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  <channel> 
    <title><![CDATA[Torchlight II]]></title>
    <link>/en/games/torchlight-ii/news</link>  
    <description><![CDATA[]]></description>  
    <language>en_US</language>  
    <lastBuildDate>Thu, 09 Apr 26 14:21:08 -0700</lastBuildDate>  
    <copyright><![CDATA[
	Copyright © 2026. Perfect World Entertainment Inc, All Rights Reserved.	]]></copyright>  
    <image> 
      <url></url>
      <title><![CDATA[Torchlight II]]></title>  
      <link>/en/games/torchlight-ii/news</link>  
    </image>  
    <ttl>60</ttl>
    <atom:link href="/en/games/torchlight-ii/news/rss" rel="self" type="application/rss+xml"/>
        <item> 
      <title><![CDATA[2020 Winter Sale]]></title>  
      <description><![CDATA[

Celebrate the holidays with up to 50% OFF on these hit Perfect World games!


	
		
			
			Steam

			
				Remnant base game 50% off
				Remnant Swamps of Corsus 40% off
				Remnant Subject 2923 40% off
				Torchlight 50% off
				Torchlight II 50% off
				Torchlight III 50% off
				Hob 50% off
				Livelock 50% off
			
			
			
			Epic

			
				Remnant base game 50% off
				Remnant Complete Edition 40% off
				Remnant Swamps of Corsus 40% off
				Remnant Subject 2923 40% off
				Torchlight 50% off
				Torchlight II 50% off
				Hob 50% off
			
			
		
		
			
			PS4

			
				Remnant base game 50% off
				Remnant Complete Edition 40% off
				Torchlight III 50% off
				Remnant Swamps of Corsus 40% off
				Remnant Subject 2923 40% off
			
			
			
			Xbox

			
				Remnant base game 50% off
				Remnant Complete Edition 40% off
				Torchlight III 50% off
			
			
		
	


 ]]></description>  
      <link>/en/games/torchlight-ii/news/detail/11482683-2020-winter-sale</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/11482683</guid>  
      <pubDate>Tue, 22 Dec 20 09:55:00 -0800</pubDate>
    </item>
    <item> 
      <title><![CDATA[Post Launch Patch 3 - Feature Improvements]]></title>  
      <description><![CDATA[

Torchlight II on consoles is getting another big update today! Read on to see what&#39;s improved:


	Rebuilt Skills Page
	Videos will now play on the skills page to show players what abilities they are investing their skill points into
	Additional Transmutation Recipes have been added to the game



	
		
			Upgraded Elemental Gem
			Requires any x2 Gems of the same type & size
		
		
			Vendor boon scroll
			3x set items + 1x Town Portal or Identify Scroll
		
		
			Random Pet Fish
			Requires 1x Pet Collar, 1x Pet Tag, 1x Fish
		
		
			Random Pet Equipment
			Requires 4x Fish
		
		
			Unique Weapon Shard
			Requires 3x Unique Weapons, 1x Huge Gem
		
		
			Unique Helmet Shard
			Requires 3x Unique Class Helmets, 1x Huge Gem
		
		
			Unique Glove Shard
			Requires 3x Unique Class Gloves, 1x Huge Gem
		
		
			A random legendary item
			Requires 1x of each Unique Shard
		
		
			Summon Master Enchanter Scroll
			Requires 1x Unique Shard, 1x Town Portal Scroll, 1x Identify Scroll
		
		
			Random Legendary
			Requires 1x Claptraps Bolt, 1x Diamond Sword, 1x One-Eyed Willies Eye, 1x Buffalo Bills Mask
		
	



	New Pets - The Seal, Muskox, and Reindeer have been added to the game
	General Bug and Stability Improvements
	Resolved PS4 multiplayer issue


 ]]></description>  
      <link>/en/games/torchlight-ii/news/detail/11374843-post-launch-patch-3-feature-improvements</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/11374843</guid>  
      <pubDate>Fri, 21 Feb 20 10:55:00 -0800</pubDate>
    </item>
    <item> 
      <title><![CDATA[Post Launch Patch 2 - Quality of Life Update Notes]]></title>  
      <description><![CDATA[

Thanks to everyone who has joined us to relive the glory in Torchlight II! With the help of our players showing great support and providing feedback, we are happy to release a huge quality of life update to Torchlight II on consoles. Read below to hear all the amazing content coming to the game.


	Transmutation - Back by popular demand, we will be reintroducing Transmutation into Torchlight II with this patch. We will also be adding a few new recipes to the game for this console release, including one that addresses another oft-requested feature…
	Weapon + Ability Swapping - Another highly requested feature is making its way into Torchlight II for consoles. We’re giving players the option to swap on the fly between two sets of weapons and abilities to keep you in the action as much as possible!
	Respeccing - Players will now be able to use the Potion of Respec recipe to respec their characters. This feature had been heavily requested, so we are happy to bring it to players with this update.
	Tips - We will be adding tooltips to the game UI to help familiarize new console players with the nuances of control. Additionally, we have added Beginner, Intermediate, and Advanced tips on loading screens to the game.
	New Pets! - That’s right, there is an all-new companion for you to bring on your trek.
	Polish Language - We have added Polish language support to the game. If you have been waiting for this before jumping in, now is your chance!


 

All of these improvements and new features are in the latest Quality of Life Update for Torchlight II on consoles. Download the Update as soon as it is available and dive back in with your friends to relive the glory one more time.

For any bugs or technical issues, please contact official support at https://support.arcgames.com.

Follow us on Twitter and Facebook for more official announcements! Join the devs and other Torchlight fans on our Discord server!

 ]]></description>  
      <link>/en/games/torchlight-ii/news/detail/11319233-post-launch-patch-2-quality-of-life-update-notes</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/11319233</guid>  
      <pubDate>Mon, 02 Dec 19 16:55:00 -0800</pubDate>
    </item>
    <item> 
      <title><![CDATA[Post Launch Patch 1 - Update Notes]]></title>  
      <description><![CDATA[

 

New Features:

● NG+ Reset featured added on Manage Character screen

NOTE:  For players affected with "New Game Plus" issues, there is now the feature to reset your world on the Manage Character screen. After selecting a "New Game Plus" Character from the Manage Character screen, players will have the choice to reset their "New Game Plus" character&#39;s world to a level that more closely matches their character level.
● New Pet in Patch -- The Rhino.
● Added Character Class and Charge Meter descriptions on character creation screen.
● Added a prompt describing Hardcore Mode when players select this on character
creation.
● Ability to see player levels beside names in multiplayer
● Controller Diagram added to the Settings Menu

 

Bugs Addressed:
● Fixed a crash related to pets going to town
● Applied stability improvements for PS4 crashes
● Applied stability improvements for Xbox One launch crashes
● Fixed exploit where players could add more potions to shopping list after running out of
gold
● Stability improvements for trading
● Multiplayer stability improvements
● General performance improvements

 

 ]]></description>  
      <link>/en/games/torchlight-ii/news/detail/11264783-post-launch-patch-1-update-notes</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/11264783</guid>  
      <pubDate>Thu, 26 Sep 19 16:20:00 -0700</pubDate>
    </item>
    <item> 
      <title><![CDATA[Console Updates]]></title>  
      <description><![CDATA[

 

Switch - An update will be released on September 6th with the following updates:


	Fixed a desync issue where players sometimes don&#39;t see the same things in multiplayer
	Fixed an issue where scrolling through the stat UI highlights the wrong items and the description is mismatched
	Fixed an issue where pressing Left on the D-pad in any menu will pop up the "View Invites" screen
	Fixed issues with inititating the "Ghosts of Plunder Cove" quest


 

Xbox - We&#39;re working on an update to resolve the following issues:


	Fix for edge case crashes around disconnecting or changing profiles while on a UI menu
	Fix for some crashes on start-up
	Fix for no sound in the opening cutscene


 

PS4 - An update went live this morning that resolved the following issues:


	Fixed a crash when binding dynamite to a button
	Fixed a desync issue where players sometimes don&#39;t see the same things in multiplayer
	Fixed issues with inititating the "Ghosts of Plunder Cove" quest
	Fixed an issue with no sound in the opening cutscene


 

We’re aware of a higher than normal crash rate on PS4 and are looking into an additional fix at the moment. Thank you for your patience!

 ]]></description>  
      <link>/en/games/torchlight-ii/news/detail/11248323-console-updates</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/11248323</guid>  
      <pubDate>Wed, 04 Sep 19 11:37:48 -0700</pubDate>
    </item>
    <item> 
      <title><![CDATA[Arc Summer Sale]]></title>  
      <description><![CDATA[
    ]]></description>  
      <link>/en/games/torchlight-ii/news/detail/10920353-arc-summer-sale</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/10920353</guid>  
      <pubDate>Thu, 21 Jun 18 10:00:00 -0700</pubDate>
    </item>
    <item> 
      <title><![CDATA[ArCast Twitch Stream 3/26 at 2PM PDT]]></title>  
      <description><![CDATA[EDIT: Missed it? Here it is!




Watch live video from PerfectWorld_Community on Twitch

EDIT: Incoming transmission...it seems there will be an invasion during tomorrow's ArCast. There will be a special announcement during our Torchlight II ArCast. Make sure to be there for it may save your life.



 

When: Thursday 3/26 from 2-3:30 PM PST

Where: Perfect World Twitch Channel

Room Name: Arc Games Room (Password: arcast) 

What: Let’s Play Torchlight II – Part II 

Prizes:


	500 Zen for 3 Lucky Winners.
	Separate drawing of 500 Zen for anyone who joins Andy’s party on-stream (Tweet us if you’re interested @PlayArcGames)
	Additional winners if we reach 200 and 400 viewers.


 

Andy will be continuing his Let’s Play for Torchlight II ArCast! For those of you who have TLII, join the room with the following information: Search “Arc Games Room” and enter the password “arcast.” For anyone who joins Andy’s party, you’ll be part of a separate drawing to receive 500 Zen because you’re awesome like that – seeing as how you can have 6 members in a party, that’s a 1 in 5 chance of winning 500 Zen. 

Come hang out with communities from all our games on Arc, make new friends and of course, win some ZEN. We’ll be giving away ZEN every 20 minutes during the ArCast, which can be used for any of our games on Arc.

Three lucky viewers will receive 500 ZEN each for use in all of our games on Arc. Yup, it’s your choice:


	Neverwinter
	Star Trek Online
	PWI
	Forsaken World
	War of the Immortals
	Battle of the Immortals
	Jade Dynasty
	Ether Saga
	Champions Online
	Blacklight
	RaiderZ
	Swordsman
	Fortuna


 

So put your goggles on, ready your weapons and head on over to the ArCast this Thursday.

The Arc Team]]></description>  
      <link>/en/games/torchlight-ii/news/detail/9110513-arcast-twitch-stream-3%2F26-at-2pm-pdt</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/9110513</guid>  
      <pubDate>Tue, 24 Mar 15 15:42:37 -0700</pubDate>
    </item>
    <item> 
      <title><![CDATA[Let's Play Torchlight II ArCast 2/19 2-3PM PST]]></title>  
      <description><![CDATA[EDIT: Here it is, in case you missed it:



Watch live video from PerfectWorld_Community on Twitch

 



When: Thursday 2/19 from 2-3 PM PST

Where: Perfect World Twitch Channel

What: Let’s Play Torchlight II!

Gifts: 500 ZEN for 3 Lucky Winners

Andy will be doing a Let’s Play for Torchlight II on stream! Come hang out and watch him play TLII from the very beginning as he discovers everything the game has to offer. For those of you who have TLII, start a new adventure with Andy and show him the ropes!

Add him on Arc under StrumSlinger. We all know that one hour isn’t enough to finish the game, and in the spirit of a Let’s Play, Andy will continue on his TLII adventures both on and off stream. Look out for a schedule to be posted tomorrow.

One last thing: in the spirit of Chinese New Year, three lucky viewers will receive 500 ZEN each for use in the following games on Arc:


	Neverwinter
	Star Trek Online
	PWI
	Forsaken World
	War of the Immortals
	Battle of the Immortals
	Jade Dynasty
	Ether Saga
	Champions Online
	Blacklight
	RaiderZ
	Swordsman
	Fortuna


 

So what are you waiting for! Come hang out during the ArCast and let’s play Torchlight II!

 ]]></description>  
      <link>/en/games/torchlight-ii/news/detail/9075693-let%27s-play-torchlight-ii-arcast-2%2F19-2-3pm-pst</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/9075693</guid>  
      <pubDate>Wed, 18 Feb 15 19:04:46 -0800</pubDate>
    </item>
    <item> 
      <title><![CDATA[Black Friday Sales!]]></title>  
      <description><![CDATA[

Hey Everyone!

Looking to stock up on all kinds of goodies in the upcoming week? Well look no further, as today we'll cover all the items that will be on sale for this Black Friday, game wide! Down below you will find a list of each game, and what they will be offering for this Black Friday Sale.

We will also be hosting a 15% Charge Bonus on all games! Check each games' individual news page for more information, or check the top rotators here: Charge Bonus

Sales Date Start: November 25th 

Torchlight - Receive Torchlight FREE on Arc starting November 25th until November 30th. Afterwards, it will go back on sale for it's regular price. Link: Free Torchlight

Torchlight 2 - From November 25th to November 30th, receive Torchlight 2 for 75% off on Arc. That's only $5! Link: Torchlight 2

Perfect World International - Starting November 25th through December 2nd, receive up to 50% off select items, with 30% on Charge Rewards, and 20% on Spend Rewards! Link: All PWI Promos

War of The Immortals - Starting November 25th through December 2nd, receive 40% off all purchases and earn bonus Charge Rewards. Link: All WOI Promos

Battle of The Immortals - Starting November 25th through December 2nd, receive 40% off all purchases and earn bonus Charge Rewards. Link: All BOI Promos

Jade Dynasty - Starting November 25th through December 1st, receive 50% off select purchases and earn bonus Charge Rewards .Link: All JD Promos

Forsaken World - Starting November 25th through December 1st, receive 50% off select purchases and earn bonus Charge Rewards. Link: All FW Promos

Blacklight Retribution - Starting November 25th through December 2nd, receive up to 20% off on rotating sales on select Receivers. Link: ALL BLR Promos

 

Sales Date Start: November 26th

Neverwinter - Starting November 26th until November 30th, receive up to 20% off select items. Link: All Neverwinter Promos

Star Trek Online - Starting November 26th until November 30th, receive up to 20% off select items, and through December 1st, receive $100 off Lifetime Subscriptions! Link: All STO Promos

Swordsman - Starting November 26th until December 1st, spend less on Spend Rewards, and receive more! Link: All SWM Promos

 

Sales Date Start: November 27th

Champions Online - Starting November 27th through November 29th, receive up to 50% off select items.

 

*Links to all sales will be updated once the sales go live*

 

 ]]></description>  
      <link>/en/games/torchlight-ii/news/detail/9006753-black-friday-sales%21</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/9006753</guid>  
      <pubDate>Wed, 26 Nov 14 09:13:00 -0800</pubDate>
    </item>
    <item> 
      <title><![CDATA[Torchlight II Poster Available]]></title>  
      <description><![CDATA[

Ever wanted your very own personal Torchlight II poster? Well search no further! Down below you will find a link to the Torchlight II Merchandise store. Get your very own poster, or stock up on some awesome t-shirts!

Click the following link to go to the official Torchlight II Merchandise Store: Torchlight II Merch

 

See you ingame!

-The Arc Team]]></description>  
      <link>/en/games/torchlight-ii/news/detail/5002913-torchlight-ii-poster-available</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/5002913</guid>  
      <pubDate>Tue, 25 Nov 14 09:00:00 -0800</pubDate>
    </item>
    <item> 
      <title><![CDATA[Torchlight II Version History]]></title>  
      <description><![CDATA[

Below is a comprehensive list of all Torchlight II changes:

1.25.x.2 (25 April 2013)          

 

General


	Localization fixes download
	Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled
	Fixed an issue with mapping right-click hotkeys


 

GUTS


	Fixed several file browse buttons in the unit editors
	Fixed an issue where the environment layout browse button would default to an incorrect path
	Fixed creating and saving level feature tags


1.24.x.8 (11 April 2013)

 

General


	No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use
	10 mod limit now properly enforced


 

Skills


	Gut Punch now accurately scales its radius as described


 

​Stability


	Fixed occasional hang when entering Tarroch's Tomb


 

​GUTS


	Fixed duplicate files being displayed after modding a file in various editor forms
	Editor WSAD camera movement keys are now mappable in the settings_editor.txt file
	Marquee object selection now property updates the selected scene tree nodes
	"Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts
	Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch
	Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances
	Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes)
	Fixed units not reloading in some circumstances when the unit editor were saved
	Fixed unittypes not reloading in some circumstances when the unittypes editor was saved
	Fixed inheritance nodes not being displayed in the unittype editor
	Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.)
	Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor


1.23.x.5 (4 April 2013)

Skills


	Fixed an issue where players could get stuck in a particular phase beast level
	Fix for the final dungeon in the Ice Labs
	Fix for exiting the Ice Labs to Frosted Hills
	Fixes for minimap puzzle representations on some maps


 

UI


	Fixed issues with display of modded game groups in dropdown


 

​ModLauncher


	Fix for visual issues on Windows XP machines.
	Added "Waiting for response from Steam" message to ModLauncher start-up.
	Added notification that time may be required before ModLauncher can be started when mods require updates.


 

GUTS


	Unit editors (monster, items, players props) now have a "folder" column in the unit list.
	Added "find:" operator for expression filtering (i.e. "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data)
	Editor no longer crashes when investing skill points wish push a skill to the next tier.
	Modded skills no longer show twice in the skiles editor.
	Fixed the "view folder" button in the rule set editor when viewing mod level sets.
	Modded rule sets should no longer show twice in the rule set editor.
	Stat lines no longer show twice when modding stat lines.
	Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
	Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.
	Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images.
	fixed skill UI layout browse/open buttons in the Player editor when modding.
	fixed category filtering in the affix editor after modding an affix.
	Can no longer attempt to add static unittypes in the unittypes editor.
	Steam users may need to re-validate their installation of GUTS after updating Torchlight II. (From the Steam client, go to Library -> Tools -> Right-click Torchlight II GUTS -> Properties -> Local Files tab -> Verify Integrity of Tool Cache)


1.22.x.40 (1 April 2013)

New Content


	New Unique and Lengendary weapons for every item class
	New class armor sets
	New MapRoom maps
	Additional side dungeons in Act 1 and 2 during New Game Plus play
	Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures
	Headcrab pet
	Alpaca pet
	Panda pet
	Stag pet


 

Modding


	Modding is now fully enabled. For Steam users, Steam Workshop support is integrated.
	Modding is fully supported in multiplayer - filter available games by active mod combinations. With Steam Workshop, automatically subscribe to and match configurations to join modded games!
	New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki


 

Bugfixes


	fSocketable-granted DOT effects now get character damage bonuses from focus and items
	Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state
	Various protections to prevent poorly formed mods
	Other minor fixes


1.21.x.1 (14 January 2013)

 

Stability


	Fix for potential Steamworks related crash.


 

Gameplay


	Fix for a desynchronization error which can occur in 3+ player multiplayer games in very specific timing circumstances.
	Fix for a rare issue where the effects on a merchant's items (or items left on the ground) can be wiped if a player takes ownership of a level while the original owner is departing.


1.20.x.3 (12 December 2012)

 

Stability


	Fixed a crash related to removing gems from items in multiplayer if they had been equipped.
	Fixed a separate multiplayer socketing related crash. Both of these fixes should resolve most of the 'in-town' crashes some players have experienced, as the events triggered can crash other clients.


 

Gameplay


	Fist weapons (and a few other innately enhanced items) can no longer make your attacks so fast that they are invisible with max attack-speed bonuses.


Languages


	German is now available to all users.
	Polish translation updates.
	Russian translation updates.


 

1.19.x.7 (30 November 2012)

 

Translations


	Cleaned up Polish language translations.
	Cleaned up Russian language translations.
	Fixed issues with font clipping.


1.18.x.1 (16 November 2012)

This is a small hotfix patch to address an issue with proximity-based effects from set item bonuses that could cause extreme frame rate degradation.

 

1.17.x.14 (15 November 2012)Edit

Pets


	Owl pet added
	Badger pet added


 

Languages


	Russian language now available
	Polish language now available


 

General


	Several spelling errors fixed
	Dimensions fixed on one texture
	A lot of internal fixes to support translations better, and copy-pasting of Cyrillic characters and use of IME
	Characters with certain special characters in their names won't fail to save
	Attacks that deal weapon% no longer give bonus crit for values over 100%
	Missiles with an AoE were not properly taking into account some untargetable states
	Run speed bonuses were sometimes added twice
	Fixed Trillbot achievement quest


 

Skills

Engineer


	Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage
	Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements


 

Berserker


	Storm hatchet now targets better on slopes
	Storm hatchet should be less likely to collide with walls and more likely to collide with units
	Ravage knockback/slow resistance fixed
	Ravage falls back to autoattack when mana is low
	Battle rage properly refreshes now
	Shadowbind procs now level properly


 

Embermage


	Rank 4 of Firestorm now has correct max damage
	Issues w/ Prismatic Bolt duration effects resolved
	Fixed mana cost for rank 10 of Infernal Collapse


 

Spells


	Made requirement reduction spells work properly


 

Items


	Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended
	A non functioning proc on the Tundra set was converted to a functioning Lifesteal
	Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons
	New ring for Emberweave set
	New pants for Embercraft set
	Legendary wand Earth Dies Screaming can no longer crash the game
	Fixed some issues with item-based proximity effects getting doubled


 

Maps


	Various pathing and collision fixes
	Various new boss rooms added for maproom maps
	Several new Phase Beast rooms added
	Can't be knocked behind fence in Arena of Slaughter


 

Monsters


	Exploding zombies now strike only once per explosion
	King gels have champion resistances and minion gels cannot be charmed


 

Recipes


	Transmutation recipe for sockets can't eat gems with no return.


 

Random Maps


	Some random map affixes better tuned


 

Quest Related


	You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub
	Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.


 

System


	Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell
	Fixed crash when quitting the game from the options menu while the shared stash is open.


 

1.16.x.3 (22 October 2012)

1.16 is a hotfix patch which resolves two issues:


	Fixes a crash with proximity-based effects granted by a Set bonus
	Missiles reflected by the player will not strike the player, or other friendly targets


 

1.15.x.2 (19 October 2012)

This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled.

 

1.14.x.5 (18 October 2012)

 

GRAPHICS


	Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled


 

PERFORMANCE


	LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )


 

SKILLS


	Shield Bash bonus damage now deals the stated amount(charged and uncharged)
	Wolfpack will properly strike turrets
	Bonuses due to proximity now always expire properly
	Damage bonuses/reductions for Battle Rage properly expire
	Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
	Pet damage bonuses are applied to effects


 

LEVELS


	Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
	Various issues resolved in Luminous Arena in multiplayer
	Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)


 

ITEMS


	Set reward for Inquisitor set altered to a functional bonus
	Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
	Effects based on proximate monsters now work properly with socketables
	DOTs were not properly attributing experience if the effect was applied from an item instead of a skill


 

MISC


	Target Dummy is Charm resistant
	Fixed issue where rebinding Close All Menus could lock you in pause mode
	Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)
	Pet enhancing bonuses work more consistently for pets attached to OTHER pets


 

1.13.x.12 (11 October 2012)

 

MISC


	Fixed Engineer armor set that was showing up as white geometry


 

PERFORMANCE


	Additional UI performance improvements
	Additional rendering performance improvements
	Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines


 

STABILITY


	Fixed a crash that could occur with a dying pet that proc'ed on save restoration


 

SKILLS


	Fixed some issues with Stormclaw bolt chaining
	Blazing Pillar will no longer give enemies the ability to burn you!
	Shockbolts and Shocking Orb can now build charge
	Fixed several non-working augment affixes
	On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
	Blade Pact and Stone Pact last for listed time


 

ITEMS


	Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
	Several affixes that work based on unit proximity can work in parallel, when they could not before


 

GAMEPLAY


	Fixed several issues where procs could be precluded from activation
	Set bonuses based on nearby monster count work properly
	Some more multiplayer XP distribution fixes related to player/killer delta
	Can't turn alignment on something that attaches to its master
	When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
	Player block cap set to 75 instead of 50
	Elemental armor reduction can't reduce armor below zero
	Champions all have 100% charm resistance
	Siege Turrets have 100% charm resistance


 

LEVEL SCRIPTING


	Can't prematurely activate Vyrax tower warp with teleportation
	Various minor level fixes
	Various visual updates to the Three Sisters' Lair
	Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
	Tutaran trap fixes
	Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.


 

1.12.x.7 (4 October 2012)

This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.

 

FUNCTIONAL


	Shared stash now creates a backup of itself
	You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
	Can’t drag merchant items onto the buyback tab
	Gambler does not show 'can't equip' X
	CTRL-M will instantly toggle map visibility
	Pet equipment cannot get sockets from enchantment
	Fixed rare crash related to Charming a monster
	Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
	Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
	Confirmation box added for quitting without saving
	Fixed a few rare hardware related crashes
	Particle update optimizations
	Various rendering optimizations


 

GAMEPLAY


	Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
	Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
	Zero walkspeed monsters won't attempt to jump down
	Fixed some display issues with Fame level progress
	Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
	Swamp Flier scream debuff will show an appropriate name on debuff icon
	Creep squish blood now has a censored version
	Fixed a few areas where loot from a specific event spawned publicly
	Fixed a few spelling errors
	Act 4 banner should properly display
	Pets can be sent to town from the last 2 boss rooms
	Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
	DOTs now correctly calculate bonuses from +DMG%
	XP and Fame %bonuses from gear are now capped at +/- 100%
	HP bonus gear will properly be reflected in final health of player to other clients post-zoning
	Game can be saved at any time from the options menu
	Onscreen notification in bottom right of screen when saving takes place
	Console-created items now have an effect that displays that they were cheat-created
	Damage reduction effects on the player are capped to 75%
	Stat expenditures when leveling up are properly synchronized in multiplayer
	When leveling up, your health is properly recalculated on other clients
	Skill cycle keys can now be bound to mouse buttons
	Transmuted items are no longer destroyed if an inventory is full with no place to accept them


 

SKILLS


	Berserkers are still targetable while performing Savage Rush
	Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
	Battle Standard's properties are properly exclusive (they don't stack)
	Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
	Howl duration fixed (Extended)
	Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
	Vortex Hex won't target smashables
	Fixed two ranks of Seismic Slam incorrectly doing electrical damage
	Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
	Elemental attunement properly benefits from owner’s level
	Elemental Boon should properly speed up cast time on last rank
	Shadowbind should properly rank up duration
	Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
	Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
	Outlander Long Range Mastery should now affect wands as well
	Prismatic Bolt gains charge at half the previous rate
	Spider Mines should show debuff icons
	Spider Mine summon duration fixed
	Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
	Elemental Attunement shouldn’t attack smashables
	Tremor rank 6 should properly perform its charged effect
	Immobilization Copter damage effect shouldn’t stomp on other damage effects
	Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
	Rapid Fire and Venomous Hail now use DPS instead of Damage


 

SCRIPTING


	Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
	Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
	Various minor level scripting or layout repairs
	Fixed farmable Gel phasebeast room so that XP gain isn't overblown
	Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
	Fixed a few areas where the player could get stuck


 

NETWORKING


	Fixed a case where backlog of messages for resend would escalate and disconnect the client
	Friends-only games are fixed to synch correctly across lobbies
	Fixes for various serverside issues
	Erroneous ‘Connection Failed’ messages should be fixed
	Games can now be filtered near your level


 

GRAPHICAL


	Many wardrobe tweaks and fixes


 

BORING


	Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading


 

1.11.x.x (23 September 2012)

A fix to the previous patch, repairing an error where the shared stash could be lost.

 

 

1.10.x.x (23 September 2012)

 

STABILITY


	Fixed a potential crash bug when applying affixes and effects in certain circumstances
	Fixed rare crash when turning in quest in the Undercurrents.
	Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)


 

SKILLS


	Fix for Berserker geyser proc showing up as a mappable skill.
	Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
	'Resist Slow' affix fixed.
	Proc affixes scale better with player level.
	Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
	Fix for mistriggering when chaining two skills together when there is an early hit-frame.
	Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
	Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
	Fix for potential issue when units would queue removed/unavailable skills.
	Fix for having more than 100% reduction to charge decay or a negative flat charge decay.


 

PERFORMANCE


	Made significant optimizations to particle collisions.


 

SYSTEMS


	Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
	Fix for bug where rapid clicks could misspend stat points.
	Removed access to console commands in multiplayer games.
	The game's login dialog now correctly allows passwords up to 64 characters long.
	Removed display of other users' IP addresses in multiplayer games.
	Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
	Removed logging for achievements to potentially reduce some FPS drops for some users.


 

LEVELS/SCRIPTING


	Tweaks to various areas to prevent units from getting stuck.
	Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
	Fixes to some level scripting logic in the Frosted Hills.
	Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
	Implemented a few specific boss room pathing fixes.


 

ACHIEVEMENTS


	Fixed friends list based achievements.
	Spell-learning achievements now don't incorrectly trigger based on other players.


 

MINOR


	Fixed several typos.
	Improvements to journal tooltips


 

- The Arc Team]]></description>  
      <link>/en/games/torchlight-ii/news/detail/5002923-torchlight-ii-version-history</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/5002923</guid>  
      <pubDate>Tue, 25 Nov 14 09:00:00 -0800</pubDate>
    </item>
    <item> 
      <title><![CDATA[Torchlight II Reviews Roundup!]]></title>  
      <description><![CDATA[

Check out what press are saying about Torchlight!

“Torchlight II is an excellent game no matter how you slice it.” – Game Informer

“Easily the richest, lowest wattage, and most fun dungeon crawler experience launched in recent memory…” – Ten Ton Hammer

“Torchlight II, Runic Games' latest kill sandbox, is one of the best action-RPGs around.” – IGN

“Traditional loot-driven action role-playing games don't get much more addictive and enjoyable than Torchlight II.” – GameSpot

“The game feels like the cumulative work of perfectionists intent on making the action role-playing game of their dreams.” – Polygon

“If you're a fan of hack 'n slashes, loot fests, or dungeon crawlers, definitely pick up Torchlight II. It's absolutely worth your time and money, and should hold your attention for quite a while.” – Destructoid 

“Torchlight II completely overshadows its predecessor, adding co-op play and a host of welcome new features while refining those that brought the original to our attention in the first place.” – GamesRadar

“Runic Games has my vote for Developer of the Year.” – MMORPG

“If you've got a few extra bucks and want to revisit the golden age of dungeon-crawling loot-fests in a modern title, Torchlight 2 is your knight in shining armor… or in my case, butcher-knife wielding psychopath.” – Game Revolution

“It doesn't take very long for Torchlight II to get its hooks in you. Between a beautifully animated opening cinematic, and a just-complex-enough character creation system, it's not difficult to feel touched by the game's easy charm right from the start.” – The Escapist]]></description>  
      <link>/en/games/torchlight-ii/news/detail/5002903-torchlight-ii-reviews-roundup%21</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/5002903</guid>  
      <pubDate>Tue, 25 Nov 14 09:00:00 -0800</pubDate>
    </item>
    <item> 
      <title><![CDATA[Torchlight 2 Redemption Instructions]]></title>  
      <description><![CDATA[

Hey all,

Once you’ve downloaded Torchlight 2, check the email address that you registered with Arc to get your Activation key.

When you receive your key, go ahead and run the launcher through Arc. When you launch Torchlight 2, click "Activate" and Input your key. *See Below*

This will grant you full access to Torchlight 2.

 



 

Input your Activation Key in the box, and you’re all set!

 



 

Congratulations, you now own Torchlight 2. Happy gaming!

- The Arc Team]]></description>  
      <link>/en/games/torchlight-ii/news/detail/5002863-torchlight-2-redemption-instructions</link>
      <guid isPermaLink="false">https://www.arcgames.com/en/games/torchlight-ii/news/detail/5002863</guid>  
      <pubDate>Mon, 24 Nov 14 16:08:48 -0800</pubDate>
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