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Thank you for playing our Infrastructure Development update for Have a Nice Death! Here’s a list of bug fixes and improvements from the hotfix today:
Improvements
Added better feedback (VFX, animation, and sound) when using the Anima Fountain (water cooler), Distribig® 462 (vending machine), and Sinistro® Koffee Machine (espresso machine in Relaxation Area)
Adjusted the colors in Jocelyn’s Contracts menu
Rebalanced floor choices for consistency
Misc improvements on VFX
Bug Fixes
Fix for sound and VFX on several spells that were missing
Fix for getting stuck in some walls
Fix for getting stuck in World 3 arenas when an Ulcermonner summoned an enemy out of the arena
Fix for Bosses not dropping their rewards
Fix for Leon Clean sliding at the beginning of the fight (the floor was very wet)
Fix for no progression for weapons/spells in Joe's menu
Fix for VFX displayed in a bad position when entering the elevator menu
Fix for inconsistency in currency display format
Fix for dialogs bubble timing (much longer)
Fix for Soul Razor (spell) not doing damage
Fix for Shockwave (spell) not working in the air under certain conditions
Fix for the Shop item Concealed Carry replacing the weapon in the second slot without giving the player a choice and preventing getting the previous weapon back
Fix for some of Jocelyn’s Contracts being unfinishable finished
Fix for taking a Jocelyn’s Contract then canceling it rerolled the Contracts proposed after the first one, for free