Star Trek Online: Release Notes: October 27th, 2015
By LaughingTrendy | Mon 26 Oct 2015 05:50:55 PM PDT
New Features:
Featured Episode: Sunrise
Admiralty:
- Admiralty is a new system which allows a level 52 - 60 captain to send out any starship that the captain currently has access to for assignments which will reward valuable assets and advance influence and prestige.
- The starships that can be used are all currently commissioned ships in the captain’s roster.
- This does not include starships still in rewardpacks or ones which are unclaimed in the ship store.
- Captains will only ever have access to a single Admiralty Ship per class of ship they have access to.
- “Fleet” and “Mirror” versions of existing classes are counted as separate classes.
- Each Admiralty ship has the following characteristics: Tier, Rarity, Stats, Special Abilities, and Maintenance.
- These characteristics will be used to determine which ships go on what assignments.
- There is also a chain of assignments called “Tour of Duty” which lead to the largest rewards each campaign has to offer.
- With the launch of season 11, players will have access to two campaigns each with their own set of rewards:
- United Federation of Planets
- Klingon Empire
- The Admiralty system can be accessed in the Duty Officer and R&D Systems UI as a new tab.
- For more details, please visit the Admiralty blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/9572303-star-trek-online%3A-admiralty-system
Badlands Battlezone:
- The Badlands Battlezone is a new zone for all level 60 captains and is accessible from the Alpha Quadrant.
- Fight the Terran Empire who is opening portals into the Badlands to stage an invasion into our universe.
- Completion of objectives in the Badlands Battlezone will award new Terran Empire marks, used for advancing through the Terran Task Force reputation.
- Participation also awards Expertise and Dilithium.
- For more details, please visit the Badlands Battlezone blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9590413-star-trek-online%3A-badlands-battlezeone
Counterpoint:
Assault on Terok Nor:
Terran Task Force Reputation:
- This new reputation is available for level 50 captains in the Reputations panel of the character status window.
- The Terran Task Force Reputation System offers high-end rewards for Captains to use against the Terran Empire of the Mirror Universe.
- Earn Terran Marks by completing any of the following content:
- Counterpoint
- Assault on Terok Nor
- Tasks in the Badlands Battlezone
- In addition to Terran Marks, Mk XII set gear requires Terran Gravimetric Inducers.
- Earn Terran Gravimetric Inducers through higher difficulty versions of any queued event which offers Terran Marks.
- For more details, please visit the Terran Task Force Reputation blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9576243-star-trek-online%3A-terran-task-force-reputation
Cardassian Struggle/Dominion Domination Revamp:
General:
- Items in a rewardpack no longer go into the overflow bag when opened if there are already items in the overflow bag.
- Resolved an issue where some Bridge Officers could not be commissioned and were missing some information such as ones from the Federation, Romulan, and Klingon tutorials and Fleet Embassy.
- Kit Modules can now be changed in Space.
- Resolved an issue when in a team, canceling the beam down option would prompt both players to select their own set of Bridge Officers.
- Removed the duplicate Federation Minefield queue that Klingon faction captain’s had access to.
- Resolved an issue which was causing collision to be missing in non-spherical zones on maps.
- Resolved an issue which made the Rock and Roll Animation look incorrect when used on ships which can saucer separate.
- Resolved an issue which was causing the grenade explosion FX to be missing on some weapons such as the:
- Klingon Honor Guard Pulseweave Rifle
- Phased Biomatter Burst Rifle
- Adapted MACO Phaser Pulsewave Rifle
- Implemented new loading screens for New Dawn.
Content:
- Updated the level scaling for the Delta Quadrant and Iconian War episode arcs:
- The Delta Quadrant episode arc is now scaled to be level range 50 – 56.
- The Iconian War episode arc is now scaled to be level range 56 – 59.
- The following queues are being retired:
- Dyson Sphere Space, Undine/Voth Space Battlezones: Resolved an issue that caused captured points to read "Federation Supply Crate" instead of "Capture Point."
- The Vault: Ensnared:
- Rescued ships now warp out.
- Resolved an issue where rescued Warbirds wouldn’t fight.
- Undine Space Battlezone: Resolved an issue that caused the Duty Officer Assignment contact in the starting area to only display for one player at a time.
- This contact will now only display for captains who are high enough level to have Duty Officer Assignments.
- Broken Circle: Immobilized player during briefing so as not to potentially break mission progression.
- Midnight:
- Resolved an issue where occasionally, the bombardment cutscene would not play depending on the dialogue choices made.
- Resolved an issue where some rewards from Midnight were not Bind on Pickup.
- Resolved an issue in the Dyson Sphere Space Battlezone that would cause a Federation capture point to not drop back to 2/3 completion if players failed to activate the rift-destroying device after it powered up.
- What Lies Beneath: Resolved an issue where KDF Captain’s Bridge Officers would attack the Devidian portal.
- Atmospheric Assault: Resolved an issue where the wrong contacts would appear in some mission steps.
- Coliseum: Resolved an issue where Slamek would sometimes get into a state where he would not help the player escape the Coliseum.
- Cutting the Cord: Resolved an issue which was causing Temek to speak an incorrect line.
- Ram Izad Patrol: Resolved issues with the flow of dialog.
- Resolved an issue that made it difficult to target Starbase 234 in the Romulan patrols of the H'atoria sector.
- Resolved an issue which was causing the IKS Kang to have fewer HP/Shields than intended when on Advanced Difficulty.
- Adjusted the DS9 and Bajor Sector Spawn Points to try to keep players from spawning inside the sun.
- Resolved an issue where there were some spots in the ground of the Dyson Sphere where players could fall through.
- Changed a typo in description of "Bug Hunt" queues: "elminate" -> "eliminate".
- Resolved an issue on the Tesseract interface: "Complete Half of Romulan Story Arc" now uses correct icon which was previously using a Starfleet chevron instead of Romulan icon.
Systems:
- Resolved an issue where the Reactive Armor Catalyst R&D task, unlocked by completing the Broken Circle episode, was showing an incorrect icon.
- Resolved an issue that was preventing "EPS Flow Regulators" and "Shield Emitter Amplifier" from appearing in their respective Console Crafting Recipe options.
- Resolved an issue that was preventing Industrial Replicators from ever showing up as NPC drops.
- Resolved an issue that was causing the Level 18 Duty Officer Reward to be given at level 11 for Federation characters.
- Resolved an issue that was causing the "+CritChance/+CritSev on Melee Attacks" Security Officer Duty Officer to not always increase crits correctly.
- Updated Omega Task Force reputation starship shield reward project names and descriptions to correctly reference the name of the item that is awarded.
- Resolved an issue where the Iconian Resistance space shield tooltips indicated more Shield Resistance than the item actually had.
- The tooltip read 20% while the actual resistance was 10%.
- Increased the resistance to 15%, and updated the tooltips to match.
- Added a disclaimer to all Specialization scaling passives: "Must have at least 1 point spent in this Specialization, to gain this bonus."
- This is a text change only.
- The "Install Replicator" Duty Officer Assignment on Nimbus will no longer take up a Duty Officer Assignment slot.
Powers:
- All Medium space turrets have had their innate damage buffs reduced by 50%, but have gained one additional weapon.
- All Heavy space turrets have had their innate damage buffs reduced by 70%, but have gained two additional weapons.
- All Heavy Torpedo space turrets no longer have access to High Yield, and have had their Torpedo Spread ability reduced from Rank III to Rank I.
- Biotech Siphon no longer restores health when using the Zephram Cochrane Shotgun.
- The cooldowns on "Subspace Wake" and "Team Fortress" consoles have been reduced from 3 minutes to 2 minutes.
- The cooldown on "Resonant Dissipation Matrix" console has been reduced from 3 minutes to 2 minutes.
- Resolved an issue where Reactive Armor Catalysts were preventing Shields from taking damage.
- The Delta Alliance Unimatrix Shield Array's Unimatrix Shielding proc now has a 2.5% chance to trigger, and 30 second duration.
- Resolved an issue that would cause a Borg Elite Tactical Drone to occasionally spawn with a knockback power.
- Prototype Bateret Sedative and Prototype Ketracel Stimulant now correctly trigger cooldowns on other ground devices when used, and can no longer be used during combat.
- Ferengi Rapid Fire Missiles now correctly trigger both "Overwhelming Force" and "Torpedo Barrage" Starship Traits, when using High Yield.
- Resolved an issue that was preventing Timely Intervention, a Command Kit Module, from ever becoming available for use, regardless of teammates' health values.
- Weapons with the [Snare] mod will now only debuff the target, instead of also affecting self.
- Corrected an issue that would cause the starship trait Weapon System Synergy to trigger on the 11th stack of Weapon System Synergy instead of on the 10th as intended.
- Resolved an issue with Sensor Analysis that was causing Shield Drains against affected foes to be diminished once 6 stacks had been reached.
- Shield Drains should again be properly enhanced by Sensor Analysis, regardless of number of stacks on the foe.
- Updated description of Subspace Fold power to match actual distance travelled.
- Updated description of Torpedo Spread 2/3 templates to now display the correct number of targets the powers hit in the long description.
Ships:
- All T1 through T5 Starships which cost Dilithium to obtain have had their prices reduced:
- T1 (Lt) reduced from 8,000 to 5,000
- T2 (LtC) reduced from 15,000 to 10,000
- T3 (Cdr) reduced from 40,000 to 20,000
- T4 (Capt) reduced from 80,000 to 40,000
- T5 (RA-LH) reduced from 120,000 to 80,000
- Added passive bonuses to all Tier 6 ship consoles that didn't previously have them including:
- Console - Universal - Heavy Phaser Lance: Gained +Phaser Weapon Damage as a passive bonus.
- Console - Universal - Structural Integrity Field Siphon: Gained +Max Hull Hit Points as a passive bonus.
- Console - Universal - Sensor Probe Swarm: Gained +Exotic Damage as a passive bonus.
- Console - Universal - Weapon System Siphon: Gained +Max Hull Hit Points as a passive bonus.
- Console - Universal - Heavy Plasma Lance: Gained +Plasma Energy Weapon Damage as a passive bonus.
- Console - Universal - Particle Synthesizer: Gained +Auxiliary Power as a passive bonus.
- Console - Universal - Particle Conversion Matrix: Gained +Turn Rate as a passive bonus.
- Console - Universal - Destabilized Singularity Projector: Gained +Max Hull Hit Points as a passive bonus.
- Console - Universal - Heavy Disruptor Spinal Cannons: Gained +Disruptor Weapon Damage as a passive bonus.
- Console - Universal - Aero Shuttle Bay: Gained +Max Shield Hit Points as a passive bonus.
- Console - Universal - Polaric Chromoelectric Modulator: Gained +Exotic Damage and +Shield Hardness as a passive bonus.
- Console - Universal - Hazari Shield Drone: Added +Max Shield Hit Points and +Shield Healing as a passive bonus.
- Console - Universal - Resonant Dissipation Matrix: Added +Exotic Damage and +Shield Healing as a passive bonus.
- The Kara Advanced Warbird [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
- The Fleet Ha'apax Advanced Warbird [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
- The Kolasi Siege Destroyer [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
- The Fleet Guramba Siege Destroyer [T6] starship's hangar pet launch abilities should now have their recharge times affected by Auxiliary power levels.
- Updated description on Aquarius Escort to include further explanation of console synergy.
- Resolved an issue where the torpedo nodes for the Constellation class Heavy Cruiser were not appearing in the correct place.
- Added a new set of nacelle options for the Constellation class named "Constellation Beta".
- These nacelles are available for players who own the Constellation Class Heavy Cruiser Refit.
- The Kamarag displays the correct UI when upgraded to a [T5-U].
Character:
- Revamped the Cardassian ground enemy group to be more in line with canon.
- Updated female Klingon boots with the same upgrades to shape, skinning, and poly count that were implemented previously on male Klingon boots.
- Adding more usable costume parts in the category Armor – Iconian.
- Tribal Tatoo - 11 added for male and female human and aliengen.
- Adjusted the Talaxian Skirt to optimize character animation movements.
- Improved skinning and shape on one of the male Jem’Hadar hip pads.
- Also added the previously missing right pad.
- Improved skinning and shape on male Dyson Boots.
- Made the Reman Cape heavier with a more natural looking cloth.
- Made Siamese cat eyes bluer.
- Chestgear Sci Researcher 2 should no longer clip with the Vaadwaur Upper piece.
- Resolved a small "bump" under female noses that was visible with some of the complexion options in certain lighting.
- Iconian Vests are now showing properly for Reman Females.
UI:
- Resolved an issue which was causing occasional crashes involving the UI.
- Resolved an issue that would cause the shield capacity to not reflect modifiers until damage was taken.
- The Mail UI now also updates the "Read" flag when reloading data from the current mail.
- Made slight adjustment to the special project school icon in R&D.
- Hooked up item icon and power icon for High Capacity Shield.
- Resolved an issue where sometimes, the Hangar Bay slot would be outside of the UI on the Status window of the ship.
- Removing the ability for the Fleet UI tab group to have tabscrollers.
- Resolved an issue where the R&D list would scroll back to the top of the page after viewing a project.
- Added space in-between the chat window tabs.
- “Tour of Duty” Duty Officer Assignments and Ultra Rare Duty Officer Assignments are now different colors in their UI to differentiate their rarity.
- Traits are now sorted alphabetically.
- Traits can now be filtered by region.
- Ground/Space filter now only filters Personal Traits and Active Reputation groups in the Traits window.
Known Issues:
- Foundry functions are temporarily unavailable.
- The transwarp option for Sunrise does not take the player to DS9.
- It takes the player to the map following the step at DS9.
- Vulcan ground has incorrect art textures on the ground.
- A few spots of VO are missing from the Cardassian Revamp and Sunrise.
- Multi-Vector Advanced Escorts do not reflect the proper Special Ability benefit of "+15 All when Alone" in Admiralty.
Check out our previous patch notes here.
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