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Magic: Legends

April 15, 2021 - UPDATE NOTES

By SoFech | Thu 15 Apr 2021 06:55:00 AM PDT

There were some inaccuracies in the original notes posted earlier today. These have been updated and the final notes for today are reflected below. Apologies for the confusion:


General:

  • Resolved the issue where Spell Packs of a specific color could be used even if you did not have that color
  • Resolved the missing health floaters
  • Creature's and enemies are now more responsive in engagements
  • Planeswalker collision removed
    • This should resolve the issue where other Planeswalkers could block your path
  • General dialogue and voice over improvements throughout the game
  • Pathing improvements
    • Navmesh improvements throughout the game
    • Collision improvements throughout the game
  • Resolved an issue where Spell Pages were being referred to as Spell Shards in some areas
  • Low quality graphics settings disable shadows
  • Initial graphics quality setting for new Planeswalkers determined by automated test of GPU.
  • Resolved an issue with Reflect
    • Reflect region enchantment was scaling incorrect causing it to deal an insane amount of damage
  • Adjusted the reliquary ping sound
  • Improved server stability when controlling large numbers of creatures
  • Currency Multipliers now are correctly counted towards currency caps.
  • The first class unlock on the realm is now free
    • If you've already unlocked a class, your next one will be free 

Content:

  • Tutorial:
    • General improvements to the initial cutscene
    • Removed the Reward Screen displaying at the end of the tutorial
  • Event
    • Mana Rig Mayhem:
      • Resolved an issue that was causing decrease server performance
      • Resolved an issue where the reset for the daily would be at random times
  • Realm:
    • Added class decks to class unlocks
      • Unlocking an additional class will now come with its deck. 
        • Anyone who has unlocked additional classes already either through the realm, or store will automatically be granted their respective starter deck.
    • General polish for the lands in your Realm
    • General visual effects adjustments to your Realm.
    • Library general tooltip fix ups
    • Resolved the issue with being stuck in combat while in the realm due to the training dummies
    • The Mana Vault now requires the Workshop first
    • The lands art has been updated
    • Resolved an issue where repeatable projects had a misleading "collect" button
  • Sanctum:
    • Resolved some misspellings on different interacts throughout the sanctum
  • Benalia:
    • Benalia World intro:
      • Resolved an issue where Danitha's head in their mini contact box was invisible
    • Benalia Overworld:
      • Benalia respawn points names have been adjusted to better match the neighborhood name
      • Resolved the landslide blocking a portion of the road
    • Benalia Ordeal 2: Purge the Darkness
      • Resolved the gold waypoint objective marker vanishing
    • Benalia Story 2: The Battle of Korlich Pass
      • Resolved an issue where some of the land would have no textures
  • Gavony:
    • Gavony Overworld:
      • Adjusted Skirmish ranks to display properly
      • Resolved an issue where Planeswalkers were unlocking the wrong fast travel points
      • Resolved Nani Oila's Hut respawn 
      • Skirmishes:
        • Wrath of Volomir:
          • Resolved an issue where "Challenge the Werewolf that Killed Volomir in Moorland" would spawn an allied empowered enemy.
        • Corpse Cart Calamity:
          • Resolved an issue where the fire was missing
    • Gavony Story 1: Curse of Crussbourg
      • General UI improvements to the objective for a more clear understanding on the objective
      • Resolved an issue where the waypoint to enter the boss arena would point to the start of story.
      • Resolved an issue where certain enemies would spawn in unreachable areas
    • Gavony Story 3: Self-Preservation
      • Resolved an issue where Self-Preservation would have different naming conventions in the guide and on the map.
      • Nani Oula:
        • Resolved an issue where Nani Oula was missing her portrait
  • Tazeem:
    • General:
      • Resolved an issue where waypoints would disappear after disconnecting
    • Tazeem Overworld:
      • Resolved an issue where Planeswalkers could get stuck in a certain spot
      • Added wind to the Merfolk tents
    • Tazeem Story 1: Wild Energies
      • Decreased the boss event shield
    • Tazeem Story 2: Divisive Rumblings
      • Decreased the time it takes for Noyan Dar to lower his shield
      • Resolved an issue where certain trees could potentially block the camera
    • Tazeem Ordeal 2: Surface Tensions
      • Resolved an issue where Planeswalkers were unable to complete the Ordeal if they did not defeat any Lullmages at Camp Clearings.
  • Tolaria
    • Tolaria World Intro:
      • Environment improvements
      • Resolved an issue where two stage targeting indicator would not be visible
      • Removed the player "pog" visual during the intro cutscene
    • Tolaria Overworld:
      • Resolved an issue where enemies would sometimes stop spawning
      • Resolved an issue where the the Tolaria Overworld Tailor was not interactable
      • Resolved an issue where two stage targeting indicator would not be visible
      • Resolved multiple areas where fading didn't happen depending on the camera angle
      • Resolved an issue where upon death you'd spawn in a reliquary or the banished place
      • Resolved an issue where the ocean would sometimes have an off color
      • Skirmishes:
        • General:
          • Resolved an issue where special skirmishes would not function properly once completed the first time
          • Resolved an issue where the Academy Instruments border visual would still appear, even after the skirmish is completed
        • Invasive Experiment Major Skirmish:
          • General environment improvements
        • Campus Tour:
          • Resolved an issue where the skirmish could not be completed due to an unreachable opponent.
    • Tolaria Story 1: The Forbidden Vault
      • The breach in the wall now has fire to indicate the Planeswalker cannot progress yet
      • Barrier collision has been reworked to better match the effects
      • General collision pass throughout the environment
      • Resolved an issue where Valda interrupts Khalia's contact
      • Adjusted the camarid eggs to not be floating
      • Added missing Mist FX
    • Tolaria Ordeal 1: Dreadnaught Defense
      • Dreadnaught defense balance pass
      • Resolved an issue where Tolaria: Dreadnought Defense would have different naming conventions on the map, and in the guide
      • Resolved an issue where contacts where playing repeatedly for each Planeswalker
      • Adjusted the AI Director spawns
    • Tolaria Story 2: Social Artifice
      • Resolved an issue where completing this story the first time would grant the incorrect spell
      • Adjusted the boss Hedron height
      • Adjusted the Hedron beams to be the correct height
      • Adjusted the Hedrom beams fx
      • Adjusted the amount of enemies that spawn when a pylon is deactivated
    • Tolaria Story 3: Like Minds
      • Metal hedrons deaths inconsistency has been improved 
      • Khalila:
        • Khalila is now invulnerable to the surrounding fire
        • Resolved an issue where the boss would sometimes reset
        • Resolved an issue where the boss would sometimes not aggro
  • Shiv:
    • Shiv Overworld:
      • Resolved an issue where dying in Shiv Overworld could potentially bring you to a place with no spawn points
    • Shiv World Intro:
      • The intro cutscene to Shiv has been adjusted and polished 
    • Shiv Story 2: Dragon in Chains
      • Resolved an issue where Darigaaz wouldn't properly jump out of the hole at the end of the mission
    • Shiv Ordeal 2: Hunt for Vengeance
      • Resolved an issue where there were long stretches with no spawns
    • Shiv Story 3: Mana Rig
      • Resolved an issue where Gavon Deniz teleport would not sync up properly with his actions

Systems:

  • General:
    • Resolved archer summons holding their weapons incorrectly 
      • Benalish Archer, Angel Archer , Fallen Skeleton Archers, Elf Archers
    • General improvement to the physics on enemy weapons
    • The camera when you enter boss arenas has been adjusted
    • Mana Whisp information bar now only shows the color they represent
    • Master Difficulty now rewards a consistent number of Eternal Echoes and Chromatic Mana
  • Modifiers:
    • Resolved an issue with Hypnotic Modifier - the stun timer will match the visual 
  • Artifacts:
    • Benalish Heirloom:
      • Resolved an issue where this artifact was granting swiftness at the same time as the added spawn instead of after
    • Bloodsoaked Altar:
      • Starting Life Loss increased from 15% to 20%
      • Demon Token duration decreased from 60 seconds to 20 seconds
        • Developer Note: This allows people to get a good burst of demons, but they have to work harder/create a build to keep them
    • Gilded Lotus:
      • Corrected the chance of the Petal dropping. It will now only drop from Champions+
    • Whip of Erebos
      • General visual improvements when creatures are being revived
      • Resolved an issue where creatures were not invulnerable and could be attacked before being on their feet again to attack. 
        • Often this would cause them to die before they were battle ready
  • Classes:
    • Beastcaller:
      • Resolved an issue with the Beastcaller Trait Primal Rage, where the effect was triggering for each target hit by a Sorcery rather than each cast of a Sorcery. Additionally, the description has been updatedl to use the keyword "Retaliate", this is only a text update as it was already uisng "Retaliate" mechanically.
    • Dimir Assassin:
      • General:
        • Mana Surge now has a visual
    • Necromancer:
      • Spark Power:
        • Resolved an issue where the utility would display debug text
        • Resolved an issue with the Necromancer class unlock, Aether Absorption, where it was applying healing per target hit by a Sorcery spell rather than per cast of a Sorcery spell.
  • Spells:
    • General:
      • Updated the art for certain spells
  •   Resolved an issue where the follow spells were not being treated as Hazards:
    •          Wailing Souls
    •          Abyssal Flame
    •          Shadow Barrage
    •          Elemental Shatter
  • Green:
    • Greenwarden:
      •  Adjusted the Greenwarden to no longer stun bosses
  • Red Spells:
    • Earth Spike:
      • Resolved an issue where Earth Spike did not respect terrain height
      • Improved visual of Earth Spike
    • Magma Burst:
      • Resolved an issue where Magma Burst did not respect terrain height
      • Improved visual of Magma Burst
    • Seismic Grasp:
      • Resolved an issue where Seismic Grasp did not respect terrain height
    • Earth Elemental:
      • Resolved an issue where they would sometimes use the incorrect animations
    • Slag Strike:
      •          Spell progression visuals added
  • White Spells:
    • Revenge:
      • Visuals timing adjusted to match the animations
    • Lightshield Barrie:
      • Spell progression visuals added
    • Heavenly Assault:
      • Spell progression visuals added
  • Black & Blue:
    • Nightveil stalker stance and summon visual effects have been adjusted
  • Blue:
    • Glint:
      • Resolved a bug where Glint was drawing 8 spells. It will now only draw 1.
    • Telestrike:
      • Telestrike will now only land where you can path to
    • Spell Storm
      • Resolved an issue where Spell Storm would result in infinite mana. As a result the spell had to be reworked and the effect changed.
      • Rework:
        • "For X seconds, Sorceries you cast cost 25% less mana for each spell missing from your hand."
  • Black:
    • Desecrate:
      • Resolved an issue where Desecrates sound would continually play until you'd teleport out of the map
      • Resolved an issue where the extra initial damage from sacrificing a create was applying exponentially based on number of targets hit by the hazard
    • Volatile Thrull:
      • Volatile Thrull no longer stand up after they die
    • Grim Revival:
      • Resolved an issue where the visual for resurrected creatures would not display
  • Enemies:
    • Cabal Cleric:
      • Resolved an issue where the Cabal Cleric was missing their weapons
    • Necromancer:
      • Resolved an issue where the Necromancer was missing their weapons.
  • Gear:
    • Amulet of Flourishing Darkness
      • Resolved an issue where the ring icon would overlap the text
    • Adjudicator's Greaves
      • The custom Adaptive Mod for the Equipment piece "Adjudicator's Greaves" has been rebalanced such that the max trigger chance is now 25% from 100% due to the prevalance of healing sources and the inclusion of teammates as targets. Additionally, an issue was addressed with the mod that could sometimes cause server instability.

UI:

  • General:
    • Planeswalkers can now view their health value by hovering over their health bar.
    • Resolved an issue where when you'd click toward the left side while in the party you'd select the party member and bring up the Planeswalker menu
    • Small Spell Page Packs now properly show they have 360 spell pages, not 720.
    • Resolved an issue where the Spark Power activation on UI would say "NOT BOUND" 
    • Resolved an issue in party/friends menu where once they swap classes the icon would not update properly
    • Resolved the filtering buttons in the library tab to no longer lose their icon if you click through them rapidly
    • Resolved an issue where the battlepass level up numbers indicator would be different sizes
    • Resolved an issue where tooltip numeric were incorrect on the join match screen
    • Resolved an issue where waypoints could vanish randomly
    • Resolved an issue where the spell pages would display incorrect upgrade progress
    • Loading screens general improvements
    • Removed the "Back" button tooltips
    • Resolved an issue where the overlay map would display lines
    • Spell Page Packs should now display the correct number of common pages it grants
    • Resolved an issue where loadout score buff would display decimals
    • Resolved an issue where the map would display multiple points for the same Planeswalker
    • Resolved an issue where completing an ordeal with 0 score would display the incorrect rewards screen.
    • Resolved an issue where mana towers and major skirmishes were using the minor skirmish icon on the map overlay
    • Resolved an issue where creature icons on the overlay map were large white dots
    • Resolved an issue where certain creature icons did not have any icon, or displayed default
      • One noticeable one was the Aether fox 
    • Updated the Social Panel((Esc) menu) to allow better access to the following:
      • Options
      • Map
      • Guide
      • Loadout
      • Library
      • Store
      • Wallet
      • Buy Zen
      • Help
      • Main Menu
  • Broker:
    • The broker now sorts the spell page similarly to the library
    • World Enchantment sliders now account for tiers
    • Trade tokens tooltip now describe which transactions use them
    • Correct amount of Trade Tokens consumed will show for each transaction
    • Trade Tokens are now required for Packs and Unlocks tab
  • Chat:
    • Adjusted Party chat to now be properly aligned in the brackets
  • Controller:
    • Resolved an issue where you couldn't fast travel to a waypoint if a Planeswalker was on it
    • Resolved an issue where Loadout and Deck Slots purchasable item preview would cause the controller buttons to not be centered around the item
    • Resolved an issue where controller buttons were not centered for the battlepass
    • Resolved an issue where controller buttons were not centered when previewing Boost & Services items
    • Resolved an issue where those  on controllers could not access party options from the options menu
    • Resolved an issue where salvaging a World Enchantment would cause the controller to lose the ability to scroll
  • Library:
    • Creating a new deck sets that deck as active
  • Glossary:
    • Added a glossary button in the loadout class tab
      • This should give clarity on most buffs and debuffs in the game
  • Infusions:
    • Cabal Knight display icon resolved
    • Broodwidow icon resolved
  • Party:
    • Leave Party button is no longer displayed while in a match
  • Reporting:
    • Reporting now gives you feedback that they're now ignored
  • Wallet:
    • Relic Fragments should now appear in the wallet
  • Tailor:
    • Pressing the Zen button on the tailor should now bring up the Zen purchase menu 
    • Removed debug text on certain outfits
    • Resolved missing items from the Tailor
  • Empyrean Store:
    • Resolved an issue where interrogate was listed twice

Store:

  • Battlepass:
    • Resolved an issue where killing a single enemy for the weekly objective for "Defeat enemies with sorceries of the color they are vulnerable to" was counting twice
    • The count tracker for “Defeat enemies with sorceries of the color they are vulnerable to” weekly objective should now track group kills with the correct effect
    • The count tracker for “Defeat enemies with damage over time effects and hazards” weekly objective should now track group kills with the correct effect
    • Resolved an issue where "Cast a spell of a specific color" was counting twice
    • Unlocking a creature skin from the battlepass now requires no reload/map change.
  •    Resolved an issue where the Shivan Dragon "On Summon" effect was not counting towards the Battlepass Weekly "Defeat or damage enemies using "On Summon" creature abilities.
  • Boosterpack:
    • General UI improvements to the reward tier information
  • Classes and Packs:
    • All classes purchased will now come with their deck
      • Anyone who has unlocked additional classes already either through the realm, or store will automatically be granted their respective starter deck.

Known Issues:

  • Vindictive is still scaling incorrect making it deal insane amount of damage at higher difficulties
  • Spark Power Bar can sometimes give incorrect information immediately after usage
    • It does resolve itself after a certain time
  • Dimir Assassins cooldowns are currently not displaying for the Spark Power
  • Icicle does not hit some targets
  • Some skirmishes do not have music
  • World Enchantments do not list their effect rewards in tooltips or mission modifiers
  • Overworld difficulty map is currently missing its Region Enchantment information
  • Minicontacts can sometimes drop frames

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