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Gigantic

Gigantic 601: The Gigantic Lexicon

By MO Evangelos
Sun 18 Jun 2017 06:01:00 AM PDT

 

GIGANTIC LEXICON

 

There are a lot of mechanics and systems in the game which can take time to learn, especially when you are learning in the midst of a fast-paced game! Here is a general overview of the mechanics, buffs, and debuffs you’ll find in Gigantic.

JUMP TO: Mechanics JUMP TO: Control Skills JUMP TO: Buffs JUMP TO: Debuffs
 

MECHANICS

 

ARMOR

1 armor = 1% damage reduction. Each Hero has a base amount of armor that can be increased temporarily through skills and upgrades. The soft cap for armor is 65, though it is possible to surpass the soft cap if a single skill adds more than 65 armor.

BACK ATTACK

Doing damage to an enemy from behind will deal an additional 10% damage. For melee Heroes, a jump attack that hits an enemy in the back will deal even more damage and apply cripple to the target!

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CRITICAL HITS

Critical hits add an additional +20% damage to your normal damage, and are indicated by bold yellow damage numbers.

Every Hero's crit chance defaults to 0.01%. Landing hits with your primary attack will increase your crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.

Failing to land hits with your primary attack will cause your crit chance to rapidly decay back to its default value.

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DEGEN

Damage over time effects apply their damage at the bottom of the second upon application, and then once every second for the duration of the skill.

 

CONTROL SKILLS

 

HIT REACTIONS are effects that influence your enemy's ability to use skills or move freely. These are known more widely as "CROWD CONTROL" effects, since they are used to control how your enemy approaches the battle.

INTERRUPTED

Disrupts any skills in use and very briefly slows the target's movement.

DAZED

Interrupts any skills currently in use and prevents any further skill usage for the duration of the daze.

STUNNED

Interrupts any skills in use, prevents further skill usage, and prevents movement for the duration of the stun.

DISABLED

Prevents all action, as well as any incoming damage not applied by the skill.

POLYMORPH

Turns the player into a snail. Prevents the use of skills and reduces movement speed.

HARD LANDING

Reduces jump height and prevents the ability to super jump using the "Jump Higher!" buff.

PUSHED

Knocks enemies back and up. This does not stop them from using skills.

KNOCK UP

Knocks enemies up a short distance. This does not stop them from using skills.

LAUNCH

Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.

PULLED

Pulls an enemy to your location, interrupting any skills in use and preventing any further skill usage or movement by the enemy while they're being pulled.

SLOW

Reduces movement speed by 20%.

Increases reductions to movement speed when upgraded to Major Slow (30%) or Massive Slow (60%).

CRIPPLE

Reduces movement speed by 40% and limits jump height.

IMMOBILIZED

Interrupts any skills currently in use and prevents movement. Enemies can still use skills while immobilized.

 

BUFFS

 

STATUS EFFECTS are broken into two categories: BUFFS and DEBUFFS.

Buffs are status effects that provide positive benefits to a Hero and their allies. All status effects re-apply their effects once per second for the duration of the skill.

CLEANSED
-or-
PURIFIED

Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to seconds).

DAMAGE BOOST

Increases outgoing damage dealt by your skill(s).

DAMAGE REDUCTION

Reduces incoming damage by a certain percentage, as determined by the skill that applies the reduction.

DEFLECTION

Deflects incoming projectiles away in random directions from the source of deflection.

FOCUSED

Press your Focus skill key to prime your Focus. Means your Focus is ready to fire.

FOCUS UNLEASHED

Press your Focus skill key again to fire your Focus.

TEMPORARY HEALTH

Provided by certain skills, TEMPORARY HEALTH is added to the bottom of the health bar. When the skill expires, any remaining temporary health heals the Hero by 50% of the remaining health.

HEALING

Provides health every second. The amount is determined by the source of the healing.

INVULNERABILITY

Negates all incoming damage and prevents the application of debuffs.

JUMP HIGHER

Increases the height of all jumps when affected by the skill.

REFLECT

Reflects incoming projectiles directly back at their source.

SHIELD

Absorbs 85% of all incoming damage for the duration of the shield, or until the shield is destroyed (if it has a HP value).

SPEED BOOST

Increases the speed of the Hero by a percent determined by the skill applying it.

STEALTH

Makes the Hero invisible to enemies, creatures, and Guardians. Damage indicators and debuffs will still display when striking a stealthed Hero. Invisible Heroes are also still shown on the minimap by anything that reveals enemies, such as the vision radius of the Cerberus.

 

DEBUFFS

 

DEBUFFS inflict negative status effects that harm a Hero over time. All status effects re-apply their effects once per second for the duration of the skill.

BLEEDING

Deals armor-ignoring damage over time. The amount varies from skill to skill.

BURNING

Deals damage over time. The amount varies from skill to skill.

Deals increased damage when upgraded to Major Burning and Burning Aura.

CRACKED ARMOR

CRACKED ARMOR reduces armor by 10 and damages enemies over time.

BROKEN ARMOR

BROKEN ARMOR reduces armor by 25 and damages enemies over time.

CURSE

Prevents any buffs from being applied to affected targets.

FREEZE

Reduces movement speed by 20% and damages Heroes over time.

Further reduces movement speed and deals increased damage when upgraded to Deep FreezeFull Freeze, and Freeze Aura.

POISON

Reduces incoming healing by 50% to affected Heroes while damaging them (-21 hp/s) over time.

Further reduces healing and deals increased damage when ugpraded to Heavy Poison (75% healing redcuction,  -23 hp/s).

SHOCK

Deals damage over time. When the debuff expires, the skill does burst damage in an area around the affected target.

Deals increased damage when upgraded to Major Shock or Massive Shock.

WEAKNESS

Reduces outgoing damage by 25%.

Further reduces outgoing damage when upgraded to Major Weakness (50%) or Extreme Weakness (75%).

 

VB_test, gigantic, gigantic-guide,

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