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Forsaken World

Juggernaut Update Patch Notes

Von Fero | Mi 02 Jun 2021 10:00:00 PDT

Take a look at what’s new in the update for Forsaken World!

 

To celebrate, 5x XP/SP & 2x Drops are active until maintenance on June 15!

 

 

Juggernaut Update Patch Notes

New Class - Juggernaut

  • The great axe-wielding Juggernauts come to Eyrda with mighty and domineering attitude, and are posing to help the people of the world overcome any difficulties they may face in the future

 

Weapon Morph Feature

  • Players can use Weapon Morph service at most gear service providers.
  • Each Morph action costs 1D Gold Coins, as well as the weapon used in the Morph process.
  • Players can only Morph weapons for their own classes. They can't Morph weapons for their own classes into weapons for other classes.
  • Cancelling Weapon Morph doesn't cost anything.
  • Players can spend 1 Add Service Scroll at Ur Gianne to activate the Morph service for Ultimate Evocation Scroll.

 

New Instance – Ailey’s Garden

  • The instance can be entered via Ailey in Nightfall Citadel
  • The instance can be entered 7 times per day. 1G coins will be cost to take the daily quests and additional rewarding quests in the instance.
  • Parties of 3 or more players are required to enter the instance.

 

New Grandmaster Realm Instance – War of the Sky Castle

  • Players can challenge it after reaching Purity LV10.
  • Entrance: You can challenge the traditional modes by clicking Random Challenge Instance (Grn) on T menu, or collecting the Grandmaster Realm Challenge Order at McGrady to challenge the Grandmaster Realm in a team.
  • Traditional modes: Choose your challenge from easy, normal and difficult mode and then kill the final Boss in 20 minutes to complete the challenge. A reward roulette and treasure chest will be brought up as the instance is completed.
  • Grandmaster Realm Mode: There are 20 levels. You can use the Grandmaster Realm Challenge Order to start your challenge. The level that your team is going to challenge will be the current level of the player who has first used the Order. Repeatedly using the Order is invalid. You will need to kill the final Boss in 20 minutes to gain the reward and the reward only includes treasure chest. The instance will be closed 30 minutes after it opens.
  • World Weekly Ranking: The ranking is displayed based on the levels the teams have reached, and the time the teams have spent. The ranking gets refreshed at 0:00 everyday. Teams on the ranking can collect their reward from 10:00 on the next Thursday to 23:00 on the next Sunday.
  • Personal Reward of Grandmaster Realm: The base reward will be given based on the challenger's current Highest Level of completed Grandmaster Realm. Additional rewards will be given based on the challenger's Highest Level of completed Purity grade Grandmaster Realm Instances (Temple of the Lost, War of the Sky Castle). Players are supposed to collect their reward before the end of each week, for the reward will be reset at 0:00 every Monday.

 

Raid Instance: Hellfire Fortress Lower

  • Added Boss #4 in Normal and Champion Mode
  • Entrance: Sign up at Maphari Windrage next to Henry in Nightfall Citadel.
  • Capacity: 6-18 Players Raid
  • Instance Reward: Champion Rank 10 Gear trade token, Order 4 Class Gear, Orange Gear Materials, Order 4 Soul Entity Fragment.
  • Weekly Reward: 
    • Normal Mode: LV2 Relic Spirit Mark x20, Purple Energy Scroll: Demigod x20, Purity: Divinity Soul x50, Legendary Point x1200, Siege Order x30, Guild Benefit Coupon x1
    • Champion Mode: LV2 Relic Spirit Mark x10 (Bound), LV2 Relic Spirit Mark x10 (Tradable), Purple Energy Scroll: Demigod x30, Purity: Divinity Soul x100, Legendary Point x1800, Siege Order x40, and Guild Benefit Coupon x1
  • All players will win a Personal Title and item rewards for the first time they kill Boss #4.

 

New Divinity Grade – Esoteric

  • When 30 completions for Hellfire Fortress Lower Normal Mode have been achieved server-wide, players can breakthrough to Esoteric LV1 from Purity LV20.
  • Added "Esoteric: Rising Star" quest. When a certain number of players have reached Esoteric grade, players that are still in Purity grade can complete this quest per day for quicker advancement.
  • Chamber of Oblivion in the Magic Cube is expanded in levels for the new Divinity Level, and the monster attributes are adjusted accordingly.

 

Divinity Daily Quests

  • Dardalus and Kartarus have arrived in Eyrda. Players can complete their quests to win EXP and Soul Power. Players between Oracle LV1 and Purity LV19 can complete their daily quests to win Divinity EXP.

 

Purity Gear & Purity Gemini Boss

  • Purity LV10 Gold Bracers, Shoes, and Accessories for all classes will be available for exchange and Evolution.
  • Added Purity LV10 Gemini boss. It will be spawned every Wednesday at 22:15 to the south of Immaculate Oasis in Sea of Oblivion in Realm 5. The Gemini boss drops Gold gear materials and Mystic Gemini Evolution materials.

 

Mystic & Purity Orange Weapons

  • Mystic LV10 Orange Weapons will be available for Evolution. Players can evolve Mystic LV10 Orange Weapons into Purity LV10 Orange Weapons. Mystic LV10 Small Gold Weapons can be exchanged from the exchange NPC in Twilight Hall in Nightfall Citadel.
  • Purity LV10 Orange Weapons transform plans are added to Advanced Class Transfer function.

 

Sand Mountain Event

  • Can be completed once per day.
  • An attribute title will be rewarded for every 10 quests completed.
  • The total available rounds is increased from 100 to 150. Each player can win at most 15 attribute titles.

 

Arena

  • New Arena Season: Arena Season 10 will start after the game update. Arena Score from previous season will be cleared, seasonal reward will be sent, and new Season 10 gear as well as their exchange tokens will be added.

 

Battlefield

  • Purity LV10 Battlefield Accessories will become available for exchange and Evolution.

 

Faction Battlefield

  • After update, Faction Battlefield Season 4 will start. Players will find their Merit of last season is changed to the Faction Glory in the equal amount once they get online (Check it by pressing R and navigating to Legend page). 10% of Merit of last season will be remained.
  • The rewards available at Felicity Nietz in Hall of Glory in Nightfall Citadel will be updated for the new season. Purple Energy Scroll: Demigod, Red Flame Stone, and Blue Ice Stone will be added as item rewards.

 

Adjustments

  • The effects to reduce AOE damage from Soul Power effects Gods' Protection and Demon's Protection are reduced to 3/4 of the original (max level effects is reduced from 12% to 9%).
  • The Priest skill Light of Purification's effect at max energy is changed to dispel additional negative effects from the target. The effect is applied once per 8 seconds to a same target (For targets that have been dispelled of all negative effects can still be dispelled of the last negative effect in 8 seconds).

 

Class Adjustments

Warrior

  • The Talent Combat Rampage is changed to no longer increase Attack and Duration after being hit for 5 times (Can be hit for 10 times formerly. The max Attack remains the same.).
  • The Talent Extinction's old effect is to reduce Blade Storm's cooldown by 6 seconds, and increase Base Attack by 50%; it is adjusted to reduce cooldown by 6 seconds and increase Crit Damage by 50%.
  • Divine Uphold Dark's effect to increase Crit Damage is changed to increase Crit Damage and Crit Chance by 5%*level. Also increase Crit Damage by 3% of your Crit Damage. Your Crit Damage is considered to be 1500% at most.
  • Divine Uphold's effect to double Crit Chance is cancelled.
  • Talent Sanctuary of War's effect to increase God of War duration is cancelled. The effect to increase Crit Damage is changed to 15%*level.
  • Thunder's Anger base attack damage is changed from 100% to 180%.
  • Evil Ward base attack damage is changed from 100% to 165%.
  • Sacrifice base attack damage is changed from 100% to 120%.
  • Talent Skill Crimson Arc's base per hit is changed from 105% to 145%.
  • Bloodsuck Slash base Attack is changed from 140% to 205%.

 

Assassin

  • Talent Harm by Lurking Sting's effect to increase Lurking Sting's base attack damage by 5% per hit is changed to 15% (Human Assassin is boosted to the same as Lycan and Kindred).
  • Thrust of Pain base attack damage is changed from 105% to 125%.
  • Dark Nightmare's effect to increase base attack damage according to "Pain" is changed from 20%*level to 15%*level. The effect to increase base attack damage according to "Seal" is changed from 15%*level to 10%*level.
  • Nightmare Termination's effect to increase base attack damage according to "Seal" is changed from 20%*level to 15%*level. The effect to increase base attack damage according to "Pain" is changed from 15%*level to 10%*level.
  • Gouge base attack damage is changed from 90% to 105%.
  • Throat Seal base attack damage is changed from 105% to 125%.
  • Talent Dark Blade Dancer's effect to increase Shadow Fang base attack damage is changed from 20%*level to 15%*level.
  • Vicious Intention's number of hits is changed from 3 to 6. The effect to increase Attack is changed from (18+2*level)% to (10+2*level)%.

 

Marksman

  • Burst of Rage's base attack cast time is changed from 2 seconds to 2.5 seconds, and can be cast immune of control effects.
  • Burst of Rage's base attack damage is changed from 100% to 90%
  • Soul Snipe base attack damage is changed from 100% to 120%.
  • Soul Discharge base attack damage is changed from 100% to 115%.
  • Burning Vortex base attack damage is changed from 150% to 190%.
  • Fire At Will base attack damage is changed from 150% to 170%.
  • Mind Flaying Bullet base attack damage is changed from 100% to 155%. Base casting time is changed from 2 seconds to 1.5 seconds.
  • Soul Resolution's effect to double absorption amount when there are more than 10 bullets is changed to increase absorption amount by 10% per bullet over 10 bullets.
  • God's Nurture and Demon's Nurture effects at 90 energy to double Soul Resolution's absorption amount is changed to linearly stackable along with the aforementioned absorption amount increment based on number of bullets (when there are 20 bullets, absorption amount is 3x; the old effect is 4x).

 

Reaper

  • Hatred's effect to lower Defense is changed to increase the target's Darkness damage taken by 1%*5.
  • Talent Blood Stim's effect to increase Hatred's effect to lower Defense is changed to increase Hatred's effect to increase Dark Damage by the same multiplier.
  • Talent Frenzied Blood's effect to increase Frenzied Bloodletting base attack damage by 50% (HP is over 40%)/100% (HP is over 80%) is changed to increase Frenzied Bloodletting base attack damage by 40% (HP is over 40%)/80% (HP is over 80%).
  • Shadow Strike base attack damage is changed from 100% to 145%.
  • Shadow Cyclone base attack damage is changed from 125% to 135%.
  • Talent Hurricane's effect to increase Whirlwind Strike base attack damage by 5%*5 is changed to 8%*5.
  • Wrathful Twister base attack damage is changed from 100% to 140%.
  • Breeze of Serenity base attack damage per hit is changed from 120% to 135%.

 

Protector

  • Talent Soul Shatter's effect to increase all damage taken by 4%*level is changed to increase target's Earth and Light damage taken by 5%*level (the skill's old effect to increase all damage by 8% remains the same).
  • Earth Rift base attack damage is changed from 120% to 140%
  • Force of Fury's base casting time is changed from 2.4 seconds to 2 seconds. Its base attack damage is changed from 130% to 155%. Its Stun duration is changed from 3-6 seconds to 1-4 seconds.
  • Mental Focus' effect to increase casting speed by 10% is removed.
  • Awakening Skill Earth Fury Dark is changed into activate skill Fury Dark. The effect is to reduce Defense for 10 seconds after casting this skill and increase own casting speed by 3%*level. Cooldown is 180 seconds.
  • Talent Skill Fist of Light base attack damage is changed from 100% to 145%.
  • Talent Light of Destruction's effect to reduce target's received Healing effect by 5%*level per layer is changed to 3%*level per layer.
  • Talent Anger of Light's effect to reduce received Healing effect is changed from 10%*level to 6%*level.
  • Radiant Strike base attack damage is changed from 180% to 210%.
  • Radiant Strike's Silence duration is changed from 3 seconds to 2 seconds.

 

Mage

  • Talent Skill Streak of Lightning base casting time is lowered from 2 seconds to 1.5 seconds.
  • Talent Skill Streak of Lightning base attack damage is changed from 150% to 175%.
  • Nature's Fury base attack damage is changed from 160% to 175%.
  • Nature's Fury base cooldown is changed from 15 seconds to 10 seconds.
  • Talent Skill Purgatory of Lightning base attack damage is changed from 80% to 70%.
  • Purgatory of Lightning base casting time is changed from 2 seconds to 2.5 seconds, and can be cast immune of control effects.
  • Divine Revelation's effect at 40 energy to increase Crit Damage by 1% per stack of Thunder Star is changed to 2%. When activated, the effect to additionally increase Crit Damage by 1% every 30 energy is changed to increase Crit Damage by 2% per layer every 30 energy.
  • Talent Power Burst increases Crit Damage by 5%*level, and additional increases Crit Chance by 1.5%*level.
  • Flaming Stones base attack damage is changed from 125% to 115%.
  • Sinister Protection's effect to increase Attack is limited to 5000 Attack per layer.
  • Fire Shield increases your Attack by your Fire Mastery.
  • Ice Shield increases your Attack by your Water Mastery.
  • God's Nurture and Demon's Nurture's effect at 75 energy to increase Ice Spike base attack damage based on Mastery starts to count from 1 point, and each point of Mastery increases base attack damage by 0.04%.
  • God's Nurture and Demon's Nurture's effect at 75 energy to increase Ice Edge base attack damage based on Mastery starts to count from 1 point, and each point of Mastery increases base attack damage by 0.025%.

 

Bard

  • Evolved Chord of Wind's C chord effect to increase Wind skill base attack damage by 10*level is changed into 5%*level.
  • Talent Bone Chill has an additional effect to increase Loop of Water base attack damage by %5*level.

 

Priest

  • Talent Skill Prayer of Frost has an additional effect to increase Water Mastery by 30*level.
  • Talent Cold Spirit has an additional effect to grant Icebound Confession the ability to lower target's All Resistances by 30*level.
  • Divine Judgment base attack damage is changed from 120% to 175%.
  • Light Punishment base attack damage is changed from 90% to 110% per hit. Base casting time is changed from 3 seconds to 2.5 seconds.

 

Vampire

  • Hand of Flame base attack damage is changed from 80%+20%*level to a fixed 130%.
  • Talent Swift Wings's effect in Inferno Bat status to reduce Fire skill casting time by 0.5 second is changed to reduce by 0.2 second.
  • Divine Origin's effect at 70 energy to increase Hellfire Death base attack damage based on Heartfire by 5%/0.5% is changed to increase by 4%/0.4%.
  • Talent Skill Mana Explosion base attack damage is changed from 100% to 125%.
  • Dark Ripple base attack damage is changed from 130% to 145%.
  • Shadow Scar base attack damage is changed from 130% to 145%.
  • Talent Skill Imp Form and Charmed Strike cooldown is changed from 1 second to 0.5 second.
  • Talent Dark Grasp's effect to increase Dark Mastery by 15*level is changed to increase by 20*level.

 

Tormentor

  • Thrust of Slaughter base attack damage is changed from 150% to 120%. Primal Power's effect to increase the damage by 70% is changed to increase by 50%.
  • Talent Divine Fall's effect to increase Thrust of Slaughter castings speed by 100% is changed to reduce Thrust of Slaughter casting time by 0.5 second (2 seconds reduced to 1 second is changed to 2 seconds reduced to 1.5 seconds).
  • Cascaded Thrust base attack damage is changed from 140% to 110%.
  • Talent Amplify Strength's effect to increase Base Attack by 5%*level is changed to increase Max Attack by 5%*level.
  • Talent Wither's effect to give Styx Ferry the ability to lower target's All Resistances by 4 and can stack for 50 layers is changed to lower the target's All Resistances by 30 and can stack for 6 layers.

 

Warden

  • Astral Crescent base attack damage per hit is changed from 110% to 90%
  • Eclipse Slash's effect to steal Attack is changed from 2% Max Attack per layer to 3%.
  • Darkbound Spirit's effect to give Sword skills the ability to steal target's All Mastery by 1*level and can stack for 25 layers is changed to steal target's All Mastery by 4*level and can stack for 5 layers.
  • Darkbound Spirit has an additional effect that in Fearless Heart status, increase own Attack based on Light Mastery, which can stack for 5 layers, the same as Steal Mastery (only in Fearless Heart status, the Darkbound Spirit's effect to stack Attack may take effect)
  • Focused Implosion base attack damage is increased from 140% to 180%.
  • Sunlight Bash base attack damage is changed from 130% to 140%.
  • Glistening Strike base attack damage is changed from 115% to 125%.
  • Talent Skill Sunbeam Surge base attack damage is changed from 155% to 185%
  • Talent Skill Divine Intervention has an additional effect to increase own and all teammates' All Resistances by 100.

 

Ranger

  • Fire At Will base attack damage is changed from 100% to 125%.
  • Brute Strike base attack damage is changed from 100% to 110%.
  • Explosive Arrow's base attack damage per hit is changed from 100% to 85%. Its second hit effect to reduce damage based on the number of players nearby the caster is removed.
  • Charged Barrage base attack damage is changed from 210% to 175%.
  • Sharp Tip base attack damage is changed from 110%+30%*level to 145%+30%*level.
  • Lunar Blessing's effect to increase base attack damage by 50%*level is changed to increase by 30%*level. Its base cooldown is changed from 180 seconds to 240 seconds.
  • Firm Shot's effect to increase Lunar Blessing Crit Chance by 3%*level is changed to 8%*level.
  • Waltz base attack damage is changed from 85% to 75%.
  • Blade Dash base attack damage is changed from 200% to 275%.
  • Hunting Season's effect to increase Base Attack by 15%*level is changed to increase by 30%*level.

 

Dragoon

  • Attack skills increase base attack damage by 3% and 100 energy based on Dragon Breath, and additionally increase 2%. It is changed to 1.5%/1.5%.
  • Flowing Flame base attack damage is changed from 120% to 100%.
  • Blazing Spear: Flowing Flame base attack damage is changed from 90% to 120%.
  • Blazing Spear: World Burn base attack damage is changed from 80% to 105%.
  • Talent Exorcism has an additional effect to increase own Crit Damage by 20% when Dragon Ascension is active.
  • Dragon March's effect to increase Max Attack by 5%*level is changed to 6%*level.
  • Moon Shower base attack damage is changed from 120% to 145%.
  • Snow Barrier base attack damage per hit is changed from 60% to 70%.
  • Talent Frozen Spear has an additional effect to increase own Water Attack while Freezing Touch is active by your Water Mastery 100%*level.
  • Buried Soul of Flame, Buried Soul of Ice, Buried Soul of Darkness, Buried Soul of Heat, Buried Soul of Coldness, and Buried Soul of Obilivon's effect to increase Lance of Buried Soul base attack damage by 1%*level base on your Water/Fire/Darkness Masteries per 100 points is changed to increase by 0.5%*level.

 

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