Storm King’s Thunder calls heroes to Icewind Dale to solve a deadly mystery and recover an ancient artifact of immense power: the famed ring of winter. The ring has been seized by the fierce frost giant Jarl Storvald, who is attempting to control its powers and use it to freeze the oceans, blanketing the world with snow and ice. Orcs, goblins, barbarians, trolls, and other monsters are gathering in the north, ready to pledge fealty to Jarl Storvald should he succeed. This of course is causing havoc in the northern settlements of Ten-Towns.
There are other reasons to venture into the cold. The frozen lands of the north, once the center of the ancient Ostorian Empire, is littered with relics from that long-forgotten time. Those Ostorian relics now lie in dangerous places. They are well worth the risk of acquiring, for they are infused with Voninblod, the ancient power of the giants of old.
This expansion introduces a new campaign that has heroes adventuring in three new wilderness zones, Bryn Shander, Lonelywood and Cold Run, culminating in our most challenging dungeon yet, Fangbreaker Island.
In addition to the new content, we called upon your help, listened to you, and have been working hard to make changes in Neverwinter, in particular this time around with class balancing for the Hunter Ranger, Scourge Warlock, and Guardian Fighter. We’re continuing to balance the classes and will have more updates in the near future.
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Thanks for reading, and I look forward to adventuring with you in the Storm King’s Thunder! The second part to Storm King’s Thunder, Sea of Moving Ice, will also come to console at a later date, and features sailing, fishing, and a gorgeous new zone. For more information, head to our news page as we reel in more developer blogs every week.
Thomas “Mimic King” Foss