You're using an unsupported web browser. Some features may not work correctly. Please check out our list of supported browsers for the best experience. Dismiss

Torchlight 3

State of the Game: Week 4

By SoFech | Mon 13 Jul 2020 05:34:03 PM PDT

Check out our Discord, Facebook, Twitter, and Twitch to get the latest development news and updates.

 

 

Week 4 of Early Access already! 

 

It seems like there are a million things happening all at once. We’ve delivered the third frontier, the Echonok Mountains, we’re currently revealing our end-game system, Fazeer’s Dun’djnn Challenge, and have a major Relic re-work on the way. Your input is working - we’re responding every way we can to the amazing feedback you’ve given us. It’s not just in these big ticket items, it’s all the way down to minor bugs and tweaks. Last update had 18 internal pages of patch notes, and a lot of it was in direct response to your input. We are not done, so please keep it coming! Aside from these new features, we’re always looking at bugs, balance changes, and quality of life additions. We are aware that there are still some problems with rubber-banding, with portalling issues, and with occasional disconnects. Those are ongoing issues, and while we have fixes being delivered, fixes in QA, and fixes still planned, we know they are issues that are bothering you, so rest assured we are going as fast as we can to keep you playing at full speed. Speaking of full-speed, we are also pleased to tell you that we’ll be implementing a Test Realm, where our new content and features can be tested and proved before they are ready for our live Early Access build. This should actually speed us up, letting us work faster on new content, while also preserving the experience and integrity of the live branch. We have promised you an active and responsive Early Access, and we hope to keep delivering on that promise. You are helping us make Torchlight 3 a worthy successor to our franchise, and our development team appreciates every single one of you!

- Max

 

 

Fazeer’s Dun’djinn Challenge

 

One of the first questions that players ask about Torchlight 3 has always been: “what kind of endgame does it have?” It is an important question that we have dodged for long enough. Taking cues from the previous two Torchlight games, our initial ideas for endgame revolved around ideas about mapworks runs, endless dungeons, new game plus, things like that. At the same time, feedback from our closed beta players was very clearly “it had better not be just mapworks.” The things that we heard from the players was that they wanted an activity they could play forever, improve at, keep finding more cool loot, face exciting new challenges, and importantly, show off their accomplishments to others.

 

To meet these goals, we have created Fazeer’s Dun’djinn. For those unfamiliar, Fazeer Shah is an all-powerful djinni from Torchlight 2 that helped you save the Guardian of Mana, in exchange for retrieving the Lamp of Marvels. Doing so unwittingly freed Fazeer, empowering him with near-limitless power. Now, over a century later, Fazeer tires of touring the world, and wants to settle down somewhere: your fort. 

 

 

Fazeer conjures a series of dungeons for you that escalate in difficulty, enchanted with dozens of new arduous and bewildering affixes. Fazeer is a sporting sort and will deal you a hand of challenge choices in the form of cards. From these, you can pick the monsters, elements, detrimental and beneficial affixes you will surmount. At regular intervals you must also complete a challenging boss battle to save your progress. That’s right, if you die in this dungeon, your progress will be reset back to the last checkpoint.

 

As players progress through each set of cards, Challenge Dungeons will become increasingly more difficult.

 


Successfully completing milestone Boss battles will allow you to progress to a new tier of Challenge Dungeon cards.

 

What about fabulous gear and rewards, you ask? The quests, champions and bosses you clear within Fazeer’s Dun’djinn will reward you with fame, which you can use to earn all of the unlimited rewards in our contracts. Fazeer’s Dun’djinn also supports party play, so feel free to grab your friends (since you can’t resurrect yourself when playing solo!) and tackle Fazeer’s challenges as a team.

 

Invite a group to help you traverse through Fazeer’s Dun’djinn and reap the rewards of extra teamwork.

 

How far can you go? How about on Painful? Ridiculous? As you delve into Fazeer’s Dun’djinn, other players will be able to see the highest level that you have cleared, at your lowest difficulty played. Just how many levels are there? Who will be the first to reach the end? Is there even an end? Surely Fazeer can just conjure more…

 

- Shawn

 

 

Relic Updates

 

After a closed community focus group, many chats with our fans in Discord and other channels, and reviewing some of the initial impressions we received surrounding skills during the Early Access launch weekend, we are going to make a big update to our skills - with a big focus on the Relic system.  This will come in a future patch.

 

While we aren’t posting all the details yet (as some of them are still being developed, reviewed, and tested), we did want to provide some insight and a general overview of what we would like to accomplish with the Relic system as we move towards a launch product.

 

The Relic system has always been designed to be a powerful and unique part of your class build. Currently, when new players login for the first time, not only is there a strong barrier to entry to unlock this third skill tree, but it’s also not very clear that Relics are supposed to be an incredibly important part of your class build. There are also several parts of the current Relic system that cause confusion, can create a broken feel (like deleting a character with your Relic on it), and just don’t feel powerful and unique enough.

 

We also want Relics to have a more important role in the strategy of a character. 

When Early Access began, Relics were all pretty similar, with no real attributes to truly distinguish them from each other.  By the time we release this update, each Relic will lean heavily into its own strategy: summoning, healing, crowd control, random damage or consistent damage. There will be purpose and meaning to your choice. It will better define your personal playstyle and class build, and cement Relics as a core component of a character. This update to Relics will include new active skills, a revamp to current skills, and a general reinvention of each Relic to ensure each is useful, unique, and powerful.

 

With this in mind, we are looking to create an experience with Relics that starts with character creation. You will choose the Relic when you first create your character that will ultimately define your build as you play through the game. Ember Cores will no longer be something players loot and use to craft Relics and they will be removed from the game entirely in this update. Additionally, because of the dramatic change we plan to wipe all data on the Live servers when this update goes out in about two or three weeks. We know wipes aren’t something players generally look forward to and we don’t make this decision lightly.

 

When we have more specific info for this update, as well as a full account/player data wipe, we will post those details so that you are warned in advance and can be better prepared. In the meantime, we are opening up a Public Test Realm (see details below) so that players can enjoy testing out new features in development, have an alternative place to play if their account breaks during Early Access, and enjoy a more lax/loose place to test things with ‘cheat’ NPCs, more available resources, and random Yapper town battles when our community manager wants to cause trouble. We hope this will help bridge the gap for players when the Live multiplayer server is down, wiped, or otherwise unavailable.

 

- Tyler

 

 

Public Test Realm

 

Next week we are going to open up a Public Test Realm so that players can test new features in development. This Public Test Realm will only be available to US players to begin with, but we plan to update it over the next few weeks to allow everyone regardless of location. Currently the PTR is only configured with US servers and we don’t want to cause lag/rubberbanding confusion for those who attempt to connect elsewhere, especially as we are working to resolve those issues. If you do happen to find your way onto the PTR outside of the US, please understand that you may experience lag/rubberbanding because currently the PTR is only configured with US servers, we will update everyone when this has been expanded to more locations.

 

We will announce any updates, the steps to access the PTR, and other details pertaining to the PTR on our Discord server within the #tliii-playtest-realm channel. We plan to unlock Fazeer’s Dun’djinn to the PTR next Tuesday for initial impressions/testing - join Discord and keep tabs on the channel to learn how to gain access.

We will adjust our PTR processes as we get more input and involvement from players, but we believe providing a PTR is beneficial for both our team and the community as a whole; we are excited to see how this may help improve our future releases going forward.

 

As another fun note - Alpha Tester & Early Access gifts are coming soon!!!

 

  • The Early Access gift should be automatically delivered when the update goes live.
  • The Alpha Gift Codes are planned to get emailed out the week of 7/27 (this is subject to change).

 

We’ll share those details in another update!

 

- Bean

 

 

We are still in the process of scrubbing and confirming bugs that have been reported to our Support Center after the last big patch, but we wanted to highlight a few of the most critical, highly reported, and consistent issues players are still encountering and any updates we might have for those specific problems. This is not an exhaustive or complete list of reported issues.

 

CTRL + D copies your Debug information to your clipboard. Logs can be found in your %localappdata%\Frontiers\Saved\Logs windows folder. Please send logs and debug information to feedback@echtra.net. You can also post logs and details to any new or existing submissions here: http://tl3feedback.echtragames.com/

 

‘Rubberbanding’ and General Lag

https://torchlight3.nolt.io/1602

  • This symptom of spiky lag/rubberbanding, especially when playing in a party, is a problem we've encountered and solved before. With all the logs and debug information sent in, we’ve been able to more aggressively attack the issue as it’s cropped up again. The problem stems from the game sending more information to the server and other players than it should be. There is plenty of connection speed and server capacity to run the game smoothly, but if you over saturate the connection with non-critical data, the critical stuff like "where is the player" doesn't get through the pipe as reliably. So you ‘rubberband’ around. We hotfixed the worst offender for this yesterday, but there are 2-3 other spots to address which require a bit more careful surgery to ensure we're not breaking the game. The lag/rubberbanding is our top issue and priority as we know it’s important to our community and to the gameplay experience to be able to play without lag.
  • As always, if you continue to experience disconnects, lag, and connection issues, please send your logs and debug information (see above) to feedback@echtra.net with an appropriate title for the problem.
  • Australian servers are not yet available, but we still plan to bring them online in a future patch.

 

Unable to login to the game.
https://torchlight3.nolt.io/1105

  • If you are having trouble logging into the game we have the following suggestions to try before sending us more info.
    • Are you connected to the internet and launching the game through the Steam library?
    • Have you rebooted the game, your PC, and verified the Steam files?
    • Are any 3rd party apps (like torrent software, anti-virus, firewalls, etc) or ISP blocking your connectivity or ports?
    • Is your clock properly set?
    • If you have confirmed all of the above and still haven’t been able to login, please send us your logs in an email and we will review the issue further.

 

Luck Tree is still not available to some players who may have deleted it or had their quest break.
https://torchlight3.nolt.io/768

  • We believe this should not happen for new accounts as we’ve changed the way this item and quest unlocks for accounts, but we believe we may be able to give this item away by mail and will provide an update/information when we have more.

 

Ember Cores have stopped dropping for some players.

https://torchlight3.nolt.io/1394

  • This should not have occurred, but the good news is that Ember Cores will be removed from the game entirely in an upcoming patch due to the aforementioned updates to Relics. That’s one way to solve a problem!

     

We are aware that some Mapworks are not producing an exit portal. 

https://torchlight3.nolt.io/1338

  • This appears to affect specific levels, which we have now been fixed in an upcoming update based on player submitted debug info. If you find more, please share the Ctrl-D from the location where the boss portal should have spawned, and we'll get it done!

 

We are aware that some Mapworks are not spawning bosses.

https://torchlight3.nolt.io/1495

  • The team is investigating this - thank you for sending logs, posting debug info, and posting screenshots to Discord and by email!

 

Some players are reporting getting stuck in loading screens while attempting to travel to Mapworks.

https://torchlight3.nolt.io/1527

  • The team is investigating this. Anytime you experience infinite loading screens, travel issues, connection problems, weird black screens, etc - please send us your debug info and logs (see details above) and we will try our best to do what we can to get the issue resolved.

 

Occasionally bosses in Mapworks are dropping level 5 loot.
https://torchlight3.nolt.io/1408

  • The team is investigating this - thank you for sending logs, posting debug info, and posting screenshots to Discord and by email!


Map incorrectly shows Bugswat Burrows connects to Protected Trail.

https://torchlight3.nolt.io/769

  • To travel to Murky Miasma, you access it through the "Protected Trail" in Acrid Plains not Bugswat Burrow, the world map is incorrect and will be fixed in an upcoming update.

     

Not enough quest items to complete quests.

https://torchlight3.nolt.io/1568

  • We have received various reports about players who are unable to obtain the correct amount of items for some quests. While this appears to happen more readily in some seeds/areas than others, this is an issue we are aware of and will require more time to fix.

 

While trying to travel to or from the Fort, players report continuously DCing until they reboot or use Z to travel.

https://torchlight3.nolt.io/1430

  • This should no longer be happening on the live servers. The minor hotfix we put out yesterday is a partial solution to the root cause of this problem. The full fix to some of these symptoms will be deployed shortly.

 

When attempting to travel, players get stuck in a blue void.

https://torchlight3.nolt.io/186

  • We are still investigating this issue, but it’s high priority and will be hotfixed when an update is available.

 

Phasebeast Portals not returning you to your original location.
https://torchlight3.nolt.io/1223

  • We are still investigating this issue, but it’s high priority and will be hotfixed when an update is available.

     

Multiple duplicate Fort Decorations cannot be deleted, sold, or removed from your inventory.

https://torchlight3.nolt.io/94

  • There are fixes for several of these items in future updates and we may continue to make improvements to ensure items are never stuck in player inventories. For the moment,  you can create a new character, transfer the excess items to that character via the Shared Stash, and delete the new character to delete the items from your account. Otherwise, they may stay stuck there until a future update.

 

Achievements are triggering for players upon logging into the game for the first time.

https://torchlight3.nolt.io/386

  • We are aware of this issue and are investigating it further. We don’t have any further updates on whether these achievements will be removed at launch or not.


Resource Nodes stay on the map.

https://torchlight3.nolt.io/61

  • Fixed in a future patch. 


Teleporting to Fort should spawn you at the waypoint.

https://torchlight3.nolt.io/317

  • This is a good suggestion, we will implement in a future patch.

 

Players reporting the go invisible and are unable to edit their Fort.

https://torchlight3.nolt.io/1357

  • We have only seen a couple of reports of this. Is this happening to you? Please send us your debug info and logs (details above) so we can further investigate.

 

Ultrawide resolutions don’t fit perfectly.

https://torchlight3.nolt.io/576

  • We are continuing to work towards a UI scaling option within our settings menu. In the meantime we are reviewing various resolutions for more ways to improve those who have really big monitors. 

 

Boss Chests or Boss encounters are not dropping loot.

https://torchlight3.nolt.io/1362 / https://torchlight3.nolt.io/1491

  • We are aware of this issue and are investigating further. Please always send any logs/debug info (details above) for any encounters where you feel like loot is not dropping appropriately or otherwise inaccessible.

 

Players are reporting invisible enemies.

https://torchlight3.nolt.io/298

  • Some enemies are invisible when Shadows are disabled in the settings. We have a fix ready for upcoming patch. 

 

It is not possible to disenchant Pet Collar and Pet Tag.

https://torchlight3.nolt.io/56

  • A fix is ready for an upcoming patch.


You are teleported to the Guarded Path instead of Lake Gobdunk.

https://torchlight3.nolt.io/623 / https://torchlight3.nolt.io/602

  • We believe a fix will resolve this update with certain seeds causing this problem. We will continue to monitor after the fix is released in an upcoming update.

 

Pets not attacking.

https://torchlight3.nolt.io/219

  • No updates at the moment, still investigating.

 

Your bugs and feedback are greatly appreciated and can be posted on our Support Center at any time. We will continue to post updates and want to thank you again for the patience, reports, logs, and just for being you and part of this awesome community. 

 

 

tl3-news, tl3-general, tl3-frontpage, tl3-featured, tl3-dev, tl3,

Most Recent More

Join us and BGCA as we discount up to 80% off our popular titles to raise money for the future of our youth!
Read more
An introduction to the scallywag - the Cursed Captain.
Read more
Check out the Patch Notes for our latest Torchlight 3 content update!
Read more

hover media query supported