During Early Access we want players to get up-to-the-moment information about what's going on with the game & dev team focus. This week's State of the Game letter comes from Max Schaefer, CEO & Founder of Echtra
We’re into our third week of Early Access, and it seems like it’s been a month already! I can’t thank you enough for all the feedback you’ve shared, it’s given us amazing insight into all the things we got right, and all the things we got wrong. After the first 36 hours of getting our servers stable and fixing all the things that catch fire when thousands of people play your game for the first time, we got to the business of listening, bug-fixing, and developing a roadmap to maximizing the potential of Torchlight III. Before I talk about what’s coming, I want to say a few things about that. We know that many companies don’t take Early Access seriously, and it’s just a way to make money before they release. We will prove to you over the coming months that we take a very different approach. Everything you’ve been telling us, we’ve been hearing. When someone says we’ve missed the mark on something, you know deep down if they’re right. You’ve been right a lot. So after the first several days of your input, we took stock of where we were, and set out on an ambitious, exciting, and player-focused plan to address the substantive and insightful recommendations you’ve been making. Whether it’s been the feedback posted on our Nolt Support Center, or from Twitch streams, from our amazing group in Discord, or from the various social media platforms, we’ve taken it all in. Sometimes it was a bitter pill for us to take, and sometimes we thought “well of course we should do that!”. In all cases, it will make our game better. It is at a time like this that I am thankful that we created a flexible game architecture that allows us to make profound changes in a relatively short amount of time. You’re about to get the first taste.
Next week we will release our first major patch, which will include Act 3 in the Echonok mountains, and the return of our Contracts system and its Fame mechanic. These features will be accompanied by a vast list of fixes and updates to other areas of the game - last I looked the patch notes are 18 pages long. Most of the items listed below will be attached to this patch, including the Lifebound system, Relic skills, UI re-scaling and refinements, less sticky monster collision, and a ridiculous number of other fixes based on your feedback and suggestions. If you saw a popular suggestion or bug fix that is not listed below or in the upcoming patch, you may still see it arrive in an upcoming patch. So thank you again for sticking with us, and buckle up, because it’s going to be an amazing ride!
While we have had many bugs reported to our Support Center, we wanted to highlight a few of the most critical, highly reported, and consistent issues players are still encountering and any updates we might have for those specific problems:
Reliquary quest is breaking when players place Reliquary before the quest starts.
Luck Tree quest is breaking when players delete a character with the consumable Luck Tree item
Pet Shelter gets stuck in Fort
Steam Achievements broken.
Missing quest items.
Holy Bolt Tier 1 bonus doesn't always work.
Cannot enter Den of Upheaval. Unable to click to enter.
Mushrooms misspelled in Fort.
Flaming Destroyer activation power deals no damage.
Option to keep my Overlay Map up. (The highest rated community priority in our Support Center)
Lifebound is not a fun mechanic and shocking to new players.
Ability to Mute/Hide in game chat.
Add UI Scaling Option
Buyback tab for town vendors.
Add Australian servers.
Pet not attacking nor using most of its skills.
Goblin Legion and other Sharpshooter Pets not attacking appropriately.
As always, you can continue to report bugs and feedback on our Support Center and we will continue to update everyone and send out patches as we resolve problems. Thank you again for the patience, help, logs, and community support as we continue to make this a product our community continues to play and love for years to come.