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Star Trek Online

Take Over the Texas Class!

Von Ambassador Kael | Mi 08 Mär 2023 09:00:00 PST

The Texas Class, a secret project from the latest season of Lower Decks, is coming to the Infinity Lockbox on PC on March 16th, at 8am PT. Continue reading further on for the full details on this new starship offering!


Texas Miracle Worker Escort [T6]

Born from a dream of unmanned starships keeping Starfleet's personnel from harm's way, the Texas had a troubled development that culminated in severe loss of life. Rescued from the brink of destruction by a last-minute effort to convert it to a crewed vessel, the Texas class ship offers limited luxury for the cramped crew, but proves an exceptionally deadly combatant. Compact and lean, riding the razor's edge between ruthless efficiency and an unusably Spartan user experience, the resulting ship has a Texas-sized amount of fight in a tiny package. A devastating midrange brawler, it walks the line, using its speed to dictate range against larger ships. The Texas class serves as a living reminder of the right and the ability of all sentient life to fight for freedom... and the dreadful costs of trusting the wrong people.

This starship includes a Commander Tactical / Miracle Worker Specialist Bridge Officer Seat and a Lieutenant Commander Engineering / Miracle Worker Specialist Bridge Officer Seat.


Ship Details: 

  •     Tier: 6
  •     Faction: Federation or Federation-Aligned
  •     Required Rank: Must Complete the Tutorial
  •     Hull Modifier: 1.25
  •     Shield Modifier: .85
  •     Fore Weapons: 4
  •     Aft Weapons: 3
  •     Experimental Weapons: 1
  •     Device Slots: 2
  •     Bridge Officer Stations:
    • 1x Commander Tactical / Miracle Worker
    • 1x Lt Commander Engineering / Miracle Worker
    • 1x Lt Commander Science
    • 1x Lt Universal
    • 1x Ensign Universal
  •     Consoles: 5 Tactical, 3 Engineering, 3 Science, 1 Universal (scales  with level)
  •     Base Turn Rate: 19
  •     Impulse Modifier: 0.21
  •     Inertia: 70
  •     +20 Weapon Power, +10 Engine Power
  •     Can Equip Dual Cannons
  •     Cyclical Quantum Slipstream Drive
  •     Innovation Abilities
  •     Console - Universal – V.A.Q. Warhead Multiple Launch System
  •     Experimental Weapon – V.A.Q. Warhead Individual Launch System
  • Starship Mastery Package (Escort)
    • Precise Weapons Systems (+Accuracy)
    • Tactical Maneuvering (+Defense)
    • Enhanced Weapon Systems (+All Weapon Damage)
    • Devastating Weaponry (+Critical Chance)
    • Algorithmic Energy Weapon Lensing (Starship Trait)


Admiralty Ship Stats:

  •     Eng:  48
  •     Sci:  30
  •     Tac:  48
  •     Special: Ignores +/- ENG from Events



Console – Universal – V.A.Q. Warhead Multiple Launch System

The Texas is equipped with a Console - Universal - V.A.Q. Warhead Multiple Launch System. Fires a Volumetric Attack: Quantum cluster munition that splits into six projectiles after flying approximately 3 km with default Torpedo speed. The separated projectiles seek the primary target, but if the desired target is too far away from the split some may hit other targets or miss instead. If the system impacts before split, it detonates with tremendous force, but overall damage is lower due to loss in efficiency. The V.A.Q. Warhead system is named in honor of the vaquero culture, which gave rise to the classical image of the cowboy. The actual vaqueros themselves fought for freedom from Mexico alongside American colonists. They were largely betrayed and annihilated by those colonists, who went on to revere and mythologize their lifestyle as the quintessential cowboy.

This multiple-launch V.A.Q. system is capable of firing and independently guiding up to 12 separate projectiles. All stored charges are fired when the system is activated.

V.A.Q. Warheads are modified by abilities that impact Torpedo flight characteristics, but not abilities which impact Torpedo Damage.

This console additionally provides a passive bonus to Hull Capacity and a passive bonus to Kinetic and Beam Damage. This console may be equipped on any ship in any console slot. You may only equip one of these consoles on any single ship.


    Targets Foe (12 max)

  • Stores up to 12 charges, uses all when firing. Each charge launches a V.A.Q. Warhead at a random Foe within target 135 deg arc, which splits into 6 projectiles after 1.25 sec (default 3 km).
  • Foe hit before split: X Kinetic Damage
  • Foe hit within 4 km of split: 6x Y Kinetic Damage
  • If no hit, faraway Foes: Z Kinetic Damage x2 (up to 3 targets)


Starship Trait – Algorithmic Energy Weapon Lensing

By fusing local gravimetric sensors with the weapon assembly, some of the work of lensing directed energy weapons can be offloaded onto warps in local spacetime, working with the topography instead of through it. This improves performance generally and especially in the medium range regime.


X% (small) Bonus to Energy Weapon Damage

Y% (larger) Additional Bonus to Energy Weapon Damage to Foes between 2 and 7 km


Experimental Weapon - V.A.Q. Warhead Individual Launch System

This starship also comes with an Experimental Weapon slot, equipped with a V.A.Q. Warhead Individual Launch System. The individual V.A.Q. Warhead works as described above, and while this system cannot store shots to unleash in a volley, it cycles significantly faster than the multiple launch system.


Launches a V.A.Q. Warhead at target Foe, which splits into 6 projectiles after 1.25 sec (default 3 km)

  • Foe hit before split: X Kinetic Damage
  • Foe hit within 4 km of split: 6x Y Kinetic Damage
  • If no hit, faraway Foes: Z Kinetic Damage x2 (up to 3 targets)



Jonathan Herlache

Systems Designer

Star Trek Online

sto-news, sto-launcher, star-trek-online,

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