Stai usando un browser non supportato. Alcune caratteristiche potrebbero non funzionare correttamente. Per favore controlla il nostro elenco di browser supportati per una migliore esperienza. Ignora

Neverwinter

Class Balance: Scourge Warlock Changes

Di Andy (StrumSlinger) | mer 21 set 2016 08:00:00 PDT

  • Artifact Class Features
    • All-Consuming Curse: Now works with All-Consuming Curse Rank 4.
    • Deadly Curse: Now deals the damage it states in the tooltip, instead of considerably less.
    • Flames of Empowerment: Updated to match new new version of Flames of Empowerment. Now further increases the damage of Flames of Empowerment by 1% per stack.
    • Prince of Hell: Now increases Damage Resistance by 5%, instead of Defense Rating.
    • Snuff Out: Now causes Snuff Out to have a 50% chance to grant an additional Soul Spark when a target dies within range, instead of granting 150 Life Steal Rating.
  • Accursed Souls: Now applies Lesser Curse to all affected targets, in addition to its existing effects.
  • Arms of Hadar
    • Damage increased ~14%.
    • Damage increased ~40%.
    • Now properly has a target cap of 5, instead of 6.
    • Prone time is now 1 second, instead of ending almost immediately.
    • Range increased to 35', up from 29'.
    • Repositioned the FX so that the hit area and the FX area match up much more accurately. Also tweaked the hit timing to be more in sync with when the FX actually hit the target.
  • Blades of Vanquished Armies
    • Increased radius to 13', up from 11'.
    • No longer locks you in place while you cast the spell.
    • No longer toggles off when you are Stunned or Dazed.
    • Now increases your Deflection Chance while active. Amount of Deflection increases with each rank up, starting at 10% at rank 1, and reaching 25% at rank 4.
    • The swirling blade FX should start drawing sooner, so you shouldn't see targets taking damage before the FX start drawing.
  • Borrowed Time: Added clarification to the tooltip to make it clear that this Class Feature only triggers when Soul Sparks heal you at the end of combat.
  • Brood of Hadar: Spawned broodlings now deal additional damage over time, equal to double the initial damage they deal.
  • Brood of Hadar: The combat log for this power will now display "Brood of Hadar's Bite" instead of "Melee Attack" when your spawned broodlings deal damage.
  • Curse Bite: Damage increased ~33%.
  • Curse Bite: Rank 4 of this power now properly reduces the cooldown by 1 second.
  • Dark One's Blessing: In addition to its current effect, this power now also increases Life Steal Chance and Life Steal Severity.
  • Deadly Curse: Increased the base damage dealt when applying your Warlock's Curse, but reduced the rank up benefits to 10% per rank, down from 12% per rank. Net result at rank 4 is a ~35% damage increase.
  • Dreadtheft
    • No longer consumes Curses. Instead, now has a similar effect as a Curse Synergy. While you are using Dreadtheft, affected Cursed targets take increased damage from all sources, and you gain damage resistance based on the number of Cursed targets hit. Both of these effects stop occurring when you stop maintaining Dreadtheft.
    • The stacks generated by Curse Synergy with Dreadtheft now cap at 3, down from 5. However, the amount of Damage Resistance granted by each stack has been increased.
    • Updated the rank up information to properly state that it increases the Damage Resistance Debuff by 5% per rank, not 3% as previously stated.
    • Will now properly grant its Curse Synergy effects if a curse is applied after Dreadtheft has started."
  • Eldritch Blast
    • Increased the damage of the first hit of this combo by ~33%.
    • Reduced the activation time of the second attack to 0.6s, down from 0.78s. Reduced the activation time of the third attack to 1s, down from 1.2s. This has increased the overall DPS of the combo by ~23%.
    • The Area of Effect damage applied by the third strike of this power no longer has twice as much damage variance as the rest of this power. In addition, the Area of Effect damage and hit reacts are no longer delayed slightly.
  • Essence Defiler: Increased activation time of the first strike slightly, but decreased overall activation time for the combo to 1.8s, down from 2.2s. This has increased the overall DPS of the combo by ~22%.
  • Feats
    • Aura of Despair: Radius increased to 50', up from 20'.
    • Burning Puppets: In addition to its existing effect, now causes your Soul Puppers to deal 2/4/6/8/10% more damage to targets affected by Lesser Curse.
    • Creeping Death: Can now proc when hitting a target affected by any of your Curses, instead of just Warlock's Curse and Tyrannical Curse. This means Lesser Curses and Warlock's Bargain will now enable Creeping Death.
    • Creeping Death: Instead of triggering off any necrotic damage dealt by you, this Feat now triggers off of any damage dealt by your At-Will, Encounter, and Daily powers. This means more powers now work with this (powers that deal Fire damage, such as Hellish Rebuke, Killing Flames, and Immolation Spirits), but certain triggers from Class Features and other Feats will no longer proc small amounts of damage (for example, it no longer procs from Deadly Curse, Critical Promise, or Executioner's Gift).
    • Creeping Death: Now deals its damage over 6 seconds (4 times, once every 1.5s) instead of over 8 seconds (4 times, once every 2s).
    • Creeping Death: The damage dealt by this power is now properly considered a Damage over Time (DoT) effect.
    • Critical Promise: Damage increased to 10% per rank, up from 2% per rank.
    • Daughter's Promises: Having this Feat will no longer place an additional debuff icon on Cursed targets.
    • Daughter's Promises: Now hits up to 3 targets, and the radius has been increased to 25', up from 15'.
    • Executioner's Gift: No longer procs a second damage effect. Instead, directly increases the damage of your At-Will and Encounter powers when a target is missing health.
    • Gatekeeper's Empowerment: Now increases the damage of Gates of Hell by 5/10/15/20/25%, up from 1/2/3/4/5%.
    • Gatekeeper's Empowerment: Reworked the way the bonus AP works. Previously, it listed this bonus as a percentage of your total Action Points, instead of as a modifier on the amount of AP the power grants. Reworded this so it shows as a modifier, and increased the amount it granted. This now means a Rank 4 Gates of Hell with max ranks of this Feat will grant about 20% more AP per target killed than previously.
    • Hope Stealer: On Crit, now grants 1% Life Steal Chance and 1% Life Steal Severity per rank, instead of just an amount of Life Steal Rating.
    • Killing Curse: Damage increased to 3% per rank, up from 1%.
    • Killing Curse: No longer causes an additional proc for 0 damage when used in conjunction with Creeping Death.
    • Mocking Spirit: Now also causes your Soul Puppet to gain an additional 10% of your max HP per rank.
    • Offering to the Prisoner: Having this Feat will no longer place an additional debuff icon on Cursed targets.
    • Parting Blasphemy: Damage increased to 10% per rank, up from 1.2%.
    • Parting Blasphemy: Fixed an issue where sometimes the caster would take damage from this Feat.
    • Relentless Curse: Redesigned. Now has a 20% chance per rank to apply Lesser Curse to a target when you remove your Warlock's Curse from that target.
    • Soul Bonding: When using Vampiric Embrace on a target that is affected by a Curse, the Area of Effect heal component of the Vampiric Embrace will now trigger properly.
    • Soul Desecration: Now also increases the movement speed of your Soul Puppet. Tooltip updated to not use the word "permanent" as the Soul Puppet can still die.
    • Soul Reaping: Now grants 1% Life Steal Chance per rank, instead of an amount of Life Steal Rating.
    • Sparkbinder: Now also causes your Immolation Spirits to gain an additional 5% of your max HP per rank.
    • Spiritfire: The damage dealt by this Feat is now Fire damage, instead of Physical damage.
    • Spiritfire: The damage dealt by this Feat was previously dealing a percentage of your weapon damage plus a base damage value, which lead to the Feat description being inaccurate. The base damage has been removed, and the weapon damage dealt has been increased to 15% per rank. This result is a buff for all weapons above Common quality.
    • Syphoning Curse: Now a heal over time. Provides the same amount of healing as it used to every second for 3 seconds. This means it now heals for 3 times as much total.
    • Wrathful Souls: Now affects the damage of Spiritfire.
    • Aura of Cruelty: Radius increased to 50', up from 20'. Now only affects teammates, including companions and other summoned pets, such as Soul Puppets and Immolation Spirits.
    • Wrathful Souls: Previously, the amount of healing you received from the damage dealt by your Soul Puppet was much lower than the tooltip stated. This has been fixed. However, the amount stated in the tooltip has also been reduced to 2% per rank, down from 3% per rank. The net change is still a large increase in the amount of healing provided by this Feat.
  • Fiery Bolt
    • Damage increased ~33%.
    • No longer causes a cast bar to appear for part of the powers activation.
    • Reduced base recharge time to 12s, down from 14s.
    • Reduced the total activation time of this power to 1.1s, down from 1.75s.
    • The Curse Consume effect has been replaced with a Curse Synergy effect. Curse Synergy now causes secondary targets to take full damage.
  • Flames of Empowerment: No longer increases your damage when your AP is full. Instead, applies a debuff to your target when you hit them with an At-Will power. This debuff increases the damage you deal to the target by 2% (+1% per rank, to a max of 5%), and stacks up to 3 times.
  • Flames of Phlegethos: Damage increased ~40%.
  • Gatekeeper's Empowerment: No longer affects Flames of Empowerment. Instead, now increases the DoT damage of Hellish Rebuke by 5/10/15/20/25%.
  • Gates of Hell
    • Activation time further reduced to 1.9s, down from 2.2s.
    • Now Knocks targets Prone as well.
    • Prone time is now 1.5 seconds, instead of ending almost immediately.
    • Reduced the total time between starting this power and damage being dealt to 2.9s, down from 5.35s. Also improved the syncing of the actual damage application and FX beam.
    • The FX for this power now display properly to enemy players.
    • The knockback done by this power can now properly be resisted.
    • Gates of Hell: Increased the amount of bonus AP from killing targets per rankup to +20%, from +13.3%.
  • Hadar's Grasp: Previously, the Curse Consume behavior stated that it doubled the duration of the lift. However, this is not what it did. Instead, it increased the duration by 50% and applied a stacking debuff that would lower the targets damage resistance from armor by 3% for every stack. For players that did not have enough Armor Penetration to fully negate all damage resistance from armor, this could be fairly powerful. For anyone that had enough Armor Penetration, this debuff would do nothing. As such, we have changed the behavior and updated the tooltip accordingly. The new behavior for the Warlock's Curse Consume is: Increases the duration of the lift by 50%, and causes the target to take 15% more damage from Curses and Soul Puppets. This effect does not stack.
  • Hand of Blight
    • Changed the range of the melee version of the power to 15'. Previously, it reported as having a 20' range, but actually would only work at 10' range.
    • Fixed the rank-up descriptions to state "Debuff: +1%" instead of "Buff: +1%" as this power causes a debuff, not a buff.
    • Reduced total activation time of the melee combo by 0.25s. This has increased the overall DPS of the melee combo by ~15%.
    • Reduced total activation time of the ranged combo by 0.25s. This has increased the overall DPS of the ranged combo by ~10%.
  • Harrowstorm
    • Damage increased ~50%.
    • Reduced base recharge time to 12s, down from 16s.
    • The previously mentioned 50% damage buff should actually work now. In addition, the damage reported on the tooltip should be accurate.
    • This power will now properly attach to the target again, and it will no longer create extraneous FX when hitting multiple targets.
  • Hellish Rebuke
    • DoT damage increased another 50%.
    • No longer refreshes the duration of the debuff when the target attacks you. Instead, deals another blast of damage equal to the initial damage dealt by the power. This additional damage can only be dealt to a target once every 2 seconds.
    • Quadrupled the damage of the initial hit, and reduced the damage of the DoT by 20%. Overall, this increases the damage dealt by this power by ~10%.
    • Reduced the activation time to 0.8s, down from 1.2s.
    • The damage reflect component of this power can now be triggered on each target once per second, up from once per 2 seconds.
  • Immolation Spirits
    • Are now able to attack sooner after being summoned.
    • No longer consumes Soul Sparks or gains bonus damage or damage resistance based on consuming them. Instead, base damage of the summoned critters attacks has been increased by 50%, and their attacks have a 50% chance to grant you a Soul Spark. As they no longer receive bonus damage resistance, they now always have 50% damage resistance, up from their old base of 34% at level 70.
    • No longer have a max HP of 25,000 in all circumstances. Instead, they have a base amount of HP based on their level, and gain 25% of the casters max HP. Their max HP can be further modified by the Sparkbinder Feat.
    • The combat log for this power will now display "Immolation Spirit" instead of "Immolating Blast" when your spawned spirits deal damage.
  • Infernal Spheres
    • Fixed the rank-up descriptions to say Spheres instead of Darts.
    • No longer attacks enemies that get near you. Instead, sends a sphere out to targets that attack you.
    • No longer creates additional spheres when you are low on health. Instead, the spheres heal you for 25% of the damage they deal. When you are below 50% HP, this healing increases to 50% of the damage dealt.
    • Now grants you 5% Damage Resistance for each sphere surrounding you. This power can now be toggled off so that you don't have to wait for all spheres to fire before being able to recast it.
    • Now regenerates a sphere every 5s while the power is active. Running out of spheres will cause the power to deactivate. Alternatively, you may activate the power again to cause all remaining spheres to explode, dealing damage around you.
    • Once again, can perform critical strikes.
  • Infernal Spheres: Rank 4 now actually provides an additional Sphere, as stated in the rank-up description.
  • Infernal Spheres: Will only fire off a sphere every 0.5s now, up from every 0.25s.
  • Killing Flames: Minimum damage increased ~67%. Maximum damage is unchanged, but damage ramping has increased, such that maximum damage is now reached when the target is at or below 25% HP, instead of at 0 HP.
  • Killing Flames: Rank 4 of this power now properly reduces the cooldown by 1 second, instead of increasing it by 2 seconds.
  • Lesser Curse: Damage increased ~25%.
  • Lesser Curse: Should no longer fall off immediately after applying in certain circumstances. This was most noticeable with the new version of Accursed Souls, and should no longer occur.
  • Mechanic: Curse Consume: Renamed to Warlock's Curse Consume. Now only triggers from and consumes Warlock's Curse, not Lesser Curse or Tyrannical Curse. This will allow you to have more control over when you want these effects, and won't remove curses you don't want removed.
  • Murderous Flames feat: Now works with Killing Flames Rank 4.
  • Murderous Flames: Damage dealt by this Feat no longer receives double benefit from damage buffs.
  • No Pity, No Mercy: In addition to its current effect on Combat Advantage, this power now changes the way Hellish Rebuke functions. With this Class Feature slotted, Hellish Rebuke no longer deals damage over time. Instead, the initial hit of damage and any damage reflects caused by Hellish Rebuke deal 50% more damage.
  • Pillar of Power: This power has had a slight rework. Now always casts under your feet, instead of needing to be placed. Recharge time now starts as soon as you cast it instead of when the effect ends, and has been reduced to 10s, down from 15s. You may only have 1 Pillar of Power active at a time, so recasting it while it is still active will move it to your current location. The effects of the Pillar have changed, as well. In addition to increasing your damage, it now also grants you damage resistance while you stand within it. The Pillar no longer builds up and explodes when an enemy enters it. Instead, it lowers the enemies damage and damage resistance, and deals damage to them.
  • Pillar of Power: Radius increased to 13', up from 10'.
  • Power of the Nine: Now extends to the new Damage Resistance buff, in addition to the Damage buff.
  • Prince of Hell: No longer increases your Armor Penetration stat by 10%. Instead, directly increases your Resistance Ignored and Life Steal Chance by 5%, plus 1% per rank.
  • Shadow Slip
    • Increased speed by 15%.
    • Now provides damage immunity for 1 second after activation, and loses 20% damage resistance per second while it is active, down to a minimum of 40% (this timer persist through rapid reapplications).
    • Now starts off granting 60% damage resistance when activated. This value then decreases by 5% every 0.5s, down to a minimum of 40%. This value is maintained between rapid reapplications.
  • Shadow Walk: No longer increases your movement speed while Shadow Slipping. Instead, increases your movement speed at all times, and grants a small amount of Deflection Chance and Life Steal Chance.
  • Snuff Out: No longer has a cooldown. Ranks now increase the range where this can trigger.
  • Soul Puppets
    • No longer affected by various buffs intended for difficult enemy critters. This includes Epic Dungeon buffs, certain Heroic Encounter buffs, and some others of this nature.
    • No longer have a max HP of 25,000 in all circumstances. Instead, they have a base amount of HP based on their level, and gain 25% of the casters max HP. Their max HP can be further modified by the Mocking Spirits Feat.
    • No longer innately receive an additional 10% damage resistance. Instead, they now gain bonus damage resistance equal to the amount of non-temporary damage resistance the caster has. This will be equal to the base number reported in the "Defensive" section of your Character Sheet.
    • No longer sometimes receive large amounts of damage resistance from Immolation Spirits.
    •  Now gain 100% of your non-temporary Deflection, Life Steal and Resistance percentages.
    • The buff provided to Soul Puppets when you try to summon another one while one is still active is now called Soul Investiture. This buff now displays on the Soul Puppet, and you can see how many stacks are currently active.
  • Soul Scorch: Now properly generates Action Points.
  • Soul Sparks: No longer display the words "Soul Spark" whenever you gain one.
  • Soul Sparks: No longer immediately consumed when combat ends. Instead, one is consumed every 0.5s you are out of combat. This means at full stacks (30) it will take 15 seconds for them all to be consumed. If you re-enter combat, the passive consumption of Soul Sparks will stop.
  • Soul Investiture: Now affects the damage of Spiritfire.
  • Tyrannical Curse
    • The initial damage dealt by this power will now properly be affected by damage buffs, debuffs, and immunities.
    • Was actually increasing the damage you deal to the target by ~40%, instead of the stated 20%. Now properly only increases your damage by 20%.
    • Your regular Warlock's Curse can be placed alongside this power now. However, the damage increase caused by Tyrannical Curse and Warlock's Curse do not stack.
  • Tyrannical Threat: Renamed to Tyrannical Curse. No longer causes your normal Warlock's Curse to be replaced by Tyrannical Curse. Instead, immediately casts Tyrannical Curse on your target. This means you can no longer have multiple targets affected by Tyrannical Curse at the same time.
  • Vampiric Embrace
    • Damage increased ~60%.
    • Reduced base recharge time to 14s, down from 16s.
    • Reduced total activation time to 0.6s, down from 0.78s.
  • Warlock's Bargain: Activation time reduced to 1.1s, down from 1.3s.
  • Warlock's Bargain: Updated tooltip wording to just read "Warlock's Bargain is a curse" to match the changes to how Curse Consume now works.
  • Warlock's Curse
    • No longer grants less of a benefit when on multiple targets.
    • Now has a short activation time, but you can still move freely while using this power. This is to resolve an issue that could arise during rapid reapplications of a power with no activation time.
    • Soul Puppets damage is now increased by this Curse.
  • Wraith's Shadow: Damage of the DoT increased ~20%.
  • Wraith's Shadow: Ending the power early will now summon a Soul Puppet, in addition to the existing Immobilize effect.

 

For our notes on balancing the Scourge Warlock, head to our original blog here.

nw-xbox, nw-playstation,

Più recenti Altro

Qualcosa di pollesco sta accadendo a Neverwinter: Earl il Pollomante è stato maledetto.
Leggi altro
Volete progredire nella campagna di Storm King’s Thunder?
Leggi altro
State cercando un nuovo compagno che si unisca alle vostre avventure?
Leggi altro

hover media query supported