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Neverwinter

New Artifact Gear Coming with Module 5

By DwightMC | Thu 06 Nov 2014 10:01:00 AM PST

Artifacts in Neverwinter continue to grow and thanks to the great response from players we are excited to offer even more chances to utilize this mechanic with new Artifact Gear and stats coming in Rise of Tiamat. The new artifact gear has more stats than normal gear, they’ll have a second enchantment slot, and we’re also introducing off-hand, cloak, belt and main hand artifact equipment.

Artifact Gear

Since the launch of Tyranny of Dragons, the Neverwinter Dev team has been looking to bring players more artifact equipment. Module 5 will bring more belt, main hand, off-hand and neck items. Each item will bring more customization options to make sure you have the right stats for the right situations. On top of that, players can upgrade the quality to epic and legendary and gain additional stats and gem slots! 

New Off-hand Gear

Off-hand artifact equipment will drop from the Tiamat boss fight. There will be seven different pieces (1 for each class) and each piece will have a randomized power that will increase the effect of a particular class feature. The off-hand equipment will also feature a new Artifact Stat system that will allow you to customize your item to increase a specific stat (more on that later).

New Neck Gear

There will be four separate neck items: Seldarine, Lathander, Black Ice and Imperial. Each will carry their own specific stats. Seldarine - defensive stats. 2-10 AC. Lathander - defensive stats. 2-10 AC. Black Ice - offensive stats, 2-5% every 5 seconds of Action Points while in combat. Imperial - offensive stats. 2-5% every 5 seconds of Action Points while in combat.

More Belts and Main Hand Gear

Rise of Tiamat will bring new belts and main hand gear to add to the equipment currently in the game from Tyranny of Dragons. More belts will be added for the artifact set: Seldarine - Charisma/Wisdom, Lathander - Constitution/Dexterity, Black Ice - Intelligence/Wisdom and Imperial - Strength/Dexterity. For main hand we will be adding 14 new pieces, which will include two paragon at-wills per class.

As with the previous artifact gear, all slots will start with a base stat equal to an equivalent piece of T6.5 epic gear. Stats will increase per rank. Below is a breakdown of the new gear and upgrades.

Slot

Green

Blue

Purple

Orange

Off-hand

1 Class Feature Enhancement

+Re-roll Class Feature Enhancement

+Ability to switch to any previously rolled Class Feature

1 Gem Slot (Offense/Defense dependent on class)

TBD

+Stat from (CA Bonus, Stamina bonus, Control bonus, Incoming heal bonus, Companion Influence, Control Resist, AoE resist)

+Re-roll Stat

+Ability to switch to any previously rolled stat.

+Gem Slot (Defense/Offense the one not given at Green)

Belt

+1 to Main base Attribute (Str, Int, Dex etc)

1 Gem slot (Utility)

+1 to Main Base Attribute

+1 to Secondary Base Attribute

+2 to Main Base Attribute

+1 to Secondary Base Attribute

+3 to Main Base Attribute

+2 to Secondary Base Attribute

+Gem Slot (Defense)

Neck

Seldarine/Lathander

+2 AC

1 Gem slot (Utility)

+4AC

+6AC

+8AC

+Gem Slot (Offense)

Neck

Imperial/Black Ice

+1% Action Point every 3 seconds in combat

1 Gem Slot (Utility)

+2% Action Point every 3 seconds in combat

 

+3% Action Point every 3 seconds in combat

 

+4% Action Point every 3 seconds in combat

1 Gem Slot (Offense)

 

Artifact Stats

Off-Hand artifact gear will bring with it a new stats system that will allow you to customize your stat boosts. When a piece of off-hand artifact gear is upgraded to Epic quality, it will unlock a random stat slot. That power can be one of seven: Action Point Gain, AoE Resist, Combat Advantage Bonus, Companion Influence, Control Bonus, Control Resist, Stamina Regen.

Once a stat boost is applied, players then have an option purchase a Cube of Augmentation on the Wondrous Bazaar to reroll the stat. Players can use one cube to re-roll the current stat or four to unlock a new stat or class feature power. If players choose to re-roll the current stat and unlock a new stat, that stat will be permanently unlocked (for that item).

Artifact stats can also be re-rolled to receive a higher stat value. After unlocking all the available stats, you can switch to any of the unlocked powers or stats on your off-hand artifact by spending astral diamonds. Players will be able to continue to re-roll a specific stat as many times as they would like to try to get a higher value. Each time you re-roll, the stat a number between 1-300 is rolled. If it’s lower than the previously rolled value, the roll is discarded. The change will only take effect if it’s a higher value. All of this will be completed within a new user interface for off-hand artifacts.

The new artifact stat system will be only available through off-hand weapons, for now. Much like when we first introduced artifact gear, what happens with the stat system is up to the players. We will be closely monitoring this system on our preview server and once Rise of Tiamat goes live. Make sure to log onto the Neverwinter Preview server if you would like to see the new gear and stat system before it goes live.

We can’t wait for players to collect the new gear and experience the new stat system to give them even more customization options for their characters. As always, we want to hear what players think about the new artifact gear, so head over to the Neverwinter forums and let us know what you think!

*Note: Artifact Gear and Stats mechanics are still in development and are subject to change.

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