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Star Trek Online

PC Patch Notes for 1/23/18

By Ambassador Kael | Mon 22 Jan 2018 05:18:53 PM PST

New Features:

New Featured Episode: Scylla and Charybdis

Re-Engineering:

  • Re-Engineering gives the ability for players to re-roll some mods in order to craft and modify certain pieces of Equipment to greater satisfaction.
  • A new resource has been added to the game to make this system work: Salvage.
    • Salvage is rewarded to Captains from salvaging equipment obtained from loot drops.
    • Salvaging a piece of equipment will destroy it and reward an amount of Salvage based on the equipment’s Mark and Quality.
    • Salvage cannot be traded between characters.
      • The amount of Salvage the captain possesses may be viewed on the Assets tab of the inventory.
  • The cost of Re-Engineering a piece of equipment will be dependent on how many available mods the player has chosen to unlock.
    • The overall price to randomize increases with each mod that is unlocked, but the cost-per-mod goes down.
      • This translates as a cost efficiency bonus, at the cost of additional randomization.
  • For more details, please visit the Re-Engineering blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10764734-introducing%3A-re-engineering%21

General:

  • All Anniversary Ship Event Reputation Projects from past years have had their inputs updated to require 8th Anniversary Prize Vouchers.
    • If a player still have ship projects from previous years slotted, you may participate in this year's event to complete those projects, or cancel them to make room for this year's project.
    • Buyout packages may also be purchased using Lobi Crystals.
  • Loadouts:
    • The player will now be able to see which loadout was saved or loaded last.
    • Reduced loadout save load times to 5 seconds.
  • Weapons and Bridge Officer Powers no longer automatically slot onto a player’s power tray.
  • Fleet Colony Holding:
    • Resolved an issue where logging out then back in near the mine would place the player outside the playable area.
    • Non-Fleet Members can no longer start the Lukari Fleet Invasion.
  • Resolved an issue which caused inconsistent countdown timers to appear for PvE queues in certain circumstances.
  • Resolved an issue where players could not use item quick equip from other ships and the bank when in the Suliban or Freighter ship interiors.
  • Added system traffic to the Risa System including Risian Luxury Cruisers and Risian Corvettes. 
  • Resolved a typo in the reward scoreboard for the Undine Planetkiller in the Dyson Sphere Voth Space Battlezone.
  • Re-sorted the Emote UI List so that all player-facing emotes are arranged in a far more logical order.

Systems:

  • Fleet Colony Items:
    • Amount of Shield Healing from Elite Fleet Phaser space weapons increased to ~300% previous value
    • Amount of Shield and Hull Healing from Elite Colony space weapons has been completely rescaled.
      • Values previously present were the result of a bug caused by incorrect mathematical scaling.
    • All Elite Fleet Phaser and Elite Colony Space weapons now correctly proc once per cycle, instead of per shot.
    • Added a missing damage buff to Elite Colony space weapons
      • Included with special proc, since it replaces a [MOD] that would otherwise be present.
  • Resolved an issue that caused the EWS and EAS modifiers to indicate they had a 1% chance to proc instead of 2%.
    • This is a display change only
  • Resolved an issue that caused the EWS and EAS modifiers to indicate they gave +10 power instead of +15.
    • This is a display change only.
  • Increased the duration of the procs from the EWS and EAS modifiers to 10 seconds from 5 seconds.
  • Resolved an issue that would cause EWS, WAS, and CON modifiers to proc at about 20% of the intended rate.
  • Increased the chance of the CON proc to 2% for consistency with the EWS and WAS procs.
  • Resolved an issue that caused the EAS modifier to grant a boost to Weapon power instead of Auxiliary Power.
  • Set emission-seeking torpedoes to be invalid targets for AoE attacks such as Fire at Will and Torpedo Spread since they can't be shot down anyway. 
  • Collective Static Grenade: Bridge Officers should now only use these grenades against Borg.
    • Message when thrown by a Bridge Officer should now read "Static grenade out!”
  • Resolved an issue that would allow the [DoT3] weapon modifier to kill friendly personnel in some cases.
  • The Duty Officer that used to boost Hull Regeneration out of Combat now always boosts Hull Regeneration.
    • In addition, the amount of Hull Regeneration provided has been significantly increased. 
  • Resolved an issue that caused Mental Discipline's recharge to be longer than indicated on its tooltip.
  • Resolved an issue that prevented the Predictive Algorithms Starship Trait from activating off of Energy Weapons: Reroute Reserves to Weapons or Energy Weapons: Exceed Rated Limits. 
  • Resolved an issue where having a Vorgon Ryn’kodan Carrier commissioned would cause Tier 5 ships and some Tier 6 ships to gain double scaling from some skills. 
  • Resolved an issue that caused the Layered Defense Strategist Passive to make the player constantly immune to torpedo damage until hit by a kinetic torpedo.
    • It now will correctly start its lockout upon being hit by any torpedo.
  • Resolved an issue that would cause the Console - Universal - Heavy Particle Focuser Array to frequently fail to deal damage when activated at long ranges. 
  • Resolved an issue that would cause the Defensive Drone Guardians to display level up effects. 
  • Resolved an issue that prevented the Lukari Piezo-Electric Wrist Apparatus from being affected by the Pistol Training or Mental Acuity traits. 
  • Resolved an issue that caused the Equipment Diagnostics kit module to get worse as its mark increased.
  • Resolved an issue that prevented a few sources of +Torpedo Damage to not affect Energy Torpedoes. 
  • The Temporal Fracture set bonus's hold only lasts half as long versus players 
  • Updated the Nausicaan Weaponry Augmentation Set Bonus's description to be more accurate.
    • This is a tooltip change only. 
  • Resolved an issue where numerous carrier pets were labeled with the wrong quality.
    • This is just a text change.
  • All Experimental Weapons are free to upgrade to MK XII
  • All Experimental Weapons on ships and in reclaim stores are now obtained at MK X
    • They were previously obtained at MK XII
    • This resolved the issue where a player could commission ships with Experimental Weapons Slots at level 40 and be unable to use an Experimental Weapon until level 45.
  • Resolved an issue that could cause ground mines to detonate several times on the same target. 
  • Resolved an issue that prevented Causal Reversion from activating the Directed Energy Flux Starship Trait.
  • The Particle Emission Plasma Torpedo can now obtain crafting-only modifiers when initially crafted.
  • The TR-116B Rifle can now obtain crafting-only modifiers when initially crafted.
  • Resolved an issue that caused the Starfleet, Romulan, and Klingon Experimental Environmental Suits (c. 2293) to slowly drain the player’s health over time.
  • Resolved an issue that prevented Overwhelm Emitters from being consistently treated as a shield drain ability.
  • The "Furiadon Fangs" have undergone a slight re-design.
    • Stacks of "Momentum" now last for 25 seconds instead of 10 seconds.
    • The secondary attack now consumes 2 "Momentum" stacks instead of 3.
    • The tertiary attack now grants 5 "Momentum" stacks in addition to a heal if it's used to kill a foe.
  • Tholian Captains' Web Mines now deal Radiation damage instead of Proton, and have had their base damage reduced to approximately 25% of previous values.
  • Resolved an issue that caused some Wide Arc Dual Heavy Cannons to be obtained with the incorrect default modifiers.
    • Existing items will not be changed, but cannot interact with Re-Engineering.
    • Newly crafted Wide Arc Dual Heavy Cannons will correctly have the [Acc] [Arc] [Dmg] modifiers when obtained at Very Rare quality and can interact with Re-Engineering.

Foundry:

  • Added Tzenkethi NPC Contacts.
  • Added many costume pieces to the Foundry costume editor.
    • Lukari Armor
    • Lukari Uniform
    • Discovery Uniforms and Badges
    • Kelvin Uniforms
    • Na'kuhl Uniforms
    • Tuterian Outfits
    • Herald Thrall Outfits
    • Ancient Herald Outfits
    • Na'kuhl Head Type
    • TOS Badges
    • Dabo Outfit
    • X3 Proto Uniform
    • Retro Swimsuit
    • Various Attachments for Arms and Legs 

Known Issue:

  • Foundry functions will be temporarily unavailable.
  • Some new weapons from the Discovery lockbox are missing audio.

 

 

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