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Star Trek Online

PC Patch Notes for 5/11/17

By Ambassador Kael | Wed 10 May 2017 05:45:26 PM PDT

General:

  • The Player Potential System has been improved to more accurately match groups in the 3 Wargame Scenario queues.
    • The Player Potential System is currently set up only for the 3 Wargame Scenario queues.
  • Resolved a crash that would occasionally occur when patching or loading into maps.
  • Survivor: Resolved an issue where Bridge Officers would sometimes run off to the starting point.
  • Twin Tribulations:
    • Twin Tribulations now has an AFK penalty on Normal mode.
    • The end result popup now displays for teams that do not reach the finish line.
    • The leave map popup now displays for teams that do not reach the finish line.
  • Resolved an issue where players who had completed the Delta Quadrant mission journal episodes with a Delta or Temporal Agent could not receive rewards.
  • Updated the average time displayed for Core Assault and Twin Tribulations to 20 minutes.
  •  Resolved an issue where assets would sometimes not appear in Fleet PvE queues.

Systems:

  • Competitive Wargames Consumables:
    • Competitive Wargames Takedown Consumables now benefit from any kill that isn't a Carrier Pet or Projectile.
    • Competitive Wargames Consumables now display their shared cooldowns when viewed in the inventory. 
    • Removed the cooldown on Long and Battle consumables when player leaves the match.
    • Resolved an issue where Instant resurrection Competitive Consumables were not showing the correct FX.
  • Unshaken Resolve and Undeniable Competitive Wargames Reputation Traits have had the Armor Penetration value received from it increased.
  • Seeking Mine Subroutine debuff now lasts for 30 seconds.
  • Competitive Wargames Space Set 3 piece bonus has had the amount of Bonus Resistance from reaching max stacks increased.
  • Resolved an issue where Tricobalt Torpedoes did less damage than intended if used with Transport Warhead 3. 
  • Resolved an issue that would cause Protonic Energy Stabilizer Modules to potentially damage the player when activating Feedback Pulse. 
  • Resolved an issue that caused the Basic Fire of Dual Heavy Proton Cannons to be Phaser Damage. 
  • Resolved an issue that caused the Protonic Energy Stabilizer Module to activate excessively when using Tractor Beam Repulsors.
  • The damage of the Heavy Escort Hyperexcited Ion Stream Projector has been more than doubled. 
  • Tyken's Rift now only drains current power in subsystems, instead of also reducing subsystems' ability to regenerate. 

PvE UI:

  • Added a filter to display "All" PvE queues, regardless of what it rewards.
  • The group invite accept window will always show the "create private" tab instead of toggling the window.
  • Added a message for when a private match group is disbanded due to queuing for a regular match.
  • Added button to view the reward cooldowns.
  • Resolved an issue where solo players are grouped into a queue group when joining a PvP map.
  • Resolved an issue where when a player is set to Team Mode the player would get kicked out a group when invited by a player in Invitation mode.

Foundry:

  • There is no longer an Undine Dromias Bio-Cruiser that is mistakenly labeled as a Dervish class.
  • Updated the display name for numerous ships.
  • Vaadwaur costume pieces are now available.
  • All ships in the Costume Editor now have proper geo.
  • All of these updates went out with Star Trek Online: Escalation however, the Foundry functions were just recently turned back on.

Known Issues:

  • Hyper Capacitor Shields do not show shield regeneration value in the UI.
  • Scramble Fighters does not properly interact with the Damage Immunity Lockout.
  • Target information is not visible in shooter mode. 

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