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Neverwinter

Neverwinter: First Look at Strongholds - Dev Blog

By Andy (StrumSlinger) | Fri 12 Jun 2015 10:00:00 AM PDT

Hi everyone, I’m Sean “Commander Ander” McCann, and I’m excited to talk to you today about Neverwinter: Strongholds! We here at Cryptic have been working hard on the expansion and we wanted to take this chance to explain what Strongholds are and our design philosophy behind them.

Our main goal with Strongholds was to provide a more interesting experience for players in guilds. We want to provide challenges and tasks that the guild as a whole could tackle.

These challenges come in the form of your Stronghold. All guilds will have their own Stronghold “adventure zone”. At the start, the Stronghold is dilapidated and the land around it infested with enemies. As the guild ranks up, the Stronghold begins to get repaired, townsfolk start move back in, new enemies will appear and new structures will be built.

A core part of Strongholds is donating to the coffer and building structures. Members of the guild will be able to donate a wide range of items to the guild coffer and players with the proper permission can spend what is in the coffer to build structures on the Stronghold map. Some structures will help improve the guild land, while others will provide boons for members of the guild. It will be up to your guild to decide which structures to build.

We want Strongholds to bring a new dimension to guilds within Neverwinter. Those in higher positions in guilds will be able to set goals that the rest of the guild can work together to achieve, whether it’s upgrading the guild hall to see the next part of the Stronghold storyline, or getting that last resource from a dungeon to upgrade your Archer Tower in PvP. 

This is just the beginning of what will be coming with Strongholds, keep an eye out for more news and a release on the Preview shard soon!

Sean “Commander Ander” McCann

Staff Content Designer

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