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Neverwinter

Patch Notes: Version: NW.95.20180306e.11

By Julia (nitocris83) | Mon 30 Apr 2018 10:21:04 PM PDT

Release Notes

 

Content and Environment

Cradle of the Death God

  • A potential improvement has been made to server and client performance in this trial.
  • Acererak now consistently appears to cast "Soulcharge" on the atropal while the Soulmonger charge is filling.
  • The atropal can no longer incorrectly be healed by players during certain phases.
  • The atropal's power "Turbulent Exhalation" will no longer affect those players who are held in place by "Acererak's Grasp."

Fane of the Night Serpent

  • A potential improvement has been made to server performance in this instance.
  • Players should no longer be insta-killed if they move too close to the wall near one of the bridge interactives.

Tomb of the Nine Gods

  • Players should no longer be able to open the key chest twice in a single run under very specific circumstances.

Masterwork Profession Quests

  • The restriction on certain masterwork professions quests that prevented accepting more than one quest at a time has been removed.
  • Certain masterwork quests which take finished equipment will no longer accept equipment slotted with gems. If you wish to turn in the item that has been slotted, please unslot the gems before attempting to turn in the quest..

 

Combat and Powers

General

  • Blood Visage: This effect now properly has an icon.
  • Combat Advantage now properly grants its damage bonus in its full displayed arc, rather than a much smaller angle directly opposite from an ally.
  • The Alpha Compy companion's summoned compies now more consistently revive after combat.
  • Tyrant Weapon Set Bonus: The buff icon is now different from Rex Corona.
  • Tyrant Weapon Set Bonus: The tooltip now properly states that it ticks every 5 seconds, rather than every 15 seconds.

 

 

Items and Economy

General

  • The Black Ice Empowerment tutorial now only shows up when receiving Black Ice gear.

Chultan Hunts

  • The drop rate of allosaur fangs has been significantly increased.

Masterwork Professions

  • The recipe to create "brilliant beads" now returns 1 brilliant bead when completed at tier 2, changed from 4 batiri prisms.
  • The recipe to create "fanged ornaments" now requires 6 allosaur fangs, down from 12.
  • The recipe to create "fanged ornaments" now returns 2 fanged ornaments on a tier 3 success, up from 1.
  • The recipe to create "feathered ornaments" now returns 2 feathered ornaments on a tier 3 success, up from 1.

Zen Market

  • The Blood Ruby Pack now consistently states the Blood Ruby's RP value of 5,000 in all locations.

 

 

User Interface

Character Sheet

  • Loadout controls for Companions and Mounts now properly display.
  • When swapping an idle companion for an active companion, the newly-active companion can now properly be given equipment.

HUD

  • The character context menu now goes away if the character who was selected goes away.
  • When Lore notifications pop up, there is no longer a chance for "UNTRANSLATED" messages to briefly display.

Inventory

  • Unrestored items now consistently show their enchantment slots in all appropriate contexts.

Queues

  • The item level of party members is no longer displayed if that character is not in your Queue Group, as it didn't consistently display an accurate value.
  • There is no longer a way to peek at which queue a character has been placed into before accepting the queue prompt.

Refinement

  • When refining using the rank slider, it now uses a number of Refinement Points equal to the amount remaining to reach that level, rather than the absolute total for that level.  This should address any remaining issues with upgrading items.

Vendors

  • The Buy/Sell switching icon now properly shows as disabled when a vendor can't be sold to.

 

 

Art, Animation, and Audio

Animation

  • Summoning the Paranoid Delusion companion no longer gets the player character and the companion stuck in a weird pose until they next enter combat.

Audio

  • Certain shrines in Omu now have appropriate consistent ambient audio.
  • Music should behave more consistently between the surface level of Omu and the Undercity.
  • The Rimefire Golem companion is no longer quite as grunty.
  • Various repeatable adventure quests in Chult and Omu no longer have locations where ambient audio suddenly goes silent.
  • (Xbox Only) Portobello's voice once again consistently plays during the Day of the Dungeon Master.

 

 

Performance and Stability

General

  • A few map-wide disconnect cases have been addressed.

 

nw-playstation, nw-xbox,

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