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Neverwinter

Neverwinter: Strongholds is LIVE!

By Andy (StrumSlinger)
Mon 10 Aug 2015 06:03:52 PM PDT

Neverwinter: Strongholds is LIVE! Gather your guild members, construct your stronghold and write your names in the history of the Forgotten Realms. Adventurers will finally be able to take back their keep from the wilds and turn it into a place they can call home, but not before vanquishing the waves of enemies that stand at their door.

To help get everyone ready, we’ve released a LOT of information about Strongholds over the last several weeks. This post is your one-stop-shop for everything you could possibly want to know (and maybe more) about Strongholds ... if you don’t see it here, we probably didn’t write a blog about it. Thanks for following along, and we can’t wait to see you in game!

Stronghold Siege, the 20 vs 20 PvP mode in Strongholds will be available on September 15! Stay tuned for more information on this exciting addition to Strongholds!

Don’t forget about our community-built Stronghold, which will grant server-wide rewards for all if our thresholds are met. Make sure to retweet and share the official announcement on Twitter and Facebook, and to watch our official gameplay trailer above. Now head into the wilds to mark your territory! Will you conquer or crumble? 

  • First Look at Strongholds – Get your first look at Neverwinter: Strongholds with this developer blog from Staff Content Designer, Sean “Commander Ander” McCann.
  • History of Strongholds in D&D – Gifted by powerful rulers or carved out of the depths of an unruly wilderness, strongholds act as the ultimate base of operations for heroes.
  • Domains of the Stronghold – Our next developer blog for Neverwinter: Strongholds shows you all the environments you’ll see and travel to in your stronghold.
  • Creating Our Biggest Map Yet – Environment Artist Jeff “LCDRMiller” Miller shows you how we made the biggest map yet for Strongholds in Neverwinter history!
  • Creating Creature Art – In this blog, we will walk through our process for creating creatures from Dungeons and Dragons lore.
  • The Lifecycle of a Stronghold - When a guild first decides to build a stronghold, they gain access to their stronghold map, a massive piece of real estate.
  • Feeding the Beast - In this article, we'll take a closer look at guild coffers, which are the central repository for all materials needed to build and upgrade structures.
  • Enemy at the Gates - Take a look at the enemies you'll encounter while trying to reclaim the stronghold and keep it running.
  • Required Resources - In this post, we go over the main resources that are required to build a structure.
  • Different Guilds, Different Strongholds - It's up to you to decide how to build your stronghold for everyone has their own unique vision.
  • Showing Progress - How does your guild function and look when you rank up? Find out here!
  • Planning Out Rewards - Read up on how the developers plan out rewards with each expansion.
  • New Gear With Strongholds - With a new expansion comes new gear. See what they look like and how to obtain them.
  • Preparing For Strongholds - Our lead designer goes over what you can do to prepare for Strongholds.
  • Stronghold Siege PvP - Get your first look at the 20 vs. 20 MOBA-like PvP mode that comes with Strongholds in September!
  • Stronghold Siege Towers - Learn about the different towers that will defend you in the Stronghold Siege mode.
  • Stronghold Boons - Read about the way that Boons work with Strongholds.
  • Boon Structure Guide - Look at this detailed guide on which structures provide what Boons.
  • Good Enough to Eat - Don't drool over your keyboard as you read about this new type of consumable.
  • Know Your Guild Hall - We talk about some of the visual changes to your Guild Hall as you rank up.
  • Building Buildings - Our art team goes over the process of designing structures.
  • Crushing Wave Lockbox - With the new Flail Snail Mount, you'll be invited to every garden!
  • Greed of the Dragonflight - This guild event is sure to come with a bite.
  • Why Did We Make Strongholds? - We go over our inspiration for Strongholds.

 

Discuss on the official forums

Scott Shicoff

Lead Designer

nw-news, nw-strongholds, nw-launcher, press-release,

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