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Neverwinter

Developer Blog: Lair of the Mad Mage

By Julia (nitocris83) | Fri 29 Mar 2019 07:00:00 AM PDT

WARNING - SPOILERS AHEAD!

The portals luring people across Faerûn into Undermountain have been closed, and Trobriand’s evil plan to transform all beings of flesh into mindless metal constructs has been thwarted. After suffering setback after setback, Arcturia and Trobriand have retreated to the perceived safety of Halaster’s dungeon, where they continue to plot and scheme.

Inevitably, these two dangerous beings will one day return to terrorize the people of Faerûn, which cannot be allowed. Can you brave this dungeon of madness and defeat Halaster’s apprentices?

The Lair of the Mad Mage is the epilogue to the Undermountain campaign and will see you venturing into Halaster’s domain to face his two apprentices, Arcturia and Trobriand. Halaster’s lair is much like his mind: jumbled, insane, and full of wonder and grandeur!

As a good host should, Halaster is there to greet you as you enter his domain, encouraging you to put on a good show. Shadows and beholders stalk these halls, waiting to pounce on unwary adventurers. Making your way deeper into the dungeon will require team coordination to tackle the various and varied enemies, and one wrong step may lead to your doom.

Reaching Arcturia’s domain provides no respite; just more opportunity for disaster. Shambling mounds and animal-headed soldiers prowl the halls, and butterfly golems are hers to command. Defeating Arcturia will require communication and coordination, lest her restless creations overwhelm you.

Halaster isn’t pleased with the entertainment up to this point and has devised ways to test you further. Fire and ice must be braved to advance, and the gatekeepers are not to be trifled with.

Trobriand’s terrifying creations guard his domain as you draw near, the most daunting of which is the Boreworm. This monstrosity’s grinding jaws make quick work of adventurers, and its entire body is a dangerous weapon. Don’t fret though: unfortunate adventurers will be able to lounge in luxury as they wait for their compatriots’ inevitable fall.

Pushing through Trobriand’s guards will give you a reprieve from his creations, but not from other threats. Creatures from all over Faerûn haunt the halls approaching Trobriand, and who knows where a passage might send an adventurer. Surviving their deadly intentions will allow you to test yourself against Trobriand in an electrifying boss fight!

Lair of the Mad Mage is available after players have reached level 80, completed the Undermountain campaign, and attained the required item level.

See you in Undermountain!

Ryan “Wolf Fightmaster” Horn
Content Designer

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