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We're releasing a hotfix to Remnant for all platforms (Steam, Epic, Xbox, and PlayStation 4) with performance improvements, miscellaneous bug fixes, and a variety of balance changes.
Life Steal (Leech Ember, Nightmare Spiral, Riven, Tentacle Shot, etc…)
Life Steal is no longer impacted by Triage
DEVELOPER COMMENT: With the inclusion of the Siphoner trait, we found that certain Life Steal items were gaining far too much of a benefit. We removed the interaction but we’ve also increased the baseline Life Steal on some items to help balance them out.
Flop & Unarmed Damage
Reworked how Flop Damage is calculated
DEVELOPER COMMENT: Flop is no longer impacted by Unarmed Melee Damage mod as part of a rework of how Flop Damage is calculated. With the previous system it was difficult to produce Unarmed Melee Damage equipment that generated a fun to play flop build and balanced Unarmed build at the same time. In response to this change, Five Fingered Ring and Ring of the Unclean have been rebalanced. Five Fingered Ring has been shifted to open space for the Ring of the Unclean.
Reduced total stacks of Corrosion from 6 to 5 (25% total debuff)
DEVELOPER COMMENT: After making changes to how Corrision worked, we found that it became a bit too easy to apply. We left the application mostly the same (RIP Hive Cannon Primary) but reduced the total number of stacks from 6 to 5.
Achievement: Hard Bargain
Implemented a fix for Hard Bargain to properly trigger
DEVELOPER COMMENT: Some wires got crossed. We uncrossed them!
Prevented Burden rings from appearing on corpses (still purchasable at vendor)
DEVELOPER COMMENT: Since items auto-equip, players were often getting penalized without realizing it. The rings are still available via vendors (when they show up. We probably should have done this for Warlord’s Armor as well, but we didn’t… so be careful!
Fixed crash when interacting with a World Stone while equipped with Undying Mod and Labyrinth Armor.
Updated performance across the board.
Dozens of various bug fixes.
Stone of Balance
Reduced Ranged/Melee Damage bonus from 15%/15% to 12%/12%
DEVELOPER COMMENT: Stone of Balance launched at 10% and we eventually buffed it to 15%. It became a bit strong for how “easy” it was to wear (no real tradeoff). We feel a slight 3% adjustment was more than fair to keep it in line with other options that have a requirement.
Increased Burning damage Scalar from 10% per level 20% per weapon level that applies it
Fixed damage scaling to work when proc’ed by summons
DEVELOPER COMMENT: A tad too weak. Now it’s a bit better. Voila!
Ring of the Unclean
Changed to +100% bonus Unarmed Damage (200% total) and +300% Flop Damage (400% total)
DEVELOPER COMMENT: Adjustments made in accordance with our new Flop/Unarmed math!
Changed to 25% Unarmed Melee, 25% Unarmed Crit Damage, 20% Crit Chance
DEVELOPER COMMENT: Adjustments made in accordance with our new Flop/Unarmed math!
Fixed a UI issue causing the wrong information to be relayed to the UI
DEVELOPER COMMENT: Basically, the UI would appear to break for health regen items when Restriction Cord was worn. We fixed it.
Reduced Crit Damage bonus from 50% to 35%
DEVELOPER COMMENT: Is anyone surprised? This thing was insane. Now it’s just “pretty crazy!”.
Black Cat Band
Increased the invulnerability window from 0.5s to 1.5s
DEVELOPER COMMENT: Added an additional second of protection. Now you can actually survive back to back hits once it procs… but you better get to safety once it procs!
Added new bonus of +10% Ranged and Mod Damage when player collects Scrap, Iron, or Ammo
DEVELOPER COMMENT: A nice touch to synergize with the Scavenger set. However, you can also wear it without the armor set. It’s up to you. We don’t control you! Live your life!!!
Increased Crit Chance 10% to 15%
Increased Crit Damage from 20% to 25%.
DEVELOPER COMMENT: A bit stronger to make this a more appealing Amulet option.
Reduced proc chance from 6% to 5%
CHEEKY COMMENT: Who knew the 1% was so powerful?!
Increased the Mod Power refund from 10% to 15%
DEVELOPER COMMENT: We increased this just a bit to make it more enticing. While not a massive change, it’s definitely noticeable. Give it a try!
Burden of the Gambler
The “Burden” can no longer be avoided via Exploiter and Hangman’s Memento
DEVELOPER COMMENT: Just a bug fix.
Burden of the Follower
Increased the Fire Rate “Burden” from 25% to 35%
DEVELOPER COMMENT: For how powerful Burden of the Follower’s primary effect was, we felt the “Burden” wasn’t strong enough, so we increased it. We still feel this ring is crazy powerful.
Blood Pact Set Bonus: Increased duration bonuses from 15/30/60% to 30/60/100%
DEVELOPER COMMENT: With the recent reworks to Armors, we felt that Cultist was lacking just a bit since it didn’t increase damage and the max 60% duration buff just wasn’t enough to motivate players to wear it. At 100%, it provides a very tangible benefit, and even the 1pc and 2pc bonuses are nicer!
Opportunist Set Bonus: Buff (from perfect dodging) is no longer removed upon taking damage
DEVELOPER COMMENT: You earned the buff. You should keep it.
Deathwish Set Bonus: Deathwish can no-longer kill player (leaves player at 1 HP)
Deathwish Set Bonus: Reduced 3-PC damage buff from 40% to 35%
DEVELOPER COMMENT: While it’s no longer specifically a “Deathwish”, it’s a bit more fair to players that often found themselves in scenarios where they no longer had enemies to heal from. With death off the table, we reduced the damage buff slightly to compensate.
Regrowth Set Bonus: Reduced stack removal on damage from 5 to 1
DEVELOPER COMMENT: Removing 5 stacks at once felt a little too penalizing. This should make the armor a bit more viable and a lot more lenient.
Salvager Set Bonus:
Reduced stack removal on damage from 5 to 1
Reworked buff timer to remove only 1 stack when timer expires instead of all stacks
DEVELOPER COMMENT: Like Twisted, we reduced the penalty from being hit considerably. We also changed it so stacks wear off one at a time instead of all at once. This should make Scavenger much more viable and way more appealing. Plus, it looks so sweet!
Believer Set Bonus: Adjusted buff behavior when removing armor pieces
DEVELOPER COMMENT: No functionality adjustments… we simply fixed a bug behind the scenes.
Fixed an issue that caused Cold Spear to display improperly when switching it between weapons
DEVELOPER COMMENT: Bug fix!
Updated text to better reflect functionality (no actual functionality change)
DEVELOPER COMMENT: Previous text referred to this weapon as having high recoil. We removed that text and also added text that reflects the more quiet behavior (compared to other weapons).
Hive Cannon | Hive Shot
Primary Fire no longer applies 1x Corrosion Stack
Hive Shot: Projectile (impact) no longer applies 1x Corrosion Stack
Hive Shot: AOE now applies Corrosion at a quicker rate
DEVELOPER COMMENT: After the 2923 patch, the Hive Cannon became ubiquitous in almost every build at the highest level. We wanted to promote a bit more variety, so we kept its “theme” but reduced how easy it was to instantly apply 6 stacks (now 5). This should bring it more in line with other weapons.
Curse of the Jungle God | Tentacle Shot
Tentacle Shot: Increased the baseline regen per hit from 1.25 to 4.5 to compensate for loss of Triage
DEVELOPER COMMENT: Since the Tentacles don’t change location, we felt it would be more appropriate if they rewarded more health for controlling an area. The increase was partially due to the Triage fix and partially due to just making it better overall.
Spitfire | Flamethrower
Flamethrower: Fixed a bug causing Flame Puddles to deal incorrect (considerably low) damage
DEVELOPER COMMENT: Flame Puddles were doing 5 damage base. They now deal considerably more damage (as intended). Give it a try!
Fusion Cannon: Reduced pre-fire delay from 0.6s to 0.35s
Fusion Cannon: Fixed an issue causing the beam to fire in incorrect directions
DEVELOPER COMMENT: Previously, the muzzle point would aim towards the reticule. At close range this was making the shot aim more to the right and up so if you had multiple enemies lined up it would only hit the enemy in the front (not the enemies behind because the front enemy was pulling the trajectory to the right in an extreme way). It now shoots out from the gun’s aiming direction which makes it work at all distances… you know, how we intended!
Trait Level 0 no longer stops you from getting debuff build-up
DEVELOPER COMMENT: Just fixing an oversight.
Informed Wasteland (Very) Goodboy about the amount of community love he has been garnering
DEVELOPER COMMENT: I mean, he’s still the goodest boi.