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Neverwinter: Updates to Difficulty and Leveling Speed

Par Andy (StrumSlinger) | jeu. 13 août 2015 11:00:00 PDT

Hey folks, I’ve got an update on some changes we’re making to Neverwinter, specifically regarding leveling from 60 to 70. Before I get started, I’d like to thank you all again for your patience as I investigated and reviewed the state of the game since the release of Elemental Evil. We went through a massive amount of feedback and analysis before making a decision. Based on those findings, we’ve made the following changes:

  • The 50% HP buff that had been added to level 61-70 critters has been removed.
  • Enemies in the endgame campaign zones (Icewind Dale, Sharandar, etc.) have had most of their HP buff removed.
    • We still wanted a slight difficulty increase in these endgame zones, but the numbers we were using previously were definitely too high.
    • The bosses and mini-bosses were never given an HP boost, and that still remains true.
  • The amount of damage enemies do has been further reduced from critters level 61+.
    • We reduced the damage critters dish out a number of weeks ago, but we went ahead and dropped their damage down even further.
  • We’ve increased the amount of XP given by missions in the Elemental Evil zones.
    • This will make your trip from 60 to 70 noticeably faster.
  • We’ve cut in half the number of vigilance quests needed to complete the wrappers.
    • Wrappers that were looking for 16 quests to be completed are now only looking for 8.


These changes will be going out soon on PC, and will be in place when we launch our next update for Xbox.

Thank you again for helping us shape Neverwinter! We will continue to monitor player feedback while we make improvements to the game we all love.

Scott Shicoff

Lead Designer

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