Patch Notes: Version: NW.90.20171009a.13
Von Julia (nitocris83) | Mi 08 Nov 2017 21:36:40 PST
Release Notes
Content and Environment
Chult
- Tomb of the Nine Gods: Avatar of Orcus no longer gets into a state where it stops attacking players.
Queues / Strongholds
- Random Dungeon: This daily quest, which rewards 10 Dungeoneer's Shards of Power, is now accessible to level 70 players.
- The Merchant Prince's Folly: This skirmish has been removed from the "Random: Skirmish" queue.
- This queue will most likely be added back into the "Random: Skirmish" random queue during a later module, when activity in the skirmish has died down and more players meet the item level requirement.
- As a result of this change, there is no longer a minimum item level requirement to run "Random: Skirmish."
- More info here: Dev Blog: Updates to Random Queues
Items and Economy
General
- Illusionist's Mask should once again have appropriate refinement properties.
- Minor text fixes have been made to various items.
- Siege Master's War Horn: This item no longer considers itself "always on cooldown," preventing it from being swapped out of a slot.
User Interface
Calendar
- The Calendar should now show dates on the correct day of the week. For reals this time.
Inventory
- Item pickers in various windows now respect the "By Bag" inventory setting.
- When the "By Bag" view is set to "Off," empty inventory slots are now displayed.
Loadouts
- Loadouts can once again properly be swapped after a player has upgraded a slotted artifact.
Localization
General
- Various text fixes made last week in English are now properly localized for the French, German, Italian, and Russian languages.
Performance and Stability
General
- A couple crash cases have been addressed.
- The hotfixes for server stability last week are now properly integrated into the game build.
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