Patch Notes: Version: NW.120.20200427a.2
By Julia (nitocris83) | Thu 07 May 2020 12:04:49 AM PDT
Release Notes
Content and Environment
General
- Job Faire: Omin no longer T-poses to assert dominance when the player enters the Acquisitions Incorporated headquarters.
- Manycoins Bank Skirmish: Failing the skirmish no longer incorrectly allows characters to keep accumulated runes for their next attempt.
- Mounted Guards in Port Nyanzaru are once again properly mounted.
- Kessell's Retreat: One of the campfires is now properly used as a respawn point for certain defeat locations.
- Refining Enchantments: It should no longer be possible for players to get into a stuck state.
- Retrieval Operation: This quest should no longer get into a state where it cannot continue.
- Strongholds: Quests that touch the Stronghold map now require level 80, up from level 70.
- Undermountain: Runic Encounters no longer sometimes leave behind untargetable enemies.
- Undermountain: Waning Darkness: Moonbeams will now consistently take effect when activated.
- Valindra's Tower: A few respawn points have been added.
- Various typos and other less widely-known issues have been addressed.
Future Events
- Hell Pit: Dragonborn characters should no longer be able to get stuck in the arena gate.
- Protector's Jubilee: Foreign Merchants can now take a little more damage before dying.
- Protector's Jubilee: Neverwinter Renown can now stack up to 9999, up from 1000.
- Tales of Old: Consistently, if player characters die right before the party completes a run, releasing now properly keeps them in the staging area.
Combat and Powers
Artifacts
- Sigil of the Paladin: The previous fix, which prevented the heal from scaling with player stats, now properly affects all ranks of this artifact.
Classes and Balance
- Rogue: Dark Reimbursement now triggers 0.5 seconds after the Encounter power is cast, down from 1 second.
- Wizard: Storm Spell is no longer incorrectly influenced by the player's Critical Strike chance, outside of its intended behavior (20% chance to trigger when the player critically strikes with certain powers).
Item Powers
- Mad Slash: The flying sword spawned by this power now properly deals damage.
Mount Powers
- Black Ice Warhorse: This mount's power has been simplified and adjusted to feel more in line with other mount powers.
Enemies and Encounters
General
- Mounted enemies should now act more consistently.
- Narzugon's HP has been adjusted to a more reasonable value.
- Narzugons now use spears more like spears when dismounted.
- Young Remorhaz: These enemies no longer incorrectly aggro and fire upon players a long, long distance away.
Lair of the Mad Mage
- Acturia's Mimic friends have had their health reduced to half of their normal value.
- Acturia's Cocoon of Death will now just down the player instead of outright killing them when the players "friends" fail to save the within the 8-second timer. The name remains unchanged.
Items and Economy
General
- Certain food items that looked like they gave incredibly low stats now properly show the % sign, when they give a percentage increase.
Events
- The Golden Horse mount, when purchased via an event vendor, will now unlock for all characters on the account.
User Interface
Contact Dialog
- Quest offers no longer show rewards that the character isn't eligible for, e.g. when the character has already reached the daily limit for that reward.
Inventory
- When discarding certain high-value items in a stack of 2 or higher, on Xbox One and PlayStation®4, the "hold to confirm" action now only works when the progress bar is highlighted.
- This is to prevent an issue where, in certain contexts, an on-screen keyboard could display and prevent the player from discarding the items.
Loadouts
- A case has been addressed where characters with multiple stacks of the same item in their item tray could be unable to switch loadouts.
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