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Star Trek Online

Command Tier 6 Ships at Any Level!

By Ambassador Kael | Fri 19 Apr 2019 09:00:00 AM PDT

Begining very soon, players of Star Trek Online will have the opportunity to fly any Tier 6 Starship that they own, regardless of their characters’ levels!

Pursuit of this feature began as an experiment with the Prototype Walker, and was later refined over the course of multiple subsequent ship releases, including the Mirror Universe Engle, Shran and M’Chla Pilot Starships, T’Pau Scout Ship, and Styx Terran Dreadnought, among others. With so many successfully-released starships now available to players, this experiment has solidified into a feature we are excited to pursue for all existing Tier 6 Starships, as well as all new ones going forward. We’ve seen a great deal of excitement and appreciation from players over removing the level restrictions on the aforementioned ships, along with the scaling mechanics represented in those ships.  The impact these prototypes have had on the game has been overall positive from our perspective as developers, as well.

Removing level restrictions on so many premium starships allows us to eliminate a barrier that was keeping many players from immediately being able to fly and appreciate the ships they had won or purchased, whether that was from the C-Store, a Lock Box, or from the Exchange. And by replacing the “standard issue” equipment with gear that scales along with you, we are removing some of the further pain points of using these scaling ships as you level up, as any gear you haven’t been able to upgrade with drops or mission rewards, will at least stay level-appropriate.

So, what – exactly – does this mean for you?

  1. All Tier 6 Starships may now be flown by characters at any level, provided they have completed the Tutorial Experience for their chosen starting faction.

What the “Tutorial Experience” encompasses is different per starting faction, and encompasses the completion of all Missions up to and including the following:

  • 2409 Federation = “Welcome to Earth Spacedock”
  • TOS Federation = “Explore Earth Spacedock”
  • DSC Federation = “Reporting In”
  • Klingon = “First City”
  • Romulan = “Explore the Flotilla”
  • Dominion = “Turn the Tide”
  1. Level restrictions on the starships and associated reward packs have been removed.

This change allows for characters to immediately commission ships obtained from Lock Boxes, Promos, Events, and other non-C-Store sources.

  1. Tier 6 Starships flown at lower levels have reduced stats and capabilities compared to their full potential, approximately matching other ships of the same level, and will grow with you as you level up.

Precisely what this means to different aspects of your ship depends on what its stats and slots look like when you are at level 50+. A full layout of these specifics will be included at the end of this blog. Here is a brief list of the aspects of a ship that will scale as you level up:

  • Hull Capacity
  • Shield Capacity
  • Number of Fore/Aft Weapon Slots
  • Number of Engineering/Science/Tactical Console Slots

 

  1. All starting equipment ("Standard Issue") that comes pre-equipped on Tier 6 Starships has been changed into scaling versions of those items, usable at any level.

(Note: These changes also occurred on many non-T6 ships, if they shared equipment with a T6 starship. This is intentional.)

By changing all of this starter equipment into scaling versions, we are able to ensure that the equipment your starships start with will be usable at any level. It can also now be relied on to keep you “up to speed” as you gain levels, even if you end up unable to replace this equipment with better drops or mission rewards along the way.

  1. Faction-based restrictions on Tier 6 Starships have not been altered as a result of this update.

Although this change removes many restrictions from a huge number of starships, any faction-based restrictions already in place are not being altered with this change.

As an example, this means that a Romulan will not be able to fly a Federation or Klingon starship until they’ve leveled up enough to have chosen to ally with the faction of their choice, even though they may have met the requirement of completing their faction’s “Tutorial Experience.”

These changes impacts a huge number of starships – more than 400 – each unique in their own right. Managing to retrofit so many existing ships in this way was an endeavor we’ve been hoping to accomplish for some time now, and we’re very excited to see the fruits of those labors.

Scaling Starship Charts

On each of the following charts, a level indicator of “0” means that the ship will always have the referenced inventory slot, regardless of the level of its captain.

Fore Weapon Slots

 

 

1st Slot

2nd Slot

3rd Slot

4th Slot

5th Slot

Final Slots = 5

0

0

0

10

30

Final Slots = 4

0

0

10

30

-

Final Slots = 3

0

0

30

-

-

 

Aft Weapon Slots

 

 

1st Slot

2nd Slot

3rd Slot

4th Slot

5th Slot

Final Slots = 5

0

0

0

20

30

Final Slots = 4

0

0

20

30

-

Final Slots = 3

0

0

20

-

-

Final Slots = 2

0

20

-

-

-

Final Slots = 1

0

-

-

-

-

 

Console Slots

These unlock levels apply to Engineering, Science, and Tactical console slots exactly the same, depending on how many of each individual type your ship is designed to have when it is done scaling up.

 

 

1st Slot

2nd Slot

3rd Slot

4th Slot

5th Slot

Final Slots = 5

0

0

0

20

40

Final Slots = 4

0

0

20

40

-

Final Slots = 3

0

10

30

-

-

Final Slots = 2

10

30

-

-

-

 

Base Hull Capacity

To calculate your ship’s Hull Capacity, apply the listed Hull Modifier to the following values. The resulting values may later be increased with skills and equipment that increase maximum hull.

Example:  The Styx Terran Dreadnought Cruiser has a listed Hull Modifier of 1.45, making its Base Hull Capacity (45k*1.45) = 65,250 at level 65.

 

Level

Base Hull

1

10,000

10

15,000

20

20,000

30

25,000

40

30,000

50

34,500

60

40,000

65

45,000

 

Shield Capacity

Unfortunately, it’s not as simple as listing this on a table, as the final value of your Shield Capacity also depends upon the level/Mark of the shield item equipped to your ship. You’ll just have to trust us that it scales correctly!

If you wish to get a sneak peek at the impact these changes may have on your characters, these changes will be appearing on our Tribble Test Server within the next few days. We’d love for you to check it out and offer early feedback, but be forewarned that ships purchased on the Zen Store on Holodeck may not carry over their unlock data to the test server.

Happy flying, Captains!

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