Join the First Contact Day Event celebration from 4/11/19 - 4/18/19!
Added an extra character slot.
Now 9 for lifetime subscribers
Now 8 for everyone.
The following ships now properly have their nacelles and associated ship parts animated and oriented while in sector space and when warping in and out of systems:
Chimera/Manticore Heavy Destroyer
Peghqu'/Duvqu' Heavy Destroyer
Daeinos/Dinaes Heavy Destroyer
Kelvin Timeline Heavy Command Cruiser
Aquarius Light Escort
Risan Luxury Cruiser
The Kelvin Timeline Intel Dreadnought Cruise now properly closes its deflector blast doors during combat.
Updated the system that causes ships with moving wings/nacelles to fold them into cruise position while in sector space.
Discovery era Terrans on Pahvo now use the proper transporter animations when spawning.
Updated Memorial Plaque to include Morgan Woodward.
Updated Class names for Engineers that were missing the term Officer that is present in the other two classes.
Engineers are now "Engineering Officers", which matches "Science Officers" and "Tactical Officers"
Added missing Tail customization options for Caitian characters.
Resolved an issue that was causing Discovery Bridge officer Rank display name and pips in station ability select to not appear properly.
The second episode of the Romulan Mystery arc, Taris, has received all new cutscenes.
The third episode of the Romulan Mystery arc, Mine Enemy has received all new cutscenes.
Addressed an issue that prevented Console players from receiving a trophy/achievement for completion of a tutorial after completing the Discovery tutorial.
Addressed an issue that could cause debug text to appear in "Quark's Lucky Seven" while hacking the security office console.
High Level Combat Tuning:
Reduced the base damage tables used by all Space NPCs (hostile and friendly).
This change will affect only NPCs at level 55 and above, and works out to a 15% reduction to base damage output at level 60, and approximately ~19% reduction at level 65.
Reduced the damage scalar applied to all Dreadnought-rank NPCs (hostile and friendly) by 10%.
Resolved an issue found present on all Ground NPCs, Bridge Officers, and some Pets, which was causing abilities that reduced their damage output and/or damage resistances to have less impact than intended.
This fix will result in abilities that reduce damage output and/or damage resistances being somewhat more effective than before against these types of NPCs/Boffs.
Cooldown on the following Combat Companions has been reduced from 5 minutes to 2 minutes: