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Star Trek Online

Stats of the DS9 Lock Box and Lobi Store Ships!

By Ambassador Kael | Fri 01 Jun 2018 09:00:00 AM PDT

Though the troubled times of the Dominion War are in the past, the repercussions of that tumultuous era are still felt to this day. Even now, with even larger threats looming over the region, iconic starships from the fleets of those days can still be found aiding the efforts of the heroes of the Milky Way.

Both of these starships feature unique combinations of features never before seen in Star Trek Online, which we’re excited to be able to highlight.

The Jem’Hadar Light Battlecruiser [T6] will be the first ship to ever feature two (2) Commander-Rank bridge officer seats, including a rarely-before-seen Commander-rank Universal bridge officer seat. It still has the same total number of seats as other T6 starships, but this unique configuration should offer players some interesting opportunities for ability selection.

The Maquis Raider [T6] will be a full-featured Miracle Worker Primary Specialization starship, despite being a small and nimble raider. To date, all Miracle Worker starships have been large, bulky vessels, built to benefit mostly from the defensive nature of the Specialization. We’re excited to see what putting these capabilities onto a completely different style of vessel may allow players to accomplish!

The following starships will become available with the release of the Deep Space Nine Lock Box, scheduled to arrive on PC starting with the release of the Victory is Life expansion on June 5th, 2018.

Jem’Hadar Light Battlecruiser [T6]

This commanding vessel was originally seen as one of the primary vessels present in the adversary fleets that assaulted the Alpha and Beta Quadrants during the Dominion War. After the events that led to the disappearance of an enormous Dominion fleet, derelict vessels of this type were periodically spotted near Bajoran and Cardassian space over the subsequent decades. These ships have all be refitted and brought up to modern standards, for use by the allied forces of the Milky Way.

This starship features a Lieutenant Commander Tactical / Intelligence specialist bridge officer seat.

Ship Details:

  • Tier: 6
  • Faction: All
  • Availability: Lock Box
  • Level Required: 40
  • Hull Strength: 1.15 (34,500 at Level 40, 39,675 at Level 50, 46,000 at Level 60)
  • Shield Modifier: 1.3
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical/Intel, 1 Commander Engineering, 1 Lieutenant Science, 1 Commander Universal
  • Console Modifications: 4 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 13 degrees/second
  • Impulse Modifier: 0.17
  • Inertia: 50
  • +10 to Weapon Power, +10 to Engine Power
  • Console – Universal – Personal Wormhole Generator
  • Cruiser Command Array
    • Command - Shield Frequency Modulation
    • Command - Weapon System Efficiency
  • Can Equip Dual Cannons
  • Starship Mastery Package (Battlecruiser)
    • Absorptive Plating (+Physical and Kinetic Damage Resistance)
    • Enhanced Weapon Banks (+Critical Severity)
    • Enhanced Plating (+Energy Damage Resistance)
    • Armored Hull (+Maximum HP)
    • Obedience is Victory (Starship Trait)

Console – Universal – Personal Wormhole Generator

Activating your Personal Wormhole Generator allows you to travel great distances very quickly while untargetable and invisible for a very brief time. While in the wormhole you will regain Hull Hitpoints over time. Upon exiting the wormhole, you will gain a potent damage buff.

This console also provides a passive bonus to Directed Energy Damage and Defense.

This console may be equipped in any console slot, on any starship. Only one of these consoles may be equipped on a starship at a time.

Starship Trait – Obedience is Victory

After achieving Level 5 in your Jem’Hadar Light Battlecruiser, you will unlock the “Obedience is Victory” Starship Trait. While this starship trait is slotted, you will summon a Jem'Hadar Attack Ship whenever you activate Engineering Team, Tactical Team or Science Team. This ally will fight by your side for a brief time. Subsequent activations of Team abilities will extend the duration of the ally’s help.

Admiralty Stats:

  • ENG:  57
  • SCI:  24
  • TAC:  45
  • SPECIAL:  +8 TAC and SCI per TacShip

 

Maquis Raider [T6]

Although the Maquis resistance was short-lived, this fierce group of independent rebels left an indelible mark on the history of the region of space along the Cardassian-Federation border, and beyond. Their reliance on guerilla tactics, inventive uses of technology, and environmental hazards like those found in the Badlands, are still studied by military organizations to this day. This Raider represents the culmination of the innovative and unerring determination of the Maquis, blending the utilitarian flexibility of universal seating with the offensive capabilities of any other modern strike ship.

This starship features a Commander Tactical / Miracle Worker specialist bridge officer seat.

Miracle Worker vessels have access to the Innovation mechanic, which reflects the ingenious solutions you and your crew can pull out of thin air to aid in difficult situations. While in combat, utilizing the correct combination of Engineering, Science, and/or Tactical Bridge Officer Abilities (as indicated by a specialized UI readout) will cause one of the following effects to be triggered:

  • Instinctive Rerouting: Bonus to All Subsystem Power
  • Containment Layering: Temporary Hull (based on Max Hull)
  • Heisenberg Decoupling: Secondary Shields (based on Max Shields)
  • Plasma Purge: Self-Targeted AOE Plasma Damage-over-Time
  • Ingenious Solutions: Bonus to Recharge Speeds for Bridge Officer and Captain Abilities
  • Barclay Maneuver: Photonic Copy of your starship which uses Ramming Speed on a nearby foe

 

Which abilities must be activated, and which Innovation effect is triggered are both randomized each time the mechanic refreshes. It will refresh after a brief lockout period which follows each triggered effect.

Miracle Worker vessels are outfitted with a special Console Slot which can fit any Console that would normally require an Engineering, Science or Tactical slot. This Universal Console Slot is in addition to the standard number of slots available on ships of the same tier.

Ship Details:

  • Tier: 6
  • Faction: All
  • Availability: Lobi Store
  • Level Required: 40
  • Hull Strength: 1.1 (33,000 at level 40, 37,950 at level 50 and 44,000 at level 60)
  • Shield Modifier: 0.8
  • Fore Weapons: 5
  • Aft Weapons: 1
  • Device Slots: 2
  • Bridge Officer Stations: 1 Commander Tactical/Miracle Worker, 1 Ensign Universal, 1 Lieutenant Universal, 2 Lieutenant Commander Universal
  • Console Modifications: 5 Tactical, 3 Engineering, 3 Science, 1 Universal
  • Base Turn Rate: 20 degrees/second
  • Impulse Modifier: 0.21
  • Inertia: 85
  • +15 to Weapon Power, +5 to Shield, Engine, and Auxiliary Power
  • Console – Universal – Plasma Storm Module
  • Can Equip Dual Cannons
  • Improved Raider Flanking
    • +33% Bonus Damage when striking the target’s rear flank
  • “Innovation” Ship Mechanic
  • Experimental Weapon Slot, equipped with Phlogiston Projector
  • Starship Mastery Package (Raider)
    • Precise Weapons Systems (+Accuracy)
    • Tactical Maneuvering (+Defense)
    • Enhanced Weapon Systems (+All Weapon Damage)
    • Enhanced Weapon Banks (+Crit Severity)
    • Badlands Tactics (Starship Trait)

 

Experimental Weapon – Phlogistion Projector

A few clever Maquis sometimes referred to the exotic gasses of the Badlands by the nickname of "phlogiston" -- an archaic element believed by 18th-century Earth scientists to be the source of combustion. Although scientifically inaccurate, the term stuck around as a sort of slang. This experimental weapon emits an oxygen-rich mixture of these gaseous elements harvested from the Badlands plasma fields, and ignites them. This violent reaction briefly burns at temperatures comparable to solar ejections, causing structural damage to even the hardiest of starships.

It may be upgraded like a standard weapon, swapped out for another Experimental Weapon and placed in any other starship's Experimental Weapon Slot.

Console – Universal – Plasma Storm Module

Activating this ability will create a massive plasma storm at your target's location. The plasma storm deals plasma damage and pulls enemies into its center while drastically slowing their flight speed.

This console also provides a passive bonus to Starship Control Expertise and Starship Particle Generators skills.

This console may be equipped in any console slot, on any starship. Only one of these consoles may be equipped on a starship at a time.

Starship Trait – Badlands Tactics

After achieving Level 5 in your Maquis Raider, you will unlock the “Badlands Tactic” Starship Trait. While this starship trait is slotted and you are within 3km of an anomaly or Plasma Storm you control, you gain a moderate boost to stealth, defense and flanking damage.

Admiralty Ship Stats

  • Engineering: 35
  • Science: 35
  • Tactical: 56
  • Special: +20 ENG and SCI when Alone

 

NOTE: The above stats for all ships are subject to change.

Jeremy “BorticusCryptic” Randall
Lead Systems Designer
Star Trek Online

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