This site uses cookies to improve your browsing experience. By continuing to browse Arc Games you are agreeing to use our cookies. Get more information Dismiss
You're using an unsupported web browser. Some features may not work correctly. Please check out our list of supported browsers for the best experience. Dismiss

Livelock

Livelock: Database Updates: November 8th, 2016

By Amanda
Tue 08 Nov 2016 09:00:00 AM PST

** These patch notes are for console only. **

 

Balance Changes:

Hex

Cluster Mine

  • Decrease blast radius


Catalyst

ARC Cannon

  • Increase ARC chain distance

Haywire

  • Increase starting clip pool
  • Increase max clip pool
  • Increase Confuse duration

Trident Launcher

  • Increase Trident damage

Drone Gun

  • Decrease Drone Gun damage
  • Decrease Drone Gun integrity
  • Set Defense Matrix shield capacity to 150

Holo Image

  • Decrease Holo Image integrity
  • Decrease Cloud Computing duration and integrity multiplier


Vanguard

Anvil

  • Fixed weapon card DPS value (bug)

 

Gauntlet

  • Decrease quick attack damage
  • Fixed weapon card DPS value (bug)

Shotgun

  • Increase damage
  • Increase clip size
  • Increase range
  • Projectiles now penetrate through all enemies

Fault Line

  • Increase Stun duration



New Difficulty Mode - Transcendent Difficulty (Survival) 

Players start each Mission with 1 Reprint. If the player is destroyed in single player, the Mission is failed. If a player is destroyed in COOP, they can follow (and cheer on!) their remaining allies using Spectator Mode. Once all players are destroyed, the Mission is failed.

Two New Open Protocol Modes - Endless War and Extract 

Open Protocol (Endless War)

Endless War tracks enemy destructions instead of Score on the Leaderboards. The Difficulty will automatically be set to the highest available difficulty. With the Difficulty locked, players with greater skill will survive longer, destroy more enemies and earn a higher rank on the Leaderboards. 

Open Protocol (Extract)

Extract has a 15 minute time limit. At the end of 15 minutes, enemies stop spawning and a Drop Pod lands for extraction. Players successfully leaving the mission in the Drop Pod earn a Reprint Bonus. Skilled players will earn higher score through more enemy destructions and larger destruction streaks. With a set Mission time, the Difficulty Multiplier and Reprint Bonus plays a significant role when competing on the Leaderboards.


Additional Features:
Game optimizations done to greatly reduce the network bandwidth used while playing online. 
The Database menu section was added.
Language issue on PS4 is fixed.


 


ll-news,

Most Recent More

Take advantage of some great PlayStation 4 and Arc sales!
Read more
Livelock is on sale on Steam!
Read more
Earn double the zSilver!
Read more

hover media query supported