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Star Trek Online

Tzen Tar Dreadnought in the Lobi Store!

By Ambassador Kael | Thu 09 Apr 2020 09:00:00 AM PDT

The Lobi Crystal Consortium is pleased to announce their latest featured sale! From Thursday, April 9th  at 8AM PST til Monday, April 13th, at 10AM PST, shrewd Captains will be able to choose from their wide selection of wares, just by visiting the in-game Lobi store. All items in the Lobi Store will be 20% off for this entire sale! Now’s the best time to take command of a Kelvin Timeline Intel Dreadnought Cruiser, or get your hands on a Boolean Heavy Assault Cannon, or fly the stars in a Vaadwaur Astika Heavy Battlecruiser. But that’s not all – for the duration of this sale, the Tzenkethi Tzen Tar Dreadnought will become available in the Lobi Store! This powerful, alien cruiser can be yours for a discounted price of 960 Lobi! Read the details on this magnificent ship below, and head to the Lobi Store to claim one for your own!

Tzenkethi Tzen-tar Dreadnought Carrier [T6]

Tzenkethi war fleets have clashed with the Federation and their allies twice within living memory, and both wars have proven that their technology and warfare tactics are a match for any other major civilization within the known galaxy. Their focus on inventive maneuvers and purpose-built shield arrays have helped secure victory in many engagements against what would otherwise be considered superior opponents.

The Tzen-tar Dreadnought Carrier epitomizes the Tzenkethi reliance on resilient shielding and coordinated tactics. By utilizing its massive offensive and scientific capabilities in tandem with wings of expertly-piloted frigates, the Tzen-tar commands and controls any battlefield it enters.

This starship features a Commander Tactical/Miracle Worker Bridge Officer Seat, and a Lieutenant Commander Universal/Command Bridge Officer Seat.

Ship Details:

  • Tier: 6
  • Faction: All
  • Availability: R&D Promotion
  • Rank Required: Rear Admiral, Brigadier General or Sub Admiral I (Level 40)
  • Hull Strength: 1.25 (33,000 at level 40, 37,950 at level 50 and 44,000 at level 60)
  • Shield Modifier: 1.45
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Miracle Worker, 1 Ensign Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Command
  • Console Modifications: 5 Tactical, 2 Engineering, 4 Science, 1 Universal
  • Base Turn Rate: 7.5 degrees/second
  • Impulse Modifier: 0.15
  • Inertia: 50
  • +10 to Weapon Power, +10 to Shield Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal – Protomatter Barrage Launcher
  • Innovation Ship Mechanic
  • Can Equip Dual Cannons
  • 2 Hangar Bays loaded with Shuk-din Frigates
  • Starship Mastery Package (Carrier)
    • Quick Deployment (+Hangar Launch Recharge Speed)
    • Armored Hull (+Max Hull Capacity)
    • Enhanced Hull Plating (+Energy Damage Resistance Rating)
    • Advanced Shield Systems (+Max Shield Capacity)
    • Automated Aggression (Starship Trait)

 

Admiralty Ship Stats

  • ENG:  23
  • SCI:  41
  • TAC:  62
  • SPECIAL:  -5% Maintenance per ANY Ship

 

Innovation Ship Mechanic

As a Miracle Worker starship, this vessel gains bonuses associated with that classification. In addition to increased Subsystem Power and a Universal Console Slot, this also includes the Innovation Ship Mechanic.

Miracle Worker vessels have access to the Innovation mechanic, which reflects the ingenious solutions you and your crew can pull out of thin air to aid in difficult situations. While in combat, utilizing the correct combination of Engineering, Science, and/or Tactical Bridge Officer Abilities (as indicated by a specialized UI readout) will cause one of the following effects to be triggered:

  • Instinctive Rerouting: Bonus to All Subsystem Power
  • Containment Layering: Temporary Hull (based on Max Hull)
  • Heisenberg Decoupling: Secondary Shields (based on Max Shields)
  • Plasma Purge: Self-Targeted AOE Plasma Damage-over-Time
  • Ingenious Solutions: Bonus to Recharge Speeds for Bridge Officer and Captain Abilities
  • Barclay Maneuver: Photonic Copy of your starship which uses Ramming Speed on a nearby foe

Which abilities must be activated, and which Innovation effect is triggered, are both randomized each time the mechanic refreshes. It will refresh after a brief lockout period which follows each triggered effect.

Console – Universal – Protomatter Barrage Launcher

These custom-built launchers allow Tzenkethi ships to safely store and transport the otherwise volatile substance known as protomatter, while also serving as supplementary weaponry in case of attack. Each launcher is filled with a number of projectiles, and disperses them quickly when set to firing mode, acquiring targets automatically from available enemy energy signatures. The explosions caused by these weapons deals both Kinetic and Radiation damage, and have a chance of leaving behind deadly Radiation hazard clouds upon impact.

This console also provides a passive boost to Turn Rate, Critical Severity, and Healing Critical Severity.

This console may be equipped in any console slot on any Tzenkethi starship. You may only have one of these consoles equipped at a time.

 

Automated Aggression (Starship Trait)

A ship with this trait will automatically launch a protomatter-laced explosive at the nearest foe when activating certain abilities. Each explosive device inflicts a combination of Kinetic and Radiation damage, and has a chance of leaving behind a short-lived Radiation hazard which can deal additional damage to foes caught within it. These explosives move quickly, but target your foe's current location and therefore have a lower chance of impacting against highly mobile foes.

  • When activating Tactical or Miracle Worker Bridge Officer Abilities, launch a Protomatter Barrage projectile at nearest foe.
  • Each projectile deals Kinetic and Radiation damage, and has a 25% chance of causing a brief Radiation hazard cloud at the point of impact.

 

Hangar Pets:  Shuk-din Frigates

These nimble and resilient Frigates support their carrier by supplying considerable firepower to any conflict. They are capable of brief uses of Lock Trajectory, allowing them to keep their forward-facing weaponry trained on foes with increased reliability.

Compared to other Frigate Hangar Pets, these have increased Shield Capacity at the cost of lower Hull. They may only be obtained if you own the Tzen-tar Dreadnought Carrier, but may be equipped on any starship that has a Hangar Bay.

Shuk-din Frigates

Availability = Pre-equipped, or Most Shipyards

  • Diffusive Tetryon Dual Cannon
  • Diffusive Tetryon Dual Heavy Cannon
  • Diffusive Tetryon Turret
  • Tetryon Energy Torpedoes
  • Lock Trajectory (Brief)
  • Cannon: Rapid Fire I
  • Tactical Team I

 

Advanced Shuk-din Frigates

Availability = Dilithium Store

  • Diffusive Tetryon Dual Cannon
  • Diffusive Tetryon Dual Heavy Cannon
  • Diffusive Tetryon Turret
  • Tetryon Energy Torpedoes
  • Lock Trajectory (Brief)
  • Cannon: Rapid Fire II
  • Tactical Team II

 

Elite Shuk-din Frigates

Availability = Fleet Starbase

  • Diffusive Tetryon Dual Cannon
  • Diffusive Tetryon Dual Heavy Cannon
  • Diffusive Tetryon Turret
  • Tetryon Energy Torpedoes
  • Lock Trajectory (Brief)
  • Cannon: Rapid Fire III
  • Tactical Team III

 

Set Bonus: “Shell Shock”

With the introduction of the Protomatter Barrage Launcher, a new Console Set can now be completed by players that equip it alongside either (or both) of the Consoles obtained from the Tzenkethi Lock Box ships. This set is comprised of:

  • Momentum Manipulator
  • Peripheral Refraction Array
  • Protomatter Barrage Launcher

2 Piece Bonus:  Cohesive Tactics

  • +15% Max Shield Capacity
  • +11.7% Tetryon Damage with Weapons (@ Lvl 60)

3 Piece Bonus:  Shared Processing

  • Reduces Recharge Time of all Tzenkethi Consoles in this set by 60 sec.
  • Every 3 sec, restore 2% of Max Hull per Ally Player within 10km (including self)

 

NOTE: The above stats and systems are subject to change.

 

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