myself doing anything else ever!

What would you be doing if you weren't working on Livelock?

I’ve had this crazy idea in my head for a long time! I really want to make an illustrated book for young children. My wife is a speech pathologist and she would bring the educative side. And of course, I would do the visuals. I want to tackle subjects rarely discussed with young children. Like death, for example. Ok now I sound creepy haha! But I will do it one day, for sure. But right now my focus is on Livelock and making sure we deliver the best game possible!


What can players see or engage with in Livelock that you are directly responsible for?

Working for a small indie studio offered me the chance to work on pretty much everything in the game, art-wise. Rigging, animating, modeling, texturing, etc. I spent more time on the environment visuals than other areas, though. We’re just a few artists here and we’re all generalists so we share the load between us. It’s great! I can’t wait to see players walking through a level that I created. It’s going to be awesome!


What are some office pastime that you enjoy?

Ok well, it’s not a pastime. It’s really serious. We play competitive sports games during lunch breaks; the NHL series being the ones we always return to. (Don’t forget we’re Canadian, eh!) We trash talk a lot and it’s a good time. The downside, though, is that my heart can only take so much. We’re so competitive! But you know… it’s alright… Because I’m the best in the office! BOOM!

The Livelock process will continue on our ForumsFacebook and Twitter until its release later in 2016. Follow us for exclusive content including the latest news, developer chats, concept art, and more.

ll-news, arc-news,

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